Lt. 'Killer' M.
Deity
- Joined
- Dec 5, 2001
- Messages
- 7,475
Well Zachriel, how much time did i have to start moving on, eh????? This is what sucks! Give me say five turns, then it's OK, but just after a conquest..... no way!!!!!!!
I am all for a better, or more intuitive game mechanic, however it is playable as it is. The trick is to remember that there are actually 11 resisters in this position. I think the general strategy may be at fault. You probably needed to capture towns closer to your capital first. Capturing and holding towns in the middle of enemy territory can be very difficult.Originally posted by Lt. 'Killer' M.
Well Zachriel, how much time did i have to start moving on, eh????? This is what sucks! Give me say five turns, then it's OK, but just after a conquest..... no way!!!!!!!
Originally posted by Zachriel
Both the Panzer Blitz and Mongol Hordes took a lot of territory fast. They left garrisons, but the army kept moving. So, most cities never had overlapping cultures with the enemy, and the armies didn't stay in towns without overwhelming numbers.
If the town was size one and isolated, then it only takes a small garrison. But if the town is just a crossroads between large populations of the enemy, then it is not safe. Period.
Sense the danger.
Originally posted by Zachriel
Every good ol' boy from Washington to Chicago will stream on down with their pitchforks and torches to kick some Hessians back to Hessen-Kassel. Yee Haw!
Originally appearing in the unedited Firaxis chat
[16:34] <@theGreyFox> <Novaya> "All right -- cool. I have another question: it doesn't take ships YEARS to travel the globe. Will transports or modern ships be able to traverse large bodies of water in 1 turn in PTW? Navy loses a lot of functionality in the modern eras because of this."
[. . . .]
[16:35] <+Jeffrey_Morris_FIRAXIS> Nova: From a balance point of view no. There are a million instances of realism taking a backseat to play mechanics, and that's just one of them.
Originally posted by Lt. "Killer" M.
OK, the Americans have way more culture than I have, Ok, it is close to their capital, but the if that city flips, it means the game makes it impossible to win from a sucky starting position. How many more troops does it take to quell that one sucker??????? I mean, i bring in half my military power, enough to take the city (it had two defending Spearmen) three times over - and it flips, takeing the army with it!
[. . . .]
Firaxis: this sucks! This is extra punishment for those who are in the sh*tter already . . .
Originally posted by Lt. "Killer" M.
I also think a well planned and well executed war, as mine here, should be a chance to make up for a bad start, but NO, youz get kicked down by a ridiculously random event
Originally posted by Lt. "Killer" M.
Also, this game, I was 6 tech behind, far behind in territory size (America is weak, I am weakest) but with a successfull conquest I would have stood a chance. And what more can you do than bring 5 Galley full of top-notch (for me) troops????? And get a leader on taking the city?
Originally posted by Lt. "Killer" M.
It sucks, as you well know, this is Monarch level and the ****ing game doesn't make it so you can still win by being smart, it makes it so that WHATEVER YOU DO YOU GET **** ON!!!!!!
You didn't insult me, though you were speaking rather loudly.Originally posted by Lt. 'Killer' M.
@ Zachriel: to clarify: I did NOT in any way want to insult or anger you. i just think you are beside the point, as sumthinelse explained it, too. he is a lot better with words than I am. Please don't get me wrong here - I like reading your historical comments, I got angry because you persistently ingored my point.
20 IMHO.How many is sufficient?
I agree. I usually imagine British soldiers in the jungles of Africa, with war drums in the distance and a complete ignorance of what awaits them. Or I think of a bunch of drunk soldiers being overrun when they least expect it. Or their barracks burned at night, ammo exploding, while the partisans escape in the dark.Originally posted by sumthinelse
The British did lose some armies to the rebels in the American Revolution, but not as in civ3. In Saratoga and Yorktown they were defeated by Continental military forces, not by a bunch of civilians. I think what you are saying is that these resentful civilians are actually forming invisible militia units. Even if I imagine that, I still don't think the way the game works is reasonable, but if culture flipping made visible militia units which could fight the invading armies (instead of having a stack of units disappear suddenly) I think that would be more acceptable to most "warmonger" type players. I count myself among the "warmongers."