Firebug's Civilizations

I mean, it's 7 buildings with your UB. That's roughly "what JFD uses for Two Sicilies in terms of free naval units".

Plus, if there are any other Buildings added by other mods with Engineer slots, it gets better.
 
I guess so. Now you've pointed out mods that add buildings, it makes me realise that i can't just dummy buildings to make the free units (because i'd need a dummy building for every building), i'll need some kind of code that recognises when a building is coastal or has an engineer slot.

Also, i just realised that makes Saxony's UA incompatible with mods that add new faith buildings.
 
That should be relatively easy, actually. I may be able to code it.
 
Did you fix that problem you're talking about, Hoop?
 
Love the Samos design so far. Great balancing for a no-settlers civ. On a separate note, I ran into an issue with Megara as I was playing with them today. I can't connect any trade routes with them. Like, I can build/get the trade units, but when I clicked on them they showed no trade routes available. No domestic ones, no foreign ones, no city-state ones. Even though there were very much ones that were in range and should have been available.
 
Love the Samos design so far. Great balancing for a no-settlers civ. On a separate note, I ran into an issue with Megara as I was playing with them today. I can't connect any trade routes with them. Like, I can build/get the trade units, but when I clicked on them they showed no trade routes available. No domestic ones, no foreign ones, no city-state ones. Even though there were very much ones that were in range and should have been available.

Could you give a full list of the mods you were using at the time, and the database and lua logs (from documents/games/civilization v/logs), please.

Also, also, mind the Tradition finisher.

I... I should know. :cringe:

Whats wrong with the Tradition finisher?
 
Ah, sorry, I didn't have logging enabled, so no logs for you. I can say that I had the same mods enabled as I had in my previous game where I had used davey's Justinian Byzantine civ, and trade routes worked just fine in that game. So it would seem that it's something to do with Megara specifically, my guess is it's something in the part of the UA that's supposed to let you establish internal trade routes without having the prerequisite buildings first.
 
Ah, sorry, I didn't have logging enabled, so no logs for you. I can say that I had the same mods enabled as I had in my previous game where I had used davey's Justinian Byzantine civ, and trade routes worked just fine in that game. So it would seem that it's something to do with Megara specifically, my guess is it's something in the part of the UA that's supposed to let you establish internal trade routes without having the prerequisite buildings first.

I just tested Megara without any other mods enabled and it worked perfect. It is not Megara alone that's doing it. There is a mod that Megara conflicts with that perhaps davey's Justinian civ doesn't.
I can't help you without a mod list and logs, so if you want it fixed you're going to have to do more then just tell me Megara is broken.
 
Tragedy has struck Samos. I am unable to make the alpha out of the icon i currently have. I made the icon about a year ago (when i binge created all the city state icons. so many icons, some you haven't even seen.)
But now, i don't have the psd. Only the png. This means i can't just simply copy and paste the icon to make the Alpha, as i usually do. I tried to find the image i used as the basis for the icon before, but sadly its now disappeared from the internet.

Now if theres anyone good enough to cut out the symbol out of this icon
coYPZ2B.png

It would save the beautiful icon, of which there is no more of on the internet.
 
If it turns out there's no better alternative, here's an attempt:

vVYQEMT.png


Barely visible, but I suppose you should open it in photoshop.
 
That works perfect actually, thanks.
 
I've had vague ideas aboute extracting alphas from already-sukritactified icons for a while now, and this gave me a perfect opportunity to test them.

9Hp0JdH.png

(shown as black instead of white so it'll be visible on the forum background)

For the interested, what I did was copy Group 1 from the template onto the icon, and then inverted the colors of each layer. This mostly cancelled out the shading effects of the template; then I used Brightness/Contrast to decrease Brightness to the lowest level and Contrast to the highest, and replaced all the yellow with white and the red with black, then made some manual edits to the mane area (since some of the furs were merged together in places). These both made it easier for Inkscape to recognize the icon with Path->Trace Bitmap. As usual for automatic traces there's some wonkiness but given the low resolutions that alphas show up in that hopefully shouldn't be too big of a deal.

EDIT: NinDJSd'
 
I've just realised that Jamaica still remains untouched, which is strange considering how well known it is.
I may begin working on a design for some point in the future.
 
I've just realised that Jamaica still remains untouched, which is strange considering how well known it is.
I may begin working on a design for some point in the future.

Eli was planning to make a Jamaica using Scapegrace's design, but he hasn't been around in a while.
 
Firebug - I'm playing with Almohad in-game and it's looking like they don't have Civ 4 Traits support. I don't have any logs that seem to reference it though. I'm actually wondering if this problem isn't related to why I can't get Civ 4 Traits working for the Squamish.
 
That's a widespread issue with most of my older mods (pre-2016 updates) since i didn't actually know about references.
I'm slowly working through and updating all my mods to my newer art style, more interesting design and new compatabilities. So yeah, check that with the Squamish.
 
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