Jon Shafer
Civilization 5 Designer
That unit in the middle appears similar to the old Civ 3 Workers... they have the little white head-things (what do you call those anyways?
).

Falconer said:Civrules, you really need to start spelling Morrowind properly.![]()
Civrules said:I was thinking that Firaxis would use the Morrowind engine for CivIV as well.
DaveShack said:Well, that's a little simplified, but the right general idea.
I agree. I hate multi-units.microbe said:Please no multi-units!!! They look so crowdy without adding anything new.
Civrules said:Now that this information piece is released, there should be a little bit more flow in the comming weeks, me thinks.
Aeon221 said:I really liked how civ3 looked when I first got it... then I switched to Snoopy... then to Rhye... basically it really does not matter what they ship with; someone here will do something better, and then we will all use that.
The difference now is that they've had it working for almost a year (maybe more), whereas with Civ 3 that certainly wasn't the case. I couldn't even play MP with PTW.Falconer said:Weird, these shots give me a real retro 90's kinda feeling. Not sure if that's good or bad yet.
Oh and ehm.. didn't they say Civ 3 would debut with MP as well?
-0blivion- said:I am a bit dissapointed, not with the graphics which will change, but with the fact that multi-units are used![]()
I really can't stand them, they clutter and make the game look worse. Graphics don't make a game, but it is sometimes hard to enjoy oneself when units you don't like are on the screen..
please me muchBesides incorporating new technologies, the tech tree has been changed to allow radically different research paths to the same high-level technologies. Now you wont have to follow a strict research path to be competitive later in the game a design that opens up a whole new world of possibilities.