First Civ 4 Screenshots!

No I'm not whining and I agree, the pollution is unrealistic the way it is now, however I believe it should stay and just be changed. As well as corruption, it can stay but needs improvement.

I do feel insulted and harashed at the fact you say I was whining when I was not and this comment.
(or How to become anti-American while visiting CFC )
upsets me as you can clearly see from my sig that I am a Staff Sergeant in the U.S. Air Force Space Command.

Anyways, back on topic. I enjoy the ideas of corruption and pollution but you all make good points. They way they are now does not work realistically nor game playwise. However, they should stay in civ 4 just be modified/fixed/whatever to make them game playable and realistic.


So you know, this is my oppinion!
 
No one said the concept of pollution will be completely erased, just changed to ease "Whack-A-Mole" micromanagement.
 
Quote from Soren over at Apolyton:

There seems to have been a lot of consternation about the "get rid of unfun elements" quote. Perhaps I should clarify. We have identified the game pieces of Civ which have caused the most user annoyances (pollution, corruption, etc.). Instead of trying to band-aid these problems, we are mostly tossing them out and implementing better systems that will require less micro-management, provide better high-level control, and still create interesting gameplay challenges. Pollution, for example, is being replaced by a more comprehensive "Health" system which has a large variety of positive and negative influences. There is no need to go into detail yet - even though I am sure you can imagine some of the factors - the important point is that we aren't just chucking the whole thing.

The take-home here is that we understand that cleaning-up pollution is not fun. We can fix that!
 
kryszcztov said:
You mistyped my name. :sad:
Having a name that's next to unspellable, but looks like something I can spell, does that sort of thing.
So dromons can completely destroy coastal tiles (well, the ones by the sea) ? :confused: Destroy their economical value, destroy the roads, destroy the mines, and above all destroy the ground so much that the land is less productive than before Man took it ? No, that makes no sense.
Before man took it? That view only makes sense if you make the somewhat counterintuitive assumption that land in CivIII is empty of people before you colonize it.

Anyway. No, the amount of devastation one can wreck with early units such as Dromons is not realistic. So isn't alot of things you can make in CivIII. One of them is that you can easily wage a century-long ancient era war with minimal damage to rural infrastructure.

What craters do provide for - in a non-ideal way - is the fact that the destructive effects of warfare to a large degree are not under the control of kings and generals. It's an idea I'd like to see explored with more sophistication in CivIV.
It could only makes sense in a zoomed-in map, on a low time scale (like WWI in northern France). Apart from that it's just some hype to make more sales, I'm sorry to disappoint you, you really wanted craters to be the divine solution to how to make more strategical depth. It fell flat. (I hope you don't fall into my provocative description. ;) )
I'm chiefly perplexed at the fact that you're writing as if Craters were something I implemented, or requested.

But you certainly are taking a rather confrontational stance. Why?
 
I just checked the rules and anicent/medieval era bombardmnet units don't have craters.

The units that make craters start from Cannon/Frigates and everything later.

So no dromon bombaing craters in Civ3.

EDIT:
Of course, you can still destory infarstucture.
But don't forget that such objects have defense rating of 16 (compared to walls that have 8).
 
You could look at the dromon attack on the coast as being a pillage attack by crewmen.
We all have different views of what level of micro-management we want to see.
But only so much is possible - We can hope for a decent level of clever tweakiness. And also a suitably low level of 'fun' elements.
(EG: no-brain arcade stuff)

If the game is like the campaign map in Rome Total War, and with 100% brain-power, combined with civvish elements it will be good.

PS
And please, could we have some of our confrontational posters being a bit more mature?

Let's curb this useless anti-USA and anti-Euro crud.
Have you all forgot? CIV transcends nationality!
We are all into CIV, and we feel strongly about what we want -
But panzer duels at dawn will not solve any intellectual debates...


OK - They might, but I want a Panther Ausf. G!

:D
 
Nexushyper said:
No I'm not whining and I agree, the pollution is unrealistic the way it is now, however I believe it should stay and just be changed. As well as corruption, it can stay but needs improvement.
Sorry, I read your other post, and you somehow paid for all the others who were saying the same or "worse" (in my view). I was basically annoyed to see all the people request what I think are stupid features, because they're just there to make more sales, not to deepen the strategy. Craters and powerful bombardment make for no-brainer strategies and belong to the micro-warfare level, something that is out of hand of Civ. Futhermore, the "please keep everything and just add" motto doesn't help.

