First Game Impressions

I played a bit of my first game, sitting at the second escalation of the first crisis.

Went completely random and got Rome + Revolutionary Napoleon.

Hence, I tried to do a militaristic/cultural game. Had a lot of fun with it, but encountered more resistance than I expected. Tubman of Egypt had 5 settlements and produced 3 to 4 chariots per turn somehow. So it took quite long to get her down, and I think I've never built/killed so many units in the early game before. Already on a lvl 9 and a lvl 6 commander... Oh, and now Himiko declared war for some reason :)

I'm really bad on science (I think I need more cities vs. towns) but blazed through the civic tree with all that culture from kills. Napoleon's extra movement will spoil my next game, I'm sure of that - especially for archers, this is such a good and comfortable bonus. Legions are quite fun to play with.

Really enjoying this round! I don't think I've ever played that militaristic on a first round of a new civ game. I usually go much more peaceful and focus on buildings etc. In contrast, with this first game, I still feel that I have no clue where to put my urban districts and which buildings need prioritization.

Side notes:
- the tutorial popups are awful.
- there are many visual bugs. Maybe just because I'm on mac, but some are really annoying, like health bars not updated (i.e., a city shows it is at full health when it's actually not) or units that once were on a specific tile are still displayed there, despite having been moved away. They disappear if you move into the tile though.
- got the pestilence crises, which seems rather irrelevant.
- didn't have much chance to befriend IPs. There just so much to do with influence, and the other civs jumped on the IPs rather fast.
- only got for militaristic quests so far.
Updating on this run.

I went with Spain through the Exploration Era (ending turn 110).

Difficulty went downhill really quickly. With Tercios, Spanish Traditions, High Level Commanders, and Conquistadors, there's only the Settlement Limit stopping you from conquering the DL civs within a few turns. In contrast to Antiquity, the AI felt like a pushover. Maybe I need to increase difficulty to Immortal next time after all. The AI also built considerably less units than in Antiquity. Napoleons extra movement is still great. Shame that he has no Steam achievement!

While the AI competed for wonders in Antiquity, it can't keep up any more in this measure as well. Also, I ended with 24 settlements, the best AI has 6 or 7. This is sovereign difficulty btw. My cities seem generally pretty strong - while I couldn't build all I wanted in Antiquity, I've built every available building of the age in multiple cities now.

Completed the Military and Cultural legacy paths, missed Economy by one Treasure Fleet only. If I realized immediately that you need 5 treasure resources until the ticking starts, I would have gotten it - but I sat at 4 for many turns thinking it would already start.

I picked the 2 relics from cities with a wonder belief, which sounded very strong. But as you cannot convert holy cities, it's not quite as good. Still ended up with a relic overflow thanks to the House of Wisdom. Converting your cities back all the time is annoying. At least you can buy missionaries even in settlements following a foreign religion.

Exploration of the Distant Lands (including all the navigable rivers) was quite fun. However, there were only 4 IPs despite 3/4 of the DL was not settled. The other HL civs took very long to establish themselves in the DL. There would have been spots for 3-4 very good cities still at the end of the Age, but I was already above the settlement limit by quite a lot.

The plague crisis hit me much harder than I expected. Next time, I need to react immediately to it. Maybe it's much harder if your empire is stretched over the whole map.

The resource reset at the beginning is super annoying at first. Without camels (which are lost at the age change), I had no chance to slot all the resources.

Some volcanoes are going off every other turn as it seems.

Swimming in gold and culture (completed all trees in exploration), spending all influence once I get enough to do a good action, not finished all science masteries.

Really wishing for a preview of the social policy effects! I have no clue at all how much I gain from a +1 of X adjacency card! It could be +10 or +40.

Side note: if you get Napoleon‘s artillery quest, try to complete it and enjoy the bonus.
 
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Done my 2nd game as Harriet. Oh my god, won another score victory. I think we seriously need a much longer age duration.
 
Played for about 60 turns last night and am liking what I am seeing so far, on the gameplay side of things.

I’ve even had an intersting interaction with AI, where a city state sent a couple of units to attack my only two towns, not long after I left them unguarded.
The interaction did end in a strange manner, as I seem to hit neutral with the city state (not sure the reason) and the units just turned around and left.


The UI is a mess and hard on eyes. Information is very difficult to find or nin existant at all.

