Originally posted by mintyfreshdeath
What you're suggesting is that corruption should be measured in some part by how you distribute your gold per turn between science/luxury/treasury?...
Not exactly. But corruption is measured now in this way. Or it is possible to consider it being measured that way.
What I was trying to say that all you get in your hands in actually a tax. That tax you can bring back to the cities where it comes from in the form of luxuries or just byuing improvements. Everything to make your people happy.
Of those, who think that corruption is too strong, I want to ask one thing. How would you use that extra cash you get from that? The game at present is designed and balanced in such a way that no matter how big is the empire, there is enough cash under Republic/Democracy to support all mprovements in all cities and at least some military. Also, you can do some research and even spend some extra on luxuries or trades you need. It is impossible to buy in one turn all aqueducts/marketplaces/hospitals in all the cities which need them especially if there are really very many of these. But it does not happen in real life either. Empires were built over centuries.
Just imagine India in 1945 having everything what had English people back in London. Or imagine that British colonies in Northern America had the same quality of life as English had in 1770. Then, there would be no Independence War, US would not exist and Civilization would not be created.
Back to this extra cash you might have depending on playing skill and level. How would you use that? Gain some more score! By waging more wars and conquering neighbors and by keeping the people happy. If corruption is decreased substantially, the game becomes greatly unbalanced creating a positive feedback instead of negative. The bigger you get the better you are. Sounds like heaven on earth which does not exist. This is not so interesting and amusing to play. Now, there is a strong negative feedback. There is some balanced optimal size of civilization. Exceeding this size and seeing decrease in income and science and happiness is normal and is an essential component of interesting gameplay. And having to spend the income to improve the life of your people is at least fare.
Just to illustrate the point, we are talking here about really huge civilizations or really challenging difficulty. I think, on Chieftain and tiny map, with OCP, it is possible to get half of the world in your borders without corruption becoming devastating.
At present, there are indeed many means to fight the beast. Including OCP in the core and FP. Some players put a city every second square and wonder why corruption is different from Civ2 (just looked at Civ2 forums). Also, in Civ2, there were no cities ever producing 150 shields and 250 trade which is not even maximum in Civ3.
Again repeating myself, I'm happy with the corruption system in 1.13 but still there are some things to improve.