First Game Impressions

"better than the interface in a 2008 xbox 360 game" is not exactly high praise
Why do use quote marks? Nothing between them even remotely represents what I wrote, let alone “high praise”, lol. I just meant you’d have a better understanding of why such a UI here.
 
90 turns in, im liking so far, i am playing with Asoka and Maurya, focusing in growing my towns and cities and keeping them happy.
Trunc Trac foward settled me so she needs to go, my goal is to get rid of her before the era ends. Harriet is my ally and is helping me with festivals, diplomacy is really fun to engage.
Im playing on Switch, the visuals are good and the performace is ok, no problems yet.
 
I'm still playing Civ 5 until this hot mess is sorted out
I am about to stick with Civ 6. the unhappiness BS in 5 drove me away. Civ 7 is a mess and disappointing. I will never preorder a Civ game again. They just send out a half-baked product and use everyone to test it. This is a mediocre console game
 
Played a little under 40 turns so far. Hatshepsut/Egypt, Viceroy difficulty, Epic game speed, Continents Plus map (no True Earth sadly 😥), Standard map size (while on the subject: no big maps? Standard seems to be the highest option), moderate disaster intensity.

Some random thoughts:

I like how you can select what other civs/leaders you want to face off against (as you could in previous entries in this series), but I made a mistake just selecting the leaders and leaving the civs as random (because in some cases I wasn't sure what that leaders preferred Antiquity civ was, and the game wasn't telling). So as a result now I'm seeing weird things like Machiavelli in charge of the Mississippians or Augustus in charge of Han China. I won't make that same mistake next time.

As other people have mentioned, the UI is pretty bad. Also kind of bland. A good example of this is when you choose a government. In CIV VI each option had a nice little graphic attached with it, but here it's just text.

Happiness/settlement limits? I'm having bad flashbacks to CIV V.

Don't like how there are no builder units. Some of us like micromanaging.

Are there no barbarians in this game? I haven't encountered any and didn't see an option when I was setting the game up. I'm not super-concerned about that as I usually turned them off anyway in previous Civ games, but . . .

One thing I liked about CIV VI was how Gathering Storm introduced the naming of geographical landmarks to the first civ that found them. This game only seems to do it with the rivers (I think?), but unlike in VI the name isn't displayed on the map (unless there's an option you can select to do that, I don't know).

I miss CIV VI's timeline. Does this game have something comparable?

I see that pantheons are in here, but does the game have religions? I saw no mention of them in the dev diaries.

Is this the first CIV game to replace the BC/AD designation with BCE/CE? I prefer BC/AD (yