Grille
panel insect
so we get the so called "third dimension" in civ...
oh well, I don't mind as long as the game is still civish in the end
(its still roundbased, right?)
I saw that unit, but I don't know, I think if it were cut off we'd be able to see the extreme left edge of the fourth Warrior... either way, hard to tell.Justus II said:The warrior unit on the right, above the spearmen, shows only 3 figures, at least in the shot in post 2 of this thread. The flag bearer, and two behind him. However, I could see that the 4th might have been cut off by the edge of the picture, as the whole tile isn't shown.
Soren has said in the past that Civ 4 will definitely be tile-based and turn-based, so you don't have to worry about that.Grille said:
(its still roundbased, right?)
Aussie_Lurker said:Well, though there is a LOT that I would dearly like to see in CivIV, I will be happy enough if they have the following:
1) An AI which can fool me into thinking I'm playing a human!
What are you talking about?Sims2789 said:No visible national borders? Ugh, so Civ2-esque, even if the graphics are much better.
No more spearmen defeating tanks.
It seems to me that the roads connect to the river in the second shot. I don't see what it could mean, but might indicate that rivers pay some role in trade and transport.zxe said:I am dissapointed with the rivers! I want to see rivers used for trade and transport. They aren't just obstacles you know Sid!
I don't think that the units are taking any direction at all, at least not yet. The warriors in the screenshoot looks just like the Civ3 ones, and same for the other units as well. The only diference is that there are more than one unit shown on each tile. But the number of units shown doesn't seem to be completely fixed. (the workers in the second screenshot are only three). My guess is that all/most unit graphics are just placeholders.zxe said:I can't say I'm terribly impressed with the units in general. I know that its a year from release, but it does indicate the 'direction' that the units will take.
Grav said:Not true, if you have 8-directional squares, four of the directions are 'cheating'. IE, if you need to go diagonally in a civ game (say... north-east), you've be an idiot to actually go directly diagonally, because if you just go north, THEN go east, you've uncovered about twice as much land, but you've used the SAME number of movement points. In an 8-direction square game, oddly enough, the shortest distance between two points is not a straight line. This issue surfaces because the tiles allow you to travel off them by using their corners, and not just their flat sides.
Hexagons do not have this issue, and hence are much more... logical.