I could barely stop myself playing last night and can’t wait to play more tonight.
 
Can someone confirm if there is any way to sleep civilian units? I find it irritating that I have to cycle through all units every turn. Some military units have the create fortifications command which will keep them busy, but no such command seems to be present for civilian units?

Am I going crazy?
 
Finished the Antiquity Age with Hatshepsut playing Egypt last night. At around 70% age progression, I started feeling anxious about losing Egypt and having to move on to a new civilization that I wasn’t super excited about playing.

Then the crisis started and accelerated, and by the end I was bombarded with IP’s and AI civ players trying to kill me. IP’s took one of my towns and started burning it to the ground. I saved it with a single Medjay who just walked right into it with no opposition. Reconquering a settlement unlocked Spain (lol).

By the end of the Age I was so glad it was over. I’m not sure if that’s the feeling you want to inspire in your players?

I chose the Abbasids for Exploration then turned the game off and took a break from it.
 
Can someone confirm if there is any way to sleep civilian units? I find it irritating that I have to cycle through all units every turn. Some military units have the create fortifications command which will keep them busy, but no such command seems to be present for civilian units?

Am I going crazy?
There is an arrow on the left of the unit action panel. If you click on it, the "advanced options" appear. Sleep, alert, heal. Incredibly stupid to hide this and to not have a hotkey for it.
 
There is an arrow on the left of the unit action panel. If you click on it, the "advanced options" appear. Sleep, alert, heal. Incredibly stupid to hide this and to not have a hotkey for it.
Well sleep, alert, heal themselves do have key bound to them. Unless you meant hotkey to the advanced controls.
 
Pressing ANY keyboard key on Mac results in an annoying knocking sound that Apple users know means “error” or “stop doing that.”
That was hotfixed, right?
 
Pressing ANY keyboard key on Mac results in an annoying knocking sound that Apple users know means “error” or “stop doing that.”
That was hotfixed, right?
The hotfix hasn't arrived yet. It's super annoying.
 
They do? I tried s and h for sleep and heal, but it didn't work for me.
I don't use defaults, dunno which ones are those. Main Menu > Options > Accessibility > Mouse + Keyboard I think. I had Sleep, Alert, Fortified Heal as options.
 
The game really throws a lot at you very early, every discovery/civic unlocks like five new things. I can't imagine what this would be like for a brand new Civ player.
I can! I am a long-time veteran of the game, but I am playing my first session of his as though I am a newbie. I chose the economic advisor at the start and simply follow their suggestions. I build what they suggest and research what they suggest. I ignore most everything else. It's slow going, but I am successful so far. About halfway through my first game.

Looking back, there are a lot of things I overlooked due to this style of play. I see bonuses I didn't even know I had, and certain techs ended up being an afterthought (e.g. the wheel was one of the last techs I researched in antiquity). I am also immensely behind in science generation. I had only one library until recently. I also have little idea of the other three "tracks" and their progression.

I figured this session is just to get a feel for the new game flow. My second game will be the real deal.
 
City-only Resource perhaps? Havent played enough to know for sure so just theory.
EDIT: those on the picture are towns
 
Hey guys. Long time lurker but first-time poster!

Downloaded on CET release yesterday and just completed my first game :rockon:
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Have to say, I love what they've done. Plenty of gripes but the positives far outweigh the negatives for me. With love and attention over the years this will be another spectacular entry.

As to the game itself, I went with Augustus because I love to play cultural. However, decided to mix him with Persia because I love the music and also I wanted the militaristic/economic blend.

Antiquity got off to a shaky start.. desert/plains set-up next to Amina... 😨Decided to nevertheless focus on setting up my capital for the 7-wonders path, which went well - built Great Stele, Weiyang Palace, Gate of All Nations and Petra in Parsa. Took my eye off the ball in terms of expansion though and suddenly saw Amina trying to settle the navigable river (and only viable direction of expansion for me) to my south and had to take action... only to be double-teamed by her and Ibn Battuta :wallbash: Fortunately I could plug in the Persian "Kara" tradition (50% production of infantry troops) and overwhelm Amina, finally setting my second city on the giant navigable river and building Mundo Perdido there! Finished antiquity in 2nd place behind Amina, having failed to secure 7 wonders 😓

