Yuri2356
Test Screening



It's so... beautiful.
Sid, you've done it again!



Chieftess said:Also notice the buddha icon by one of the cities. Religion in the game, perhaps?
They have a similar structure, yes, but you can tell that pretty much everything was tossed and "rebuilt." The point I was trying to make is that the look and feel of the graphics can change drastically even in a short amount of time.Louis XXIV said:Comparing the quality of the early Civ3 screenshots to the final result, yeah, the final version looks better, but they look similar.
Yeah, looks like they got the captions mixed up on the shots.The second pic looks zoomed out, but the caption implies it is zoomed in.![]()
Crimso said:Gah! I want hexagons! Gimmie gimmie gimmie!
Trip said:They have a similar structure, yes, but you can tell that pretty much everything was tossed and "rebuilt." The point I was trying to make is that the look and feel of the graphics can change drastically even in a short amount of time.
Yeah, looks like they got the captions mixed up on the shots.![]()
It's easier to develop and more flexible to work with.Albow said:so, why do we need 3D then?
Pounder said:Squares are better than hexagons.
Hexagons only allow you to move in 6 directions.
Squares allow you to move in 8 directions.
Actually, there's 4 Spearmen, not 3... the fourth is kind of camoflaged, I had trouble seeing it at first also.Justus II said:Just a couple uneducated guesses as to what we can see from the screenshots. Notice how two of the warrior units have 4 figures, and one has 3? And the spear unit has 3? I wonder if instead of showing hit points in a seperate bar, the number of figures in the unit IS the hit point indicator. (Whether it's 2-3-4-5 hp's based on experience like Civ3, or just proportional, I don't know).
Seems reasonable.As for the city bars, my guess is the top is food growth, as the food bin fills up, that yellow bar fills across the screen, when it's complete, the city grows. The dark yellow square might be an indicator of how much surplus (i.e., how far the bar moves per turn). The bottom would be shields, showing progress toward the construction of the current project.
Yup, exactly.As for those concerned about being able to see 'the whole empire', one of the bullets is that the 3D engine will scale from a full-world view all the way into city view. I'd say these are both fairly zoomed in compared to the world view.![]()
3D makes zooming much smoother. If you'll notice, when you zoom out in Civ 3 it looks kind of pixellated and distored. That's because you're basically blowing up or shrinking the pixels that already exist. With 3D, all of the graphics are created AFTER the game determines how large everything is supposed to be.searcheagle said:Why 3-d for zoom?
Trip said:Actually, there's 4 Spearmen, not 3... the fourth is kind of camoflaged, I had trouble seeing it at first also.![]()
Doesn't look to me like anything is cut off to the right...Justus II said:Yep, noticed it "upon further review", and I edited my post. Too bad, it seemed like a cool way to represent unit strength.
Part of the problem is that the shots are very blown up (after TF zoomed in on them to give people a better view). It's probably easier to see in the game itself.mortichro said:It looks pretty but... looks kinda crowded and complicated.. i hope they improve on the graphics even more so gamplay and camera angles are much more pleasant to see.. the way the screenshot showing units in 4 just makes the game too crowded.. i cant figure out what and where..
Trip said:Doesn't look to me like anything is cut off to the right...