First Civ 4 Screenshots!

:groucho:
so we get the so called "third dimension" in civ...
:lol:

oh well, I don't mind as long as the game is still civish in the end
(its still roundbased, right?;))
 
Justus II said:
The warrior unit on the right, above the spearmen, shows only 3 figures, at least in the shot in post 2 of this thread. The flag bearer, and two behind him. However, I could see that the 4th might have been cut off by the edge of the picture, as the whole tile isn't shown.
I saw that unit, but I don't know, I think if it were cut off we'd be able to see the extreme left edge of the fourth Warrior... either way, hard to tell.
 
Grille said:
:groucho:
(its still roundbased, right?;))
Soren has said in the past that Civ 4 will definitely be tile-based and turn-based, so you don't have to worry about that. :)
 
From the looks of the first screenshot, the yellow bar is food(bright yellow being current food, the dimmer bar being how much to be added in the next turn), and the blue/gray bar shields(same shading indication). Assuming the warrior's 10 shields, it's got 5 done already and adding 2 per turn. This seems simple enough.
 
Well, though there is a LOT that I would dearly like to see in CivIV, I will be happy enough if they have the following:

1) An AI which can fool me into thinking I'm playing a human!

2) The ability to make cities more SPECIALISED than is currently the case.

3) A greater emphasis on trade, diplomacy, espionage and general cooperation!

4) An end of the 'warrior going to the ends of the earth' (i.e. more mystery to the map, for a greater proportion of the game!)

Yours,
Aussie_Lurker.
 
Aussie_Lurker said:
Well, though there is a LOT that I would dearly like to see in CivIV, I will be happy enough if they have the following:

1) An AI which can fool me into thinking I'm playing a human!

If you want this then they need to use database AI. That is an AI that uses information stored in a database to make 'decisions' from. The AI would store and read turn information from a database and based on what has happened in previous games it would make statistical and probability predictions on what do to, on what may happen 5 turns from now based on a move, on what may happen 10 turns etc, and then make it's move. Then store the gathered data in the database.

This way the AI will 'learn' from each move you and the other AI make and no game will be the same as it may 'pick' a different path each time based on the prediction equations used.

And if you don't believe this works play SuperPower or SuperPower2. They use database AI and I have never played 2 games that are the same.



As for the pictures, looks... interesting. I hope that less micromangemnet is a myth!
 
Hey, I HAVE Superpower-and that is what I am basing my hopes on :)! Didn't know there was a Superpower2 though!! Whats it like, as good or better than the original?

Yours,
Aussie_Lurker.
 
I heard a pretty good argument recently for the grid squares to become hexagons instead. Those dont look like hexagons to me :sad:

Im also kinda hoping for a sniper/sharpshooter unit; as well as more diverse air units (zepplins, perhaps)
 
Another thing I REALLY want for civ4 is much greater importance for explorers and scouts!!!!

Yours,
Aussie_Lurker.
 
No visible national borders? Ugh, so Civ2-esque, even if the graphics are much better.
 
Simms-remember, these are placeholder graphics-NOT the final product!!!!! I feel confident that the Graphics for civ4 will be, at the very least, as good as those in Civ3! I will reserve my judgement on the graphics, though, until around September-when we should start to see the previews for the actual game!

Yours,
Aussie_Lurker.
 
Sims2789 said:
No visible national borders? Ugh, so Civ2-esque, even if the graphics are much better.
What are you talking about?

You can see the borders in the first screenshot. If you're talking about the second shot, it appears to have "cleared map" mode on, as all the information on cities and units isn't on the screen. The first shot appears to have more info on everything.
 
No more spearmen defeating tanks.

finally!!!!

i'm not thrilled about the graphics but something about them says "rough work in progress".

i'm not a fan of 3D but perhaps civ 4 can make me think twice about this.

i cetainly look forward to more screenshots of a more finalized product before i give it a thumbs up or down. i'll probably insist on playing it first before giving my opinion on it.

i didnt like the bars over the city though, i like numbers, things i can look at with a glance and know EXACTLY where my progress is. but maybe that'll change.

and why do i need to see a buddha over the city? if its not needed, then leave it off the city overview. KISS, keep it simple stupid.
 
I'm excited as hell. I'm glad they made the switch to 3d, it just makes zooming and stuff so much nicer. Here's hoping they won't be sacrificing gameplay (a la Age of Empires->Age of mythology)

The graphics look great considering they are at least a year away from completion.

the multifigure units are interesting... If I were to implement it from a development scale, (rather than a modding perspective) I would make MFU's look like a real bunch of warriors rather than 4 independent units, but lets see what develops. maybe they are keeping it easy for modders.

I am dissapointed with the rivers! I want to see rivers used for trade and transport. They aren't just obstacles you know Sid!

I can't say I'm terribly impressed with the units in general. I know that its a year from release, but it does indicate the 'direction' that the units will take. I would rather have them look more realistic, ie: only twice as big as the town they are attacking rather than 5 times as big...

BUT...I am impressed with the look of the geography so far...ie: the windmill and trees and farms. Lets get snoopy involved in the colour scheme tho.

Since Christmas is Upon Us, and I'm thinking of Civ4...

