Regarding the incentives to band together, someone (possibly a couple of people) suggested adjustments to the war weariness mechanic, possibly even a "negative" version providing happiness bonuses...
Are the interface changes from the screenshots (gold HUD instead of blue, and real-world clock) going to be the default in "Fire?" I like it better than the vanilla civ interface.
I dont like the idea of changing the civ that summoned him. Mainly because it is a choice if you want to play as Hyborem or continue your current civ (a mechanic I think is awsome) and if you stay with your civ you dont want to have to be hyborem you may just want him as an ally in your quest to destroy everything, or you are a Elohim filled with monks to stop the evil by founding it yourself![]()
While tinkering around with the Flesh Golem spell today, I noticed something very interesting. If you graft a kraken/tiger with the empowerment promotion, the resulting golem would lose the empowerment promotion at the start of the following turn. This puzzled me for a while, but I figured out that it's an artifact of the Barnaxus code (golems lose empower at start of turn without barnaxus.) I consider this a *good thing*, since grafting krakens for free high-str units always smacked of an exploit to me, and this makes it a bit less useful.
Here's the important bit though: I noted in an earlier post (alongside another FG exploit which was kindly fixed) that the weapons promotions were having a double effect if you grafted mercenaries or doviello units (grafting a mithril-wielding beastman with a javelin thrower produces an 8str golem, rather than a 4str one. (beastman (2) + mithril (4) + thrower (3) /2 = ~4str. + mithril (4) again = 8str)) This now seems to be fixable in either a messy way or a clean one. (I'm python-illiterate so I've no idea which is easier to implement.)
Either:
1. Amend the Barnaxus code to *also* remove weapons promotions from golems at the start of any turn that Barny's not around. This'll work for the most part, as in the normal course of things Luchiurp golems can't gain weapons promotions. However, it'll leave a small loophole for OO/Runes worshipping Luchiurp who graft weapon-wielding mercenaries while Barny's still alive.
2. Add a function similar but separate to the Barnaxus code that removes the weapons promotion from golems at the start of the next turn regardless of whether or not Barny's around.
Interesting, but then you would have trouble with lakes maps (and oasis, great plains, etc.)
I'm really trying to give ideas istead of just critisizing but I admit it,s not an easy problem.
Might just give him a hellish settler and advise players like me not to overcrowd the map.
Or give him a spell to convert a random size 3 or below city after x amount of turns without capturing any city. (Might give evil civs moer chance of having their 3- city converted)
If this is python doable of course. I'm trying![]()
When are we getting the insight on Basium and the rest of the mercurians? next week is the release week, and we already have our tantalizing hint for the week? (or are we getting another?)
Are the interface changes from the screenshots (gold HUD instead of blue, and real-world clock) going to be the default in "Fire?" I like it better than the vanilla civ interface.