Ehm, Sirs, my bad. I have downloaded and launched the last available MoM 2.11 - and the Tower models are the same: moreover, Ashes has got even more towers than MoM, actually, hehe
. The only thing is:
* MoM has repeated (identical) model for the Tower of Sorcery and the Tower of Divination
* Ashes of Erebus has repeated (identical) model for the Tower of Necromancy and the Tower of D'Tesh, what is quite acceptable, because they are kind of the same.
The one I am in love and was confused with, is the Tower of Eyes, terrain feature! Btw, Civilopedia text missing in that one
Obviously, it descends somewhere from FFH2... This one looks really sweet.
So, I might humbly suggest two ways:
1) easier (from my point of view) - rescale the Towers' models so that these might be actually visible in the cities on the map scale, or
2) the serious way: develop huge ploppable models, so that these objects might be constructed over the terrain by a great Sage (or even better, the Sage only has a unique right to construct the special placeholder, base, when the requirements are met, and he vanishes. To finish the actual Tower, the player will need various workers and over9000 turns, and the improvement of the "base" is changed to the actual Tower), so these Towers.... might be destructable and "diggable", "explorable" each, saying, 70 turns (like the Pyre of the Seraphic) by a Mage or higher tier guy to learn some unique random spells. That might give a ton of flavor!
And might make the players respect and protect both own Towers and Mages, because if this Mage dies... goodbye the unique spell he learned as well