Also, I agree with what a couple of others said about the Bannor Chain of Command, it's a pretty significant aspect of how the civ operates, with a unique line of promotions: Corporal, Sergeant, Master Sergeant, Captain, and General. It was created by Xienwolf for Fall Further; here's the original thread:
https://forums.civfanatics.com/threads/module-bannor-chain-of-command.328253/
Having said that, and although I think the Chain of Command represents a MAJOR improvement to the Bannor, there was some interesting discussion about the Bannor in the thread for Rystic's FfH TweakMod which might be worth looking at, discussion beginning here (
https://forums.civfanatics.com/threads/ffh-tweakmod.320586/page-21) and continuing for a few pages. Rystic's basic point was that he thought Crusade was the Bannor problem. I'll just quote him directly:
"I did a little soul searching today and came to the conclusion that the Bannor are in a situation similar to the Amurites. That is, I can add all the tid-bits and pieces I want, but at the end of the day, it's not going to matter unless I address the elephant in the room. For the Amurites, it was sucky Adepts. For the Bannor, it's Crusade.
What is it about Crusade that's lackluster? For one, it doesn't feel like a religious crusade. Really, besides the happiness bonus from the civic, religion and Crusade are entirely disjointed. Demagogs aren't even born with the state religion. The civic may as well be called 'Super War'."
Anyway,
@black_imperator , if you decide you want to do more with the Bannor at some point, that discussion might be worth looking at.