"Fire" Developer Diary

I reckon Succubi is definitely standard pluralisation of Succubus. Couldn't we have Incubi instead - they're slightly less cheesy* :)


*Note: I wasn't talking about the band Incubus there. They're well cheesy...
 
Regarding the incentives to band together, someone (possibly a couple of people) suggested adjustments to the war weariness mechanic, possibly even a "negative" version providing happiness bonuses...

That was me, right here, and the more I think about it, the more I like the idea ;) Of course it'll have to be playtested etc, but I think most of the conditions I want to check (alignment, has declared war on us in the past or not, has helped us in the past etc) are already there somewhere; they are used for the AI to calculate how much they like someone else, and I'd be very surprised if it was very hard to get at those values for a non-AI player.

[edit] As for the women who come at night and take your "soul" while you're "asleep": as with all latin words, you have the option of either using the proper latin plural ("Succubi") or going with English morphology ("succubuses" (please, no plural apostrophes!)). The Latin plural tends to occur in higher registers, so it's definitely what you should use in the game, while succubuses is probably what you would say "on the street", if that was a topic you'd discuss on the street.

I would.

And there's nothing wrong with Succubi per se, I think--unless you're going to just use that name for a strong demonic melee unit (a silly idea introduced by Diablo as far as I can tell). Succubi definitely are demons, but they are defined by their cunning and manipulation, not by shooting colorful orbs of energy and moaning when they die. As such I think Succubi in FFH2 should be recon units, similar to Assassins maybe.
 
Are the interface changes from the screenshots (gold HUD instead of blue, and real-world clock) going to be the default in "Fire?" I like it better than the vanilla civ interface.
 
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I think Succubi is better because it's 3 letters shorter than the other plural. Then again it might be my native language speaking here: we've got a distinct predilection for economy in speech sometimes.
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Where are the other summons' names taken from? Mobius Witch, Ahmen Mino and Synish Mino sound interesting.
 
I see there is a queston what to do when Hyborem emerges and there is no land they can settle.
I think that civilization who calls them to this world should be slowly transformed to hyborem. They would get some devilish warriors at the beggining, Then they could research new tehnologies only awailable to them, they worriors should become more and more devilish and terrible. Whoever calls hyborem wants to end the world. Let him change his people into fire bearers that will consume the whole world. Let him to be the end of world.
If it would be this way, instead of creating new civilisation (somewhere on the map) it would solve most of the problems.
What do you think?
 
CivScale from the blue marble terrain thread will let you do that. The clock's in vanilla - you enable it in the options. I think Kael posted about the tan interface somewhere in here, although I can't find it by searching his posts.

August Möbius was a German mathematician who discovered the Möbius strip (or band) among other things - it's a very interesting object. You can form one by taking a strip of paper, putting a half twist in it and sticking the ends together, leaving you with an object which has only one surface and one boundary. Fun. They do some unexpected things if you start cutting them up - make a wide one, cut along the middle of it and you get a larger loop with a full twist in it. Cut THAT and you get a couple tied together. If you make a Möbius strip with 3 half twists in it and cut in half, you get a trefoil knot. The symbol for recycling with the 3 arrows 'folded' in a sort of triangular arrangement is a picture of a Möbius strip.

If you construct the 3-dimensional analogue, you get a Klein bottle, which is even more interesting.

wiki link.

So it could be they're connected to some sort of unending plane or something like that. Or it could just be a made-up name :)
 
When are we getting the insight on Basium and the rest of the mercurians? next week is the release week, and we already have our tantalizing hint for the week? (or are we getting another?)
 
I dont like the idea of changing the civ that summoned him. Mainly because it is a choice if you want to play as Hyborem or continue your current civ (a mechanic I think is awsome) and if you stay with your civ you dont want to have to be hyborem you may just want him as an ally in your quest to destroy everything, or you are a Elohim filled with monks to stop the evil by founding it yourself ;)
 
I dont like the idea of changing the civ that summoned him. Mainly because it is a choice if you want to play as Hyborem or continue your current civ (a mechanic I think is awsome) and if you stay with your civ you dont want to have to be hyborem you may just want him as an ally in your quest to destroy everything, or you are a Elohim filled with monks to stop the evil by founding it yourself ;)

Agreed... forcing the change would be cruel and heartless
 
But not forcing one to become said demon... there should be a choice.
@kael and the team,
:bowdown: :bowdown: :please: Oh, master of creation, :bowdown: :bowdown: :please:
will there be a building in FIRE that uses art that could be passed off as rivendale from LOTR? if there is, can one of you Send me the files... please?
 
With regards to weapons promotions being expanded, have you had time to fix the Flesh golem exploit?

While tinkering around with the Flesh Golem spell today, I noticed something very interesting. If you graft a kraken/tiger with the empowerment promotion, the resulting golem would lose the empowerment promotion at the start of the following turn. This puzzled me for a while, but I figured out that it's an artifact of the Barnaxus code (golems lose empower at start of turn without barnaxus.) I consider this a *good thing*, since grafting krakens for free high-str units always smacked of an exploit to me, and this makes it a bit less useful.

Here's the important bit though: I noted in an earlier post (alongside another FG exploit which was kindly fixed :) ) that the weapons promotions were having a double effect if you grafted mercenaries or doviello units (grafting a mithril-wielding beastman with a javelin thrower produces an 8str golem, rather than a 4str one. (beastman (2) + mithril (4) + thrower (3) /2 = ~4str. + mithril (4) again = 8str)) This now seems to be fixable in either a messy way or a clean one. (I'm python-illiterate so I've no idea which is easier to implement.)

Either:

1. Amend the Barnaxus code to *also* remove weapons promotions from golems at the start of any turn that Barny's not around. This'll work for the most part, as in the normal course of things Luchiurp golems can't gain weapons promotions. However, it'll leave a small loophole for OO/Runes worshipping Luchiurp who graft weapon-wielding mercenaries while Barny's still alive.

2. Add a function similar but separate to the Barnaxus code that removes the weapons promotion from golems at the start of the next turn regardless of whether or not Barny's around.
 
Interesting, but then you would have trouble with lakes maps (and oasis, great plains, etc.)

I'm really trying to give ideas istead of just critisizing but I admit it,s not an easy problem.

Might just give him a hellish settler and advise players like me not to overcrowd the map.

Or give him a spell to convert a random size 3 or below city after x amount of turns without capturing any city. (Might give evil civs moer chance of having their 3- city converted)

If this is python doable of course. I'm trying ;)

Im actually not as worried about non water maps. Its the water maps where I lose half the map to unsettelable land that concerns me.
 
When are we getting the insight on Basium and the rest of the mercurians? next week is the release week, and we already have our tantalizing hint for the week? (or are we getting another?)

I'll post about the Mercurians on Friday.
 
Are the interface changes from the screenshots (gold HUD instead of blue, and real-world clock) going to be the default in "Fire?" I like it better than the vanilla civ interface.

No. There is a thread somewhere in this forum that says how to change from the vanilla interface to the gold one, but I cant find it right now.
 
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