I do feel insulted and harashed at the fact you say I was whining when I was not and this comment. [my quote] upsets me as you can clearly see from my sig that I am a Staff Sergeant in the U.S. Air Force Space Command.
Sorry again, I extended your feeling with what I read before, so you were not whining. Good. Now I won't adapt my speech to every poster anyday. Being a chief in the army won't impress me at all, as for Civ disussion at least. On a French board I would even say "tu" over "vous" to everyone. And I was basically making fun of myself with such a quote, because I had never been so angry at the USA before argueing with people in OT.

Anyways, back on topic. I enjoy the ideas of corruption and pollution but you all make good points. They way they are now does not work realistically nor game playwise. However, they should stay in civ 4 just be modified/fixed/whatever to make them game playable and realistic.
The concepts of pollution and corruption are essential to a game called Civilization, I don't deny it, I say it ! :eek: But the way they were implemented is unrealistic and bad gameplay-wise (well, at least pollution, corruption is rather OK in comparison, though having thousands of completely corrupted cities isn't that realistic). When you both have unrealistic (does this simulate history and RL ?) and gameplay-wise broken (doesn't deepen the strategy, go for no-brainers, is unfun, is purely mechanical and random, etc...) elements, those must go... or get a massive reworking? That's what Soren is trying to do. In the end we'll get something simulation pollution and corruption, that I have no doubt about, but I hope it will be better.

The Last Conformist said:
Having a name that's next to unspellable, but looks like something I can spell, does that sort of thing.
Copy-paste... just like yours. ;)

Before man took it? That view only makes sense if you make the somewhat counterintuitive assumption that land in CivIII is empty of people before you colonize it.
Civ is so simple regarding the extreme complexity of real life and history (fortunately !) that this way of considering things makes sense. I just wanted to say that craters make tiles weaker than when they are bare.

Anyway. No, the amount of devastation one can wreck with early units such as Dromons is not realistic. So isn't alot of things you can make in CivIII. One of them is that you can easily wage a century-long ancient era war with minimal damage to rural infrastructure.
I agree with you. So why supporting it (maybe not you, but other people) ? Why supporting craters as they are in C3C if they're really unrealistic and if they break the gameplay balance (2 things I believe in) ? One thing to clearly remember is that Civ is played on a large scale, whatever the deep need you feel to have low-scale elements too. And even with a minimal realistic feel (like craters would make some sense in a detailed and low-scaled WWI scenario), the gameplay part is more important. If a feature was introduced because it looks realistic but doesn't work in the game, then it must go... or be changed.

What craters do provide for - in a non-ideal way - is the fact that the destructive effects of warfare to a large degree are not under the control of kings and generals. It's an idea I'd like to see explored with more sophistication in CivIV.
I doubt it, for Civ4. But that's me, I prefer to wait and see. All I can do is tell people what I feel is wrong in Civ3. Still, I doubt that having such low-scale elements will add to the experience, and will be fun. This would need a very careful tuning, to the least. :eek:

I'm chiefly perplexed at the fact that you're writing as if Craters were something I implemented, or requested.

But you certainly are taking a rather confrontational stance. Why?
Sorry, sorry, sorry. :lol: You seemed to be quite happy with C3C's craters, so it was a bit like you were supporting them, like when US citizens are asked to support their troops (even more today). At the end of the day, you don't speak to the troops nor the President (the developpers), but the citizens or CFC posters (you in this thread, about craters). Sorry. :D

player1 fanatic said:
I just checked the rules and anicent/medieval era bombardmnet units don't have craters.

The units that make craters start from Cannon/Frigates and everything later.

So no dromon bombaing craters in Civ3.

EDIT:
Of course, you can still destory infarstucture.
But don't forget that such objects have defense rating of 16 (compared to walls that have 8).
Thanks a lot, mate ! :goodjob: You learn things everyday. Because I don't think this was stated in the Civilopedia, so you basically had to figure it out by yourself (something I desperately am angry at, Soren, please put all the data in it, all the stats, formulae, features, everything !). So it's not as bad as I imagined. Still, Greek fire destroying mines is rather... odd. :rolleyes:

CurtSibling said:
You could look at the dromon attack on the coast as being a pillage attack by crewmen.
We all have different views of what level of micro-management we want to see.
But only so much is possible - We can hope for a decent level of clever tweakiness. And also a suitably low level of 'fun' elements.
(EG: no-brain arcade stuff)
Hehe, Curt paying a visit here. :) OK, crewmen go pillage the tile for one turn. Now, an enemy ship comes in and attacks the dromon, question : who is defending the dromon on the sea ? The crew is out to pillage the tile (with Greek fire :lol: ), so you only have a few people to defend the dromon, move it on the sea, etc... The thing is, IMHO, sea (and to some extent, land) bombardment and craters are badly implemented elements, gameplay-wise, even before finding out if it's fun or realistic. That's why I'm rather sceptic about Civ4's hypothetical low-scale elements, but like I said, I can just wait and see. :)

Oh and Curt, about your P.S. : Maybe we should tell our OT friends to play Civ more ? As for me, I'll try to refrain from being too generalistic, and carefully write down my real thinking instead of summing it up in 2 or 3 hype words, happy ?
 
