James_Champagne
Warlord
- Joined
- Sep 7, 2019
- Messages
- 257
110 turns in, some more thoughts:
I really wish there was some kind of demographics screen (like CIV V had) or the global reports screens that VI had, because I like to know where I stand in comparison to the other civs in terms of military power and things like that.
I'm REALLY starting to wish that I had picked the level below "moderate" for disaster intensity. My capital city is sandwiched in-between a river and two volcanos and I'm CONSTANTLY being bombarded by floods/volcano eruptions (thank god I didn't pick the highest level). And unlike in CIV VI, here I think floods actually do damage to Egypt (correct me if I'm wrong). Actually, I really wish there was a way to tell how severe the damage is, I mean in CIV VI the game always told you how much pop you had lost/tiles damaged, that kind of thing.
Still trying to figure out how merchants/trade routes work. I did complete one trade route, but when it was done, the merchant vanished. I take it that it's not like in CIV VI then, where merchants are just reassigned, but you have to keep making new ones?
I do like how the game tells you if another civ is working on a Wonder that you yourself are working on. That's very helpful.
I really wish there was some kind of demographics screen (like CIV V had) or the global reports screens that VI had, because I like to know where I stand in comparison to the other civs in terms of military power and things like that.
I'm REALLY starting to wish that I had picked the level below "moderate" for disaster intensity. My capital city is sandwiched in-between a river and two volcanos and I'm CONSTANTLY being bombarded by floods/volcano eruptions (thank god I didn't pick the highest level). And unlike in CIV VI, here I think floods actually do damage to Egypt (correct me if I'm wrong). Actually, I really wish there was a way to tell how severe the damage is, I mean in CIV VI the game always told you how much pop you had lost/tiles damaged, that kind of thing.
Still trying to figure out how merchants/trade routes work. I did complete one trade route, but when it was done, the merchant vanished. I take it that it's not like in CIV VI then, where merchants are just reassigned, but you have to keep making new ones?
I do like how the game tells you if another civ is working on a Wonder that you yourself are working on. That's very helpful.