DJ Bonebraker
a.k.a Laura
Well, since Odintheking suggested that the old thread was getting too long and spammy, I've decided to create a new update thread with several posts at the beginning and edit them as progress is made......
So here's the basic run-down of how this mod is going to work:
All Final Fantasy games (and possibly movies) will be represented in the mod, along with a whole new set of wonders, small wonders and city improvements to give a more Final Fantasy feel. In addition, unit upgrade lines have been streamlined and several minor race resources have been added to further enhance the re-playability of the mod.
This post is for the basic overview/Wonder and Small Wonder and City improvement lists:
Eras:
Age of Legend (ancient)
Age of Chivalry (Middle ages)
Age of Steam (Industrial)
Age of Machina (Modern)
Age of Legend Great wonders and bonuses followed by tech that renders obsolete:
Iifa Tree (Masonry), Free granary in all cities on continent, none
WIndhurst Lighthouse (Ship Building), all tiles produce +1 Trade requires coastal city, Makou Power
Morhen Lighthouse (Map Making), +1 ship movement & safely move in sea requires coastal city, Navigation
Temple of the Ancients, gain free research if 2 civs that you contacted have it, Education
Da Chao Statue (Philosophy), +3 happy faces, none
Temple of the Goddess (Philosophy), Free Temple in all cities on continent (requires relics), Natural Sciences
Besaid Shrine (Mysticism) double effect of shrines, none
South Gate (Construction), free walls in cities on continent, increased effectiveness against barbs (which is very handy with the super-nasty barbs in this mod), Metalleurgy
Tomb of the Unknown King (Math), produces a Minotaur every 5 turns, Metalleurgy
Ru'Lude Gardens, +3 happy in city that builds, +1 in all other cities on continent, none
Age of Chivalry Great wonders:
Alexandria Castle (Feudalism), free barracks in all cities on continent, none
Lord Mi'ihen's Crusaders (Chivalry), Produces Crusader every 5 turns, Mythril forging
Orbonne Monastary (Theology), Churches produce +2 happy faces, none
Aeris' Church (Way of the Ancinets), +2 happy people in all cities, none
Bugenhagen's Observatory (Astronomy), doubles scientific research, none
The Five Ministries (Natural Sciences), doubles scientific research, none
Rin's Travel Agency (Economics), removes support cost from economic improvements, none
Zidane's Voyage (Nav), ship movement +1, requires coastal city, none
Zanarkand Dome (Blitzball), +8 happy faces in city, requires rubber and coastal city, none
Age of Steam:
Dr. Gast's Laboratory (Sci Meth), +2 free advances, none
Sorceress Memorial (Industrialization), reduces war weariness, none
Veo Lu Sluice (Electronics), Free hydro plant in all cities on same continent.
Age of Machina:
The Black Materia (Magitek), Prereq to summon Meteors requires Materia and must be built in the same city as the Temple of the Ancients, none
The Gold Saucer (Mass Media), +1 trade in all tiles & +1 happy person in all cities, none
The Dollet Comm Tower (Computers), doubles research, none
Lunatic Pandora Laboratory (Miniaturization), Free Research Lab in all cities on continent, none
To be replaced: United Nations (Diplo is the cheesiest way to win or lose, so I've disabled it for the FF mod, rendering the UN useless.... Probably will replace it with some other GW that's much more useful).
Small Wonders:
Heroic Epic (no changes from normal game)
Bastok Metalworks, requires iron and coal in radius and doubles production
Hidden Palace, same as FP
Military academy, same tech requirement as before, but you can build it right off the bat, and instead of allowing one to BUILD armies without a leader, it cranks out an army every 32 turns (like in the WH Fantasy mod)
Shinra #26 Rocket, allows space race to begin, requires Mythril
White Materia, requires materia, 75% chance of intercepting Meteors.
Intel agency, same as default, but produces Turk every 5 turns
Order of White Mages, allows healing on enemy territory, and produces a White Mage every 10 turns.
Cid's Workshop, halves upgrage costs (note, I made this a small wonder, due to the streamlined nature of my upgrade paths, upgrading troops without this ability became prohibitively expensive and gave the faction that built it as a great wonder too much of an advantage)
Weapons Research Center, Increases science by 50%, allows production of armies without leaders and produces a Makou Cannon every 15 turns.
Secret Police HQ: same as in the normal game, but produces a Turk every 5 turns.
Shinra Building: Same as Secret Police HQ, but for Corporate Republic Govt.
Constitutional Government: Acts as second FP for Democracies, and produces a Citizen Militia every 5 turns.
Still need to replace: Wall Street and the Pentagon with something more FF related
To be added: Game specific SW that generate summoned creatures in the Age of Machina, as well as some kind of Nature type SW that produces treants in the Age of Steam or Age of Machina....