Took the Abbasids for the Exploration to help boost my lagging science and balance things out a bit. Great fun - particularly enjoyed the Alim. Had been sceptical about the new implementation of Great People but this was really enjoyable. Exploration itself was a challenge - I focused again on winning the cultural path and this time managed it. However, diplomacy was an issue as I found myself constantly being dragged into wars by my friendship with Jose Rizal (who kept declaring war on Amina, and then also Trung Trac and Himiko from the distant lands). I held my own on the home continent by fortifying deep, though I did lose and regain a town at one point. In the island battle, I came out well on top and secured 26 points towards the Treasure Fleet legacy. In the end, I finished a point behind Jose Rizal who had an astonishing 1500 culture when 80% of the era was done.. 😱

Final era and it was neck and neck between me and my long-time ally (and only friend), Jose. I chose France and decided to bet on Democracy as my ideology though, but he plumped for Communism.. that meant we were slowly but surely on the path to acrimony. I was declared on by Trung Trac in this age and managed to secure some coastal territories on the Distant Lands but I otherwise just kept secure and enjoyed the Explorer/Antiquities mechanic. Despite a close race, I managed to grab the World's Fair and celebrate victory in 1900 CE :king:

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A really fun first playthrough and plenty of things to love:

👍 AI was notably more competent than in Civ 6 (which I also enjoyed, but more as an almost RPG experience than for any strategic challenge). While it struggled to be particularly decisive in warfare, I lost numerous units and a city, and in terms of yields and victory points it was very competitive until the end. They also settled well and aggressively.
👍 Ages definitely keeps things interesting. I appear to have been in the minority of people who enjoyed Humankind and I like that Civ have gone in this more dynamic direction. Will only get more interesting as new civs and leaders are added.
👍 Graphics are really beautiful. The leaders look brilliant and so do the cities and buildings. I also learned to enjoy the brightness and fun of Civ 6 but this is more my natural preference of art style.
👍 Diplomacy matters. I did a terrible job (maxed out on -90 with everyone by the end of the Modern Era) but have learned a lot about that for my next playthrough.
👍 The agendas finally seem to work as intended. These were outright bizarre at times in Civ 6 but it now seems to be just enough of a boost to feel flavourful and for you to be able to play around it if you want to, but not so consequential as to be dumb (looking at you Menelik)

Some not so impressive things:

👎 UI - seems Firaxis are aware of this by now.
👎 Civilopedia is really disappointing. I normally love to just sit and read through it before playing but I found it so poor in terms of useful gameplay information and intractability (not possible to link through pages etc)
👎 While I do love the graphics in general, its very difficult now to tell quickly what is what. You could at one glance in Civ 6 what was going on thanks to the colour scheme of the districts, or the use of the strategic view, but this is now not so easy at all. Not sure what a good solution is for this.

Plenty of other good and bad points I can think of but those are the main ones off the top of my head. Already planning my next playthrough 🤓
 
Why cant I assign resources to specific cities that have a spot open ? What am I missing ?
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Yeah city-resources can only be attached to cities and not towns. Also can only switch resources around when you have plugged in a new resource or gained one from trade.
 
First game was Ibn Battuta as Greece, sovereign difficulty. I was immediately frustrated by the tutorial and disabled it so I could explore the interface and systems on my own without the need to click where it tells me to click. Not having much time to properly explore the game, I just started guestimating and selecting stuff in a semi-speed oriented style of play. Just to get the general feel of the game in the first 50ish turns. I was pleasantly surprised that this resulted in my civ being half destroyed by nearby independents. There was no salvaging my folly.

So, tonight I was able to start again Greece, random leader - Napoleon (Revolutionary) , I think I stepped down to governor difficulty, I cant find the game setting in the UI. Set on epic game speed. I took my time pouring over my decisions this time. I love the new growth/city expansion mechanic vs. workers as much as I was hoping I would. It makes growth and placing building exciting and feels strategic. I hope it has staying power.

Edit: (Posted prematurely thanks to my phone) A hiccup I noticed is if you want to build a sawpit, brickyard, etc. It is not easy to see how many tiles are mining tiles as the game tells you what a rural tile improvement to be. A forest must be a lumber camp. No clearing the forest and farming that tile is allowed.

P.s. I also really am enjoying resource allocation.

I have a lot of other thoughts to share but since I accidentally posted, I will just leave it at that for now.
 
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