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- Oct 23, 2011
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Interesting interview I've found with lead producer on Civ VII Andrew Frederiksen. I think this is from last October, but just found it uploaded on the GCAP channel yesterday.
Some highlights for me:
- At 14mins, talking about the consequences of the introduction of the ages mechanic "all of a sudden, the content need spiked cos now instead of making Civs that last the whole game, you're making Civs for every age and now you've got 3 ages you've just tripled the number you need"
Interesting, I thought we had the most Civs ever, but now we've got "triple the number you need", and I guess that means the number you need on launch is 10?
- At 38 mins, answering the first audience question (which is of course about ages) says the concern they had about ages and Civ switching was "how are you as the player going to remember who you're friends with or fighting ... When you're talking about who you are playing, you'll usually refer to the civ that you've chosen ... But when you talk about who you are playing against, you usually talk about the leader, and that was like ok cool this is going to work because I was friends with Hatshepsut, and I'm still friends with Hapshepsut."
Interesting that was the main and only thing he pulled out as a problem they needed to solve. It's like they completely glossed over the idea that the player identified as the civilization...
It's incredibly grating to hear this after all the spin they've tried to apply to make players think they've got a deal with Civ VII. They know they've shredded Civs into thirds, they know they needed to deliver triple, which based on previous civs would be 54, and for whatever reason they lowballed us. And now what they have is a mechanic that fundamentally changes the way the player experiences the game, by their own admission they need it was fundamental, and they exacerbated the problem by cheating out on more Civs that could've smoothed the disruption of the mechanic.
I can't understand the decision making that went into releasing this game. Someone please make it make sense.
Some highlights for me:
- At 14mins, talking about the consequences of the introduction of the ages mechanic "all of a sudden, the content need spiked cos now instead of making Civs that last the whole game, you're making Civs for every age and now you've got 3 ages you've just tripled the number you need"
Interesting, I thought we had the most Civs ever, but now we've got "triple the number you need", and I guess that means the number you need on launch is 10?
- At 38 mins, answering the first audience question (which is of course about ages) says the concern they had about ages and Civ switching was "how are you as the player going to remember who you're friends with or fighting ... When you're talking about who you are playing, you'll usually refer to the civ that you've chosen ... But when you talk about who you are playing against, you usually talk about the leader, and that was like ok cool this is going to work because I was friends with Hatshepsut, and I'm still friends with Hapshepsut."
Interesting that was the main and only thing he pulled out as a problem they needed to solve. It's like they completely glossed over the idea that the player identified as the civilization...
It's incredibly grating to hear this after all the spin they've tried to apply to make players think they've got a deal with Civ VII. They know they've shredded Civs into thirds, they know they needed to deliver triple, which based on previous civs would be 54, and for whatever reason they lowballed us. And now what they have is a mechanic that fundamentally changes the way the player experiences the game, by their own admission they need it was fundamental, and they exacerbated the problem by cheating out on more Civs that could've smoothed the disruption of the mechanic.
I can't understand the decision making that went into releasing this game. Someone please make it make sense.