I suppose the basic problem with the Dromon is it's got a bombard in the first place. It's not like like Greek fire had any considerable range compared to the bows carried by the crew of any galley-style warship.

Actually, a ship of this type would carry a detachment of marines, among whose duties was to carry out brief naval landings in enemy territory. They will not have collapsed mines on any regular basis, however.

I quite agree that naval bombardment is poorly implemented. In fact, I'm hard pressed to see why ships should be bombarding one another at all at sea, at least up to the end of the Industrial Era (the longest range of any gun ever mounted on a battleship was a bit over 40km - a fraction of a tile at the equator). And BBs bombarding cities far inland? Didn't happen till the US Navy put Tomahawks on their Iowas. In some ways I liked how coastal bombardment worked in CivII better.
 
kryszcztov said:
Hehe, Curt paying a visit here. :)

They seek him here, they seek him there...:)

kryszcztov said:
OK, crewmen go pillage the tile for one turn. Now, an enemy ship comes in and attacks the dromon, question : who is defending the dromon on the sea ? The crew is out to pillage the tile (with Greek fire :lol: ), so you only have a few people to defend the dromon, move it on the sea, etc... The thing is, IMHO, sea (and to some extent, land) bombardment and craters are badly implemented elements, gameplay-wise, even before finding out if it's fun or realistic. That's why I'm rather sceptic about Civ4's hypothetical low-scale elements, but like I said, I can just wait and see. :)

It's true, CIV can only represent warfare to a certain degree.
As always in games, some imagination must be applied in certain areas!

:)

kryszcztov said:
Oh and Curt, about your P.S. : Maybe we should tell our OT friends to play Civ more ?

What friends?

(j/k) :)

"There is no hope for them, my son."
The fine OT crew get a bigger kick from dull religious/political rants than digital nuke strikes, I am sad to say!

kryszcztov said:
As for me, I'll try to refrain from being too generalistic, and carefully write down my real thinking instead of summing it up in 2 or 3 hype words,

My PS was not aimed at you in particular, old chap.
Just a call for some chilling out, by all and sundry.

kryszcztov said:

I'm happy as a Rumsfelt rolled in oil!

:D
 
Yeah, come one, most of us here in Australia won't even have access to the latest issue for probably another month-if other OS magazines are anything to go by-so please give us any other juicy tidbits of info, to whet our appetite until they tell us something new :)!

Yours,
Aussie_Lurker.
 
I got my copy of PC Gamer this morning- most of the stuff has been said, but there are a couple things I haven't seen mentioned:

"The combat system has been completely revamped to encourage players to use different types of units together, like ground and air units backed by bombardments."

"Civ IV will include some entirely new features, such as World Religion and Great People, which will affect your entire empire." (I've not heard of these "great people" before.)

Other than that, it's just what's on the main page.
 
Well, that is FANTASTIC info all the same Gnome Slayer!!

OK, we pretty much already knew about Religion being in the game, but I can't help but wonder what the 'great people' system will entail?! Does it have any connection to the 'Civics' system they mentioned at the very beginning, or are we talking about a VERY MUCH revamped 'Great Leader' system? (I'm leaning towards the latter myself!)

The thing which gets me MOST excited, though, is the thing about combat!!! At last we might actually see true 'combined arms' strategies in combat situations. Though it is mere speculation, the quote suggests possibly 'stack limitations' and/or certain units giving bonuses to other units of a different type. I am VERY glad, though, that they have said 'encourage' different unit type strategy, rather than 'discouraging' same unit strategies-I always think a carrot works better than a stick ;)!

'Backed by Bombardments' might suggest that stacked combat of some kind mind be in the game too!

Yours,
Aussie_Lurker.
 
Gnome Slayer said:
"Civ IV will include some entirely new features, such as World Religion and Great People, which will affect your entire empire." (I've not heard of these "great people" before.)

Maybe great people will replace those silly wonders like Leonardo's Workshop? So you get great people instead of great non-existant building.

EDIT:
Although I must say that great people concept to me mostly resmbles to Master of Orion 2/3 great leaders.
And that's not bad concept.
 
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