Picture 1:
- Forests on mountains -- it appears that we'll have different terrain types now. Look 2 NE of Cologne for what I'm talking about.
- That tile 1 NE of Cologne is interesting. Grassland? Mountains? Hills? Mixed terrain? I don't know what to make of it, but the blend of terrains is interesting. I wonder if there are LOTS of blended terrains as mountains give way to grasslands or plains to hills or.... Would be interesting. Doesnt look likely, though, as it's not universal.
- As people have said, back to squares instead of diamonds -- at least at this point. That can change, though, pretty late in development, I believe, with minimal problems. At least, I'm not completely convinced Civ IV won't be back to the twisted squares of Civ II and III. No hexagons, though, as that would need to be done immediately. Too bad.

- The units have TWO bars of something above them (those little tiny green bars. A/D values? HPs current and total possible? HPs and morale? The bottom one is always longer, for whatever that's worth.
- The flags of the units also look different. The three warrior units have their flags nearly full out. But the flag over the spear unit is quite droopy. Since the top bar is also white and significantly shorter, I'm wondering if MAYBE the two are related. My current GUESS is that the two green bars are current hps over max hps (greatly varying max hps by unit, too, appears to the case) and the flag is an easily visible representation of the ratio. Morale might be tied to flag, but since there's been no text mention of morale, I'd tend to doubt it.
- Is that some kind of bonus resource NEE of Cologne on the mountains? Very unclear whatever it is.
- Horses are back, so I expect the whole strategic resource thing to be back, too, in some form. Makes me happy.
- That red arrow over Cologne is so high it makes me think it's placed wrong. Oh well. Graphics stuff will change mightily.
- Cologne is size 2, building a warrior. I have to agree with the brighter yellow being food in storage and the dimmer food to be added. Brighter grey is shields built (5 of 10, I'm supposing) and dimmer is shields to be added (2 of 10, I believe, too). The three trade arrows sign to the leftmost confuses me. Three commerce from the city? My best guess. Cologne is apparently a worshipper of Buddha. The star presumably means capital? Would make sense to me, anyway.
That's quite a lot of info available, actually, on the main screen. I hope/expect actually going into the city would provide more detail. Apparently, though, the food/shields/commerce trifecta will remain and food will still determine growth, shields building one item at a time, etc. (best guess anyway). It's really a pretty good system, so I'm not disappointed (though I'm sure some will be).
- I gotta agree the spearmen look to be fortified and the warriors not fortified.
- Borders (cultural or claimed territory or some-such) still definitely exist.
Picture 2:
- I believe were looking at three towns. No names, though.

Pretty zoomed in for no names. Makes me wonder about zoom levels some.
- Windmill? ??? ??? Not sure what to make of that.
- Those huts also confuse me. Not sure what to make of them. Mini-towns? Squares being worked? Terrain improvement?
- I gotta think that big ugly yellow thing is a wheat square on grassland.
- The tile SS of Northern City is obviously irrigated. Clearly delineated tile on where the irrigation ends, too. But what the heck is that aproned shape of blue and green mean? No clue here. And why the one farm-looking building just part of the irrigation change?
- Two east of the irrigated square (NW of the Eastern City) is something odd. Looks like a semi with its back open or something. Trade? Shipping something somewhere? Anomaly? ??? Its on the road, though, which makes me wonder a bit.
- Another odd person-looking thing WW of Eastern City (SW of the semi) on the square with the huts. <Shrug>
- The roads mostly appear to go somewhere to the coast, to another city, to the river, to a hut. Two exceptions. One road heads north off the visible screen. Im guessing that connects to something. Second is the weird loop in the road west of the semi = north of the odd-person-looking thing = SE of the irrigation. Im gonna call that one a graphics blip for now, but its odd. And why two roads to/from the river in the same square, joining for a while and then splitting? Makes no sense to me, but again I guess merely a graphical thing, not a gameplay issue.
Thats about it, from me. Pretty interesting stuff. I may well have to get the magazine, but I expect enough discussions of it here to minimize the need.
Arathorn