Okay, although my main, and only, issue with the second one is that it is rather monochromatic.....
Also, here's a run-down of the effects of the three alignment-specific great wonders:
Aeris' Church (Good): 3 happy people in the city that builds it, 2 in ALL cities (the good civ's best govt has WW and NO MP whatsoever), plus reduces WW in the city that builds it. Also generates 6 culture per turn and is a tourist attraction & becomes obsolete with Evil (so evil civs can't benefit from it if they capture the city it's in). Requires 5 Cetra Shrines in cities you own to build.
Myrrh Trade (Neutral): 1 happy person in the city that builds it and in ALL cities, increases trade in all trade producing tiles (like the collossus), and increases tax revenue by 50%. 6 culture per turn and tourist attraction as well. Requires 5 Myrrh trees in cities you own to build.
Bevelle Temple (Evil): Doubles the happiness of Yevon Temples, doubles city defense and acts as barracks. 6 culture per turn and tourst attaction, becomes obsolete with Good (so Good civs can't benefit from it). Requires 5 Yevon temples in cities you own to build.
Here's the stats for the Sacred Grove SW:
Doubles scientific research and generates Treants (20,20,2 plus can plant forests) every 5 turns.