City Improvements:
Scientific:
Happiness:
So here's the basic run-down of how this mod is going to work:
All Final Fantasy games (and possibly movies) will be represented in the mod, along with a whole new set of wonders, small wonders and city improvements to give a more Final Fantasy feel. In addition, unit upgrade lines have been streamlined and several minor race resources have been added to further enhance the re-playability of the mod.
This post is for the basic overview/Wonder and Small Wonder and City improvement lists:
Eras:
Age of Legend (ancient)
Age of Chivalry (Middle ages)
Age of Steam (Industrial)
Age of Machina (Modern)
Age of Legend Great wonders and bonuses followed by tech that renders obsolete:
Iifa Tree (Masonry), Free granary in all cities on continent, none
WIndhurst Lighthouse (Ship Building), all tiles produce +1 Trade requires coastal city, Makou Power
Morhen Lighthouse (Map Making), +1 ship movement & safely move in sea requires coastal city, Navigation
Temple of the Ancients, gain free research if 2 civs that you contacted have it, Education
Da Chao Statue (Philosophy), +3 happy faces, none
Temple of the Goddess (Philosophy), Free Temple in all cities on continent (requires relics), Natural Sciences
Besaid Shrine (Mysticism) double effect of shrines, none
South Gate (Construction), free walls in cities on continent, increased effectiveness against barbs (which is very handy with the super-nasty barbs in this mod), Metalleurgy
Tomb of the Unknown King (Math), produces a Minotaur every 5 turns, Metalleurgy
Ru'Lude Gardens, +3 happy in city that builds, +1 in all other cities on continent, none
Age of Chivalry Great wonders:
Alexandria Castle (Feudalism), free barracks in all cities on continent, none
Lord Mi'ihen's Crusaders (Chivalry), Produces Crusader every 5 turns, Mythril forging
Orbonne Monastary (Theology), Churches produce +2 happy faces, none
Aeris' Church (Way of the Ancinets), +2 happy people in all cities, none
Bugenhagen's Observatory (Astronomy), doubles scientific research, none
The Five Ministries (Natural Sciences), doubles scientific research, none
Rin's Travel Agency (Economics), removes support cost from economic improvements, none
Zidane's Voyage (Nav), ship movement +1, requires coastal city, none
Zanarkand Dome (Blitzball), +8 happy faces in city, requires rubber and coastal city, none
Age of Steam:
Dr. Gast's Laboratory (Sci Meth), +2 free advances, none
Sorceress Memorial (Industrialization), reduces war weariness, none
Veo Lu Sluice (Electronics), Free hydro plant in all cities on same continent.
Age of Machina:
The Black Materia (Magitek), Prereq to summon Meteors requires Materia and must be built in the same city as the Temple of the Ancients, none
The Gold Saucer (Mass Media), +1 trade in all tiles & +1 happy person in all cities, none
The Dollet Comm Tower (Computers), doubles research, none
Lunatic Pandora Laboratory (Miniaturization), Free Research Lab in all cities on continent, none
To be replaced: United Nations (Diplo is the cheesiest way to win or lose, so I've disabled it for the FF mod, rendering the UN useless.... Probably will replace it with some other GW that's much more useful).
Small Wonders:
Heroic Epic (no changes from normal game)
Bastok Metalworks, requires iron and coal in radius and doubles production
Hidden Palace, same as FP
Military academy, same tech requirement as before, but you can build it right off the bat, and instead of allowing one to BUILD armies without a leader, it cranks out an army every 32 turns (like in the WH Fantasy mod)
Shinra #26 Rocket, allows space race to begin, requires Mythril
White Materia, requires materia, 75% chance of intercepting Meteors.
Intel agency, same as default, but produces Turk every 5 turns
Order of White Mages, allows healing on enemy territory, and produces a White Mage every 10 turns.
Cid's Workshop, halves upgrage costs (note, I made this a small wonder, due to the streamlined nature of my upgrade paths, upgrading troops without this ability became prohibitively expensive and gave the faction that built it as a great wonder too much of an advantage)
Weapons Research Center, Increases science by 50%, allows production of armies without leaders and produces a Makou Cannon every 15 turns.
Secret Police HQ: same as in the normal game, but produces a Turk every 5 turns.
Shinra Building: Same as Secret Police HQ, but for Corporate Republic Govt.
Constitutional Government: Acts as second FP for Democracies, and produces a Citizen Militia every 5 turns.
Still need to replace: Wall Street and the Pentagon with something more FF related
To be added: Game specific SW that generate summoned creatures in the Age of Machina, as well as some kind of Nature type SW that produces treants in the Age of Steam or Age of Machina....
City Improvements:
Scientific:

Happiness:
