Finally Patch News !!!

orane75

Chieftain
Joined
Nov 9, 2005
Messages
21
A Note from Firaxis Concerning the Civilization IV Patch
November 16, 2005

Hello everyone!
I've heard from many of you via the Firaxis website Contact Us form (many thanks for all the dxdiag files and savegames) and wanted to say thanks for all the feedback and detailed bug reports that were sent up.

I just wanted to let everyone know that as of Monday afternoon, the patch was sent to 2K for final testing, so barring any problems in QA, we will be releasing it shortly.

Some of the highlights include multiple AI improvements and tweaks, worker behavior tweaks, MANY game play improvements (ex Animal Husbandry reveals horses), promotion tweaks, a softer pillage sound (requested by many, many people), fixed diplomatic exploits (gold for gold, peace treaty exploit), multiplayer tweaks (Hot seat, Lobby, etc.), memory, caching and performance improvements, etc. There were also a number of video card specific fixes.

To those of you having problems, thanks for your patience. Our guys were working around the clock with your detailed feedback to produce this patch. For those of you having no problems, it's only going to get better. =)

Dennis Shirk
Firaxis Games
 
finally!! woohooo! just like xmas, but without freakin snow!


i think i need to change my undergarments now AHAHA
 
great news. And I'm sad to say it made my day. I need a life... : )
 
1c0n said:
true, dont want to betaa test anything else for a while :P

Beta testing in itself wouldnt be that bad. But buying a game and thinking it is all set and finding out its a Beta is what upsets me. But hopeful there are good times ahead!!!
 
I am am wondering if all the new customers will have to install the art pack AND install the patch, or if it is inclusive of everything so far.
 
orane75 said:
There were also a number of video card specific fixes.

So does that mean I'll be able to actually see city names on the map? Good news in any case.
 
orane75 said:
A Note from Firaxis Concerning the Civilization IV Patch
November 16, 2005

Some of the highlights include multiple AI improvements and tweaks, worker behavior tweaks, MANY game play improvements (ex Animal Husbandry reveals horses), promotion tweaks, a softer pillage sound (requested by many, many people), fixed diplomatic exploits (gold for gold, peace treaty exploit), multiplayer tweaks (Hot seat, Lobby, etc.), memory, caching and performance improvements, etc.
Some of the highlights? Looks like they almost build a whole new Civ4 from scratch! Well, let's all hope they'll at least solve those "memory, caching and performance" problems. I hate having to save each round, 'cause it might just crash to desktop again.
 
Alvesang said:
Some of the highlights? Looks like they almost build a whole new Civ4 from scratch! Well, let's all hope they'll at least solve those "memory, caching and performance" problems. I hate having to save each round, 'cause it might just crash to desktop again.

Yeah...what he said!
 
Brace yourselves for the many posts reporting new bugs, imbalances and technical problems generated by the patch...which is currently being "Quality Assured" by nobody else than the money-hungry producer.
 
Sorceresss said:
Brace yourselves for the many posts reporting new bugs, imbalances and technical problems generated by the patch...which is currently being "Quality Assured" by nobody else than the money-hungry producer.

So would you rather they NOT try and patch it?
 
Back
Top Bottom