Vahnstad
Emperor
Tecumseh / Mayan AI is scary
Not sure if it was deliberately designed and tested for quicker paces but I played quick speed with long ages and the pacing seemed perfect - for my taste at least. Each age still took 3 or 4 hours but it felt like everything that could be accomplished, was.Hi - finally got it working (on my work lap top - shh!). Love it but agree that the pacing is too fast - marathon with long ages and neither I nor the AI civs were able to do much before antiquity was 80% done
Yes, thanks, hoping for a scaling of marathon but might try epic a eagle pursuit suggestedNot sure if it was deliberately designed and tested for quicker paces but I played quick speed with long ages and the pacing seemed perfect - for my taste at least. Each age still took 3 or 4 hours but it felt like everything that could be accomplished, was.
I'm sorry for your loss.I've actually spent all day playing it today (don't judge me, my dad died a couple of days ago and this is a great distraction from my mourning) and want to take back my initial comment. It's not boring, it's pretty fun!
There's a lot of issues with it though. The UI issues are well known. I don't know if many people have mentioned this, but the lack of a military overview menu is also really aggravating. The second continent in the exploration age is also weird. I am confused by it it was supposed to be so barren or if that was accidental. Like I was taking goodie huts there at the end of the exploration age and there was AI there who never did anything.
I also played at the default difficulty level and it was way, way too easy, even for my first play through. Next game I need to play a higher difficulty level.
I find this really interesting as I prefer marathon speed on the older versions but normal with long ages I found to be a really good pace, plenty of time to do things and crisis came at a good point.Love it but agree that the pacing is too fast - marathon with long ages and neither I nor the AI civs were able to do much before antiquity was 80% done.
This concerned me already after few live streams that also had suspicious lack of terrain elevation compared to trailers. I suspected that it has a lot of bugs and caveats that must be accounted for and they silently delayed it (set the default setting to minimum) until they finish it.I'm a little bit disappointed in the terrain elevation (or lack thereof). In the trailers, they had these grand multi-layered landscapes with cascading waterfalls and long cliff faces. In the actual game, there is occasionally an annoying ski-jump of a single tile of elevated terrain. Alas.
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This concerned me already after few live streams that also had suspicious lack of terrain elevation compared to trailers. I suspected that it has a lot of bugs and caveats that must be accounted for and they silently delayed it (set the default setting to minimum) until they finish it.
Yes, also you must make infrastructure make sense with it. There was the older Siam promo image where the Onsen Wonder had front entrance face defaultly toward terrain much lower than itself and with its stairs it looked like you could jump to your death when leaving the Onsen, it was hilarious a bit.That seems plausible. I can certainly see the map gen going off the rails with it creating like a plateau which you can't climb anywhere. Or possibly that after playing with it, they found that all it did was frustrate people.
That might be a good thing, showing a natural affinity with certain things from Antiquity??The legacy rewards - there were 1 or 2 real decisions, but overall it seemed a bit obvious to me what to take?
Maybe - it just felt a little bit bland. There were mostly attribute points - and you have to know/check the state of the upgrade trees, or it's hard to wrap your head around the consequences. (Also took the money for antiquity trade routes, but that gave a flat 15 Gold/turn or something - hardly a strategic game changer in the long run.)That might be a good thing, showing a natural affinity with certain things from Antiquity??
That's my first game as a human. Antiquity went really well. I'm working my way thru Exploration now. A little surprised at the amount of open/available space in Distant Lands.Tecumseh / Mayan AI is scary
Maybe - it just felt a little bit bland. There were mostly attribute points - and you have to know/check the state of the upgrade trees, or it's hard to wrap your head around the consequences. (Also took the money for antiquity trade routes, but that gave a flat 15 Gold/turn or something - hardly a strategic game changer in the long run.)
On the other hand, there's already a lot going on in this one turn anyway.
