That sounds interesting, like the New World being colonized and the having to resist the waves of natives overtaking. How does the AI usually respond in Vox Populi? If the new continent requires distance traveling, do they land several units at a time? Is it a competition to take territory?
I regularly play with that setting, since it allows some interesting games :
- In the early game, there is a lot of conflicts, since we are all gathered on the same continent, which makes only half the landmass of the map. Since everyone is cramped up, it allows some interesting European-styled gameplay : whenever someone can embark over the ocean, expeditions are prepared, and it is non-stop conflict with the barbarians of the new world. I remember a game with France, where my Musketeers had difficulties dealing with dozens of heavy skirmishers spawning all over the place.
- It changes the potency of some unique attribute quite a bit : the Spanish become even more powerful (with Zealotry, you'll invade the New World in no time), Polynesia is op (for obvious reasons), any civilization with a unique unit in the Renaissance era will obtain a significant advantage, since combat with A LOT of barbarians is to be expected, some "early game" UA become relevant again (Carthage, Shoshone with all the ruins, America and Russia will expand once again etc), and naval civilizations can also take the lead by forbidding access to the new world. A lot of fun I say.
- For the AI capacity to deal with such "unusual" settings (flood of bbs, necessity of organizing expeditions to create a foothold etc), I won't say it is the best, but, with enough time, it can create its colonies. It will just be a little later than for humans (maybe having the "chill barbarian" setting could allow the AIs to be more relevant in that kind of game).
In any cases, try this map at least once : the lack of space in the early game can create some tense situations, but just think about all these lands waiting for you beyond the horizon.
