Just my 2 c.
1. Automated pollution cleaning: a) shouldn't chop forests (they do it now when the pollution occurs on them - maybe it's somehow connected with the fact that the hotkey for removing damage and forest chopping is the same?); b) shouldn't clean tiles that are not accessible by any city and the tiles without roads. Or simply, STAY OUT OF FREAKIN VOLCANOS!!
2. Automated movements should be really hidden when this preferences option is set. I hate waiting while all the zillion of workers flick around the empire by RRs cleaning pollution for several minutes before I can end the turn at least... Also, the stack unit and automated workers RR movement should work like the ordinal unit RR movement - it shouldn't flick around the whole path, just put them all where they belong now, instantly. Oh and, when you move the stack just to the neighbour tile, they somewhy move one by one instead of by stack, although automatically.
3. Make editor government setting of "corruption/waste" to "OFF" work as it is supposed to (according to the common sense - just don't produce any corruption anywhere), not like the "catastrophic" (as it does now) - or just remove this option.
4. It's more like a feature request rather than a bug, but still.. In the city list (F1), highlight the cities that would riot next turn if their happiness wouldn't change. I find it hard to get this obvious info from the faces icons (comparing the happy/unhappy face rows), it just is too hard to read this info visually, fast - especially when you have a lots of rather populated cities. Yet this operation is in fact mandatory at end of every turn.
1. Automated pollution cleaning: a) shouldn't chop forests (they do it now when the pollution occurs on them - maybe it's somehow connected with the fact that the hotkey for removing damage and forest chopping is the same?); b) shouldn't clean tiles that are not accessible by any city and the tiles without roads. Or simply, STAY OUT OF FREAKIN VOLCANOS!!
2. Automated movements should be really hidden when this preferences option is set. I hate waiting while all the zillion of workers flick around the empire by RRs cleaning pollution for several minutes before I can end the turn at least... Also, the stack unit and automated workers RR movement should work like the ordinal unit RR movement - it shouldn't flick around the whole path, just put them all where they belong now, instantly. Oh and, when you move the stack just to the neighbour tile, they somewhy move one by one instead of by stack, although automatically.
3. Make editor government setting of "corruption/waste" to "OFF" work as it is supposed to (according to the common sense - just don't produce any corruption anywhere), not like the "catastrophic" (as it does now) - or just remove this option.
4. It's more like a feature request rather than a bug, but still.. In the city list (F1), highlight the cities that would riot next turn if their happiness wouldn't change. I find it hard to get this obvious info from the faces icons (comparing the happy/unhappy face rows), it just is too hard to read this info visually, fast - especially when you have a lots of rather populated cities. Yet this operation is in fact mandatory at end of every turn.