Here is my Civ4 Wish-List

1. Improved AI - The database-type earlier sounds good, although slightly scary. =-)

2. True diplomacy - I want to have friends as well as enemies, without using the lock alliance

3. CIVIL WARS! Each civ should have 2-3 break-away civs which could result either after long periods of civil unrest away from your capital, or whenever a culturally isolated area wants autonomy - ie: England = America, Canada. This would mean that we won't see america duking it out with egypt in 2000 b.c. (unless you like that kind of thing...)

4. Flavour Units - Take a hint from our game designers here...

5. Increasing levels of automation - I'll admit, I use the governor after I get more than 30 cities or so...

6. A tech tree reminiscent of DyP or RoR. I don't want to research them all! But the system they have discussed so far also sounds interesting.

7. Call me a romantic, but I like the aerial view. It is nice to get a good look at your capital once in a while.

8. Support for up to 32-64 slots in multiplayer. We won't actually play with 64 players, but I wouldn't mind having lots of opponents in a 2 player hotseat game. Let us decide how much our comps can handle...

9. Packaged scenarios, with monthly releases of user-submitted scenarios. Conquests was great (for its time). The scens here are better. How about an official website that actually gets updated?

10. Increased emphasis on trade. Lets see more resources with more than luxory status. For example, flint gives civs luxory points, plus they boost your archers attack, etc. Plain old lux. resources don't add much to gameplay (unless wish #1 and #2 are granted.)

11. This might sound a little crazy....but how about a combat system where strategy is involved? (Well, there is SOME strategy to combat now, but). I wouldn't being able to control the battlefield a little bit, at least for big battles. maybe even a little Real-Time ( i know, i know, it will ruin a classic. but even if it was an optional thing... I am just not really happy with the a/d system at this level. i can roll dice on my own.)- I know it of goes against traditional civ combat, but come on - wouldn't you like to be the first army to properly use horse archers, schiltrons, flanking, etc...

and finally...

12. Rivers and Lakes that work! What the hell? Why can't my canoe travel up the river? Wouldn't this make seafaring a much better advantage?

Any other ideas? Have we (civfanatics) submitted a list to sid yet? If not, lets get crackin...the only way to make it better is to say something
 
i stil havent decided whether or not i like the look of it bt nothing is gona stop me from buying it
 
zxe said:
I am dissapointed with the rivers! I want to see rivers used for trade and transport. They aren't just obstacles you know Sid!
It seems to me that the roads connect to the river in the second shot. I don't see what it could mean, but might indicate that rivers pay some role in trade and transport.

zxe said:
I can't say I'm terribly impressed with the units in general. I know that its a year from release, but it does indicate the 'direction' that the units will take.
I don't think that the units are taking any direction at all, at least not yet. The warriors in the screenshoot looks just like the Civ3 ones, and same for the other units as well. The only diference is that there are more than one unit shown on each tile. But the number of units shown doesn't seem to be completely fixed. (the workers in the second screenshot are only three). My guess is that all/most unit graphics are just placeholders.
 
Grav said:
Not true, if you have 8-directional squares, four of the directions are 'cheating'. IE, if you need to go diagonally in a civ game (say... north-east), you've be an idiot to actually go directly diagonally, because if you just go north, THEN go east, you've uncovered about twice as much land, but you've used the SAME number of movement points. In an 8-direction square game, oddly enough, the shortest distance between two points is not a straight line. :crazyeye: This issue surfaces because the tiles allow you to travel off them by using their corners, and not just their flat sides.

Hexagons do not have this issue, and hence are much more... logical.


Indeed, plus hexagons allow us to have a globular world (if you add some pentagons as well).
 
Is that a windmill I see?
 
Development is being headed by creator Sid Meier himself.
Cool!

Civ IV has been written entirely from scratch.
Great!

The 3D engine will allow you to zoom smoothly from a global view all the way down to a single city.
Cute... Although it can become quite silly: the fact that Civ3's world is flat will only show more clear.

Individual units will gain experience and acquire new upgrades such as bonuses against specific enemy types and the ability to use enemy roads.
Can't tell how that will work out.

No more spearmen defeating tanks.
That will ease a lot of minds... ;)

Besides incorporating new technologies, the tech tree has been changed to allow radically different research paths to the same high-level technologies. Now you won’t have to follow a strict research path to be competitive later in the game – a design that opens up a whole new world of possibilities.
Best news I've heard so far! :goodjob:

Civilization IV has been designed to fully support the mod community. The game is written using flexible XML data files and the Python scripting language so that modders will have no trouble at all creating their own personalized worlds, units, technologies, and historical events. Advanced modders will even be able to control the AI.
I hope there will still be possibilities for amateur mods, like me. I've seen it happen so often in games that the more complicated the program becomes, the more complicated it becomes to make your own levels. Best example is Doom and it's successors.

Civ4 has been designed from the outset to include the multiplayer mode. You will be able to team up in co-op mode against the AI or other teams of players, and a random-map generator ensures an equal start.
Multiplayer from start: inevident. :lol: It was almost a shame Civ3 didn't have it at the beginning. But I guess that was Infogrames' fault, and they're not involved anymore.
Equal start: good.

About the screenshots: the only thing I say is that it's good you can see the squares again.
 
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