DH EPIC: I love this idea!!!
Removing workers is a very brave decision, but also a very good decision!

Worker management is unrealistic, bothering, and boring in CIV3, but this idea really makes sense, and makes the game more realisitc, handable and PLAYABLE!
Player A is willing to expend the energy and effort Micromanaging his empire and player B is lazy and does not want to do so. By taking out player A's advantage you have successfully "dumbed down" the game. The way it stands right now you can automate the workers if you do not want to "mess" with worker movement.
No, no, no. Players arent lazy, they just want to win with armies, diplomacy and economy, NOT with workers! That's why many potential player dislikes the game (corruptino and flipping helps, too

). I think CIV4 should be more popural, because CIV3 is a hardcore strategy, and only hardcore players (e. g. ME!

) play with the game.
This feature should be included in the new game, as well as other new gameplay features, making the game uniqiue and playable for way more people. Why? Because CIV3 is only a modern CIV1, and CIV 4 shouldn't get this destiny. Im not saying that I want to make a RTS from CIV, it should be only more dinamical and playable (this is a very important thing, imho).
Look at RoN. I know it's a different style, but the example lays in front of us. They have stealed lots of things from CIV and lots of things from other games, BUT the game is great. We shouldn't have to steal anything, we have our own reforming ideas from CIV history, from real history and from the players!!!
Does anyone from Firaxis read this ideas? I dont know. But they should! And I am praying for reading and using ideas from CFC in the game.
DH_EPIC, Why dont you make a poll? Everybody would vote, cause its a REAL question & idea...
Sorry for being too philosophic and long.
