First Civ 4 Screenshots!

That unit in the middle appears similar to the old Civ 3 Workers... they have the little white head-things (what do you call those anyways? :p).
 
Someone on the main page under the topic said that the graphics look like the Pirates! graphics... Yes, they kind of do, but the general positioning is obviously different.
I was thinking that Firaxis would use the Morrowind engine for CivIV as well.


Now that this information piece is released, there should be a little bit more flow in the comming weeks, me thinks.
 
Falconer said:
Civrules, you really need to start spelling Morrowind properly. :)

You're right. ;)

This is the first time I've seen you post here... :)
 
Civrules said:
I was thinking that Firaxis would use the Morrowind engine for CivIV as well.

Now why would Firaxis use the engine from Bethesda Softworks? Yes, it uses a customized version of Gamebryo also, but you pretty much have to make lots of changes to it for your needs.

One thing to remember is that if this is from a print article, the graphics were from about 4 months or so ago. They might not really reflect today's version (or they may).
 
DaveShack said:
Well, that's a little simplified, but the right general idea.

Of course it's simplified. I didn't want to go into the gory technical details :)

Thanks for explaining it well.
 
Civrules said:
Now that this information piece is released, there should be a little bit more flow in the comming weeks, me thinks.

Further info I found on the net stated that there was more info to be expected after the new year! :)

Am I the only one who finds this part the best of games? The preview part, everything new, ok i have no life :p
 
Well, as long as we're reading things into these screenshots, I had a thought:
If the 'fortified' spearmen are facing in all directions, and the 'nonfortified' warriors are all facing the same direction, does that open up the possibility of units facing a specific direction for the purposes of, say, defense or line of sight? If so, that could result in some interesting applications for things like flank maneuvers or ambushes.
And yeah, I realize that that's a lot to conclude from one screenshot. :)
 
Possibly the flags mean nothing, but it is possible that they relate to experience. Certainly, the three arrows have something to do with trade; perhaps they mean that the city is linked to a trade network?

And I will reiterate that these graphics look suspiciously like the Pirates graphics.

I really liked how civ3 looked when I first got it... then I switched to Snoopy... then to Rhye... basically it really does not matter what they ship with; someone here will do something better, and then we will all use that.

I do not know about the rest of you, but the part I really siezed on was this: HISTORICAL EVENTS

Bringing that back is worth shoddy graphics and creepy 3D-ness. EU2 anyone? ;p
 
Aeon221 said:
I really liked how civ3 looked when I first got it... then I switched to Snoopy... then to Rhye... basically it really does not matter what they ship with; someone here will do something better, and then we will all use that.

I'm sure this will happen and fairly quickly after release.
 
Falconer said:
Weird, these shots give me a real retro 90's kinda feeling. Not sure if that's good or bad yet. :)

Oh and ehm.. didn't they say Civ 3 would debut with MP as well?
The difference now is that they've had it working for almost a year (maybe more), whereas with Civ 3 that certainly wasn't the case. I couldn't even play MP with PTW.
 
I am a bit dissapointed, not with the graphics which will change, but with the fact that multi-units are used :(
I really can't stand them, they clutter and make the game look worse. Graphics don't make a game, but it is sometimes hard to enjoy oneself when units you don't like are on the screen..
 
November 2005. Waaaaaaaa:cry: Thats to long to wait. Oh well, I'll just have to play Civ 3 until then(not that thats a bad thing).
 
-0blivion- said:
I am a bit dissapointed, not with the graphics which will change, but with the fact that multi-units are used :(
I really can't stand them, they clutter and make the game look worse. Graphics don't make a game, but it is sometimes hard to enjoy oneself when units you don't like are on the screen..

It is feedback that will change that.

If more and more people don't like that, Firaxis will probably make it an option.
 
These words....
Besides incorporating new technologies, the tech tree has been changed to allow radically different research paths to the same high-level technologies. Now you won’t have to follow a strict research path to be competitive later in the game – a design that opens up a whole new world of possibilities.
please me much :)

As for the screenshots themselves, looks good. Obvioulsy at an early stage so can't really judge yet.
 
Oh dear, the game is now a freakin' cartoon...
 
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