The civ change was much more impactful, it really felt like a fork in the road - do I look inward with the Abassids or do I go full naval exploration mode with the Chola? (The Songhai felt a bit weak however - maybe I'm missing some clever twist in the civics, idk)
One thing to bear in mind is that now that you can combine buildings whichever way you want, it's going to be almost impossible to make things distinguishable at a glance from a distance, even more so with unique civ architecture. I think there was a popular demand for mix-and-match districts, so I guess people go what they asked for here. I think if they had stuck with the dedicated districts (which would have been my preference), there would have been more room to work with unique architecture of the buildings and still have some common colour-coding/emblemation on the district itself to make it easily recognizable on the game map.1) Unpacked Urban districts suck;
You’re often too zoomed out to tell what things are at a glance.
Color coded districts were gaudy, but this ain’t it either.
I’d prefer more stylized, larger buildings
4) It doesn’t feel like you’re fighting against other civs or Leaders.
When I met Teddy in the Exploration Age, I kept thinking “there’s America”, even though he was a different civ (the fact that I can’t remember is itself telling)
Still, I love separating civs from Leaders
I just wish it was more obvious what civ is being led; a small icon of a bird isn’t enough
First post that made me interested in the game. A lot of fighting and anxiety is what Civ should be about. The only thing that could be better is if you had indeed ended up dead.In general, there is a lot of fighting in my games. I’m mostly a peaceful player in Civ and tend to focus on wonders and city building.
Between all of the leaders who want me dead and the IP’s who also want me dead, I’m having a hard time enjoying the aspects of the game that I usually enjoy.
The one friend I have, Augustus, keeps pulling me into his wars (or gets pissed at me when I say no) — and with the clock ticking down on the age and a long list of wonders to build—I’m finding it kind of anxiety inducing?
Weird vibes and slightly threatening! Have a great weekend!First post that made me interested in the game. A lot of fighting and anxiety is what Civ should be about. The only thing that could be better is if you had indeed ended up dead.
To continue on this game..Rapid First impressions, since so many people already left theirs, I'll try not to repeat them too much.
Still in my first game, went Isabella with Mississippi as planned, Sovereign, normal map, normal age length, continent+.
I just started exploration (around 40 turns). I did very well in ancient era, led 3 out of 4 paths, and the 4th one I was just 1 away from leading.
The IPs in ancient are just so annoying, as everyone mentioned. You really can't play the "I won't even build any millitary units I don't need to" game like in VI. But they (the IPs) are now practically inexistant in exploration, at least on the starting continent.
Somehow now in exploration I can't seem to go forward. Had a pretty bad starting map was way south in tundra and all the distant lands were FAR from my 3 coastal cities, could barely get a cog across, settler won't make it except one place, and the AI already beat me to that place cause they were close.
Abbasid Xerxes kicked my butt with a three pronged attack (attacked three cities) and over 20 units. I managed to lose only one settlement, but it was a good one, barely survived the others and took one of his.... then on the peace deal, he gave me back my settlement he had taken ?
very stupid, I think the AI is trying to smooth out some of the bad rep he got with the war by not holding on to the settlement he stole... I sincerely hope this is fixed very early on in the support life, because why go to war if you won't hold on to your winnings ?
Apart from all those UI deficiencies already mentioned, the one that annoys me the most is that mouseover on a tile will NOT tell you how many moves going through a tile will consume.
You have to remember by heart each and every tile type move cost and pay extreme close attention to the move borders. It's annoying as hell, I mean how hard is it to tell on a mouseover : Will take 1 move, will take 2 moves will take 3 moves ?
Deception with Isabella; I don't know about the start biases weight, but the closest natural wonder was more than 20 tiles away from starting position. Talk about a bummer. And I only found 3 total so far. I don't think I'll play her often, honestly.
As for Mississippi, Burning arrow is as fun as expected, but... not so easy to play. The burning tiles are not very visually apparent. And they WILL burn your units too if you stay on them ! Now, you might think "How stupid is this guy if he walks on a burning tile he created",
and to that I will answer "well.... a little yes". But it's extremely easy to attack a unit with your burning arrow, NOT kill the unit, and then use a melee unit to finish off the enemy. What happens then ? Your melee unit walk right onto the burning tie and stops there
Believe me, it's easy to do ;-)
All in all a very worthy product so far, I feel very far from competent with the game (normal in your first game), and from what I've seen so far, I'm really not close to crank up to Immortal, never mind deity ! Sovereign is dealing me with a full hand so far.
And oh... I'm having a ball![]()