Welll.....
I'm going to definitely use him either as A) a summoned unit for the FF VII civs OR make it so that the Black Materia GW (which allows all civs to summon Meteor once the proper tech, summoning, has been researched), in addition to allowing all civs to build "nukes" (a.k.a. Meteor) it also generates a Sephiroth unit every 10 turns or so....
Anyways, since this thread has been bumped, I'm going to take a few minutes to post an update on the current mod status.
First of all, the number of COMPLETELY complete civs has gone up....
AVALANCHE, The Dark Warriors, Orcish Horde, Dwarf Kingdom and Vector Empire are 100 % complete, in that they all have their King units, flavor units (if applicable) and UUs.
AVALANCHE has Cloud Strife as King unit, and the Wutai Ninja, Freedom Fighter and Highwind as flavor units.
The Dark Warriors have Garland as King unit, the Dark Knight and Villager (which I'll get into later) as Flavor units, and the Vampire, Dark Elf Blademaster and Bikke's Pirates as UUs
The Orcs have Vatgit as King unit, a whole ton of flavor units (see pic further down for details), and the Protector, Warchief and War Machine as UU
The Dwarves have Giott as King unit, a ton of flavor units (more than any other faction, as a matter of fact), and the Giott GI-1701 MBT, Dwarven Fireship and Bearded Warrior as UU
Vector Empire has Emperor Gestahl as King unit, the Villager and Dark Knight as Flavor units, and the Trooper, Magitek Armor and Sky Armor as UUs
The number of ALMOST complete civs (i.e. ones that are missing only a king unit or 1 or two flavor units or 1 UU) have also grown.
ALmost complete civs include the Kingdom of San d'Oria (missing King unit), Jeuno (missing a King Unit), Church of Yevon (Needs a King unit, but I believe that I can get one from the WH mod, since I'm using one of said mod's LH for Mika), Al Bhed (also needs a King unit... Gotta get around to doing Rikku sometime soon), Returners (needs King unit), Tycoon (needs King unit), Baron (needs King unit, but I'm going to use one of the Norman swordsmen from Anno Domini), Sassoon (needs King unit), Forbidden Land Eureka (needs King unit, but I'm thinking of using Riptide's Arab swordsman for that), Alfitiria (needs a king unit), Bervenia (needs King unit), and Ordalia (also needs a king unit)
Mostly Complete civs are as follows:
Bastok (needs king unit and some Galka Flavor units), Selbinia (needs King unit, Galka flavor units and 1 UU), Windhurst (Needs King unit, and some Mithra Flavor units), Alexandria (needs King unit and 1 UU, which I'm working on right now

), Garden (needs King unit and 1 UU), Galbadia (needs king unit and me to finish a better version of the third UU), Esthar (needs King unit and 1 UU), Shinra Corporation (needs King Unit and 1 UU) and Ivalice (needs King unit and 1 UU)
Factions that need a lot of work yet are:
Lindblum; Still needs a King unit and two UUs and the Light Warriors; they also need a king unit and all of their UUs... Fortunately the Light Warriors Flavor unit list is done
Here's a preview of some misc units available to most or all civs, or through wonders or resources:
The top row is (from L-R): Chocobo Knight, Turk (avalable via seeveral SW), Dark Knight (flavor unit available to all evil civs), Meteor (ICBM unit)
Scond Row: Citizen Militia (avaialbe via Democracy specific SW), Bandersnatch (Barb), Torama (Adv Barb), Kraken (Sea Barb)
Third Row is units available with the Goblin Village resource: Goblin Raider => Goblin Skirmisher => Goblin Mercenary => Goblin Alchemist
Fourth row is units available through Bangaa Village resource: Bangaa Tracker => Bangaa Gladiator => Bangaa Lancer => Bangaa Rifleman
Fifth row is units available through the Giant Spiders resource: Bark Spider => Tarantula => Black Widow => Spitting Spider
Sixth row is units available with Dinosaurs resource: Deinonychus => Velociraptor => Vlakorados => T-Rexaur
Here's a preview of misc flavor units (and the San d'Orian, Orcish and Dwarven UUs):
Top row is Bervenian Flavor and UUs: Viera Settler, Bangaa Worker, Viera Sniper, Bangaa Templar, and Blue Mage
Second and Third rows down are San d'Orian UU's and Elvaan Flavor units (for San d'Oria and Light Warriors): Elvaan Settler, Elvaan Worker, San d'Orian Guard (UU), Royal Lancer (UU), and Temple Knight (UU) make up the second row. Elvaan Archer, Elvaan Ranger, Elvaan Marksman, and Elvaan Sniper round out the Elvaan Flavor Units. The last unit on the third row, the Dwarven Worker, starts the dwarven units.
Fourth and fifth rows down are Dwarven UUs and Flavor units:
4th Row is: Dwarven Knight => Dwarven Paladin => Dwarven Berserker => Bearded Warrior (UU), and the Dwarven Settler.
5th Row is: Dwarven Archer => Dwarven Ranger => Dwarven Gunner => Dwarven Sniper, and the Dwarven Fireship (UU), and immediately below the Fireship is the Giott GI0\-1701 MBT (UU)
Last two rows are Orcish Flavor and UUs:
Second to last row is: Orcish Nomad (settler), Orcish Builder (worker), Orc Kommando (marine) and Orc Storm Boys (Jump Trooper)
Bottom row is: Orc Maruader => Orc Protector (UU) => Orc Skullcleaver => Orc Warchief (UU), and last, but not least is the current version of the Orcish War Machine (UU)
Not pictured is a flavor unit I just recently added; the Villager. The villager uses the graphics for DPII's European Serf, and is the worker flavor unit for all the European and Mediterranean civs (the ones that don't already have worker FUs already, that is).
Finally, here's a preview of the third Alexandrian UU: the Alexandrian Holy Knight (replaces Samurai). This unit is basically going to be using the same base figure and animations as my Female samurai, but with different clothes and weapons. Take a wild guess who it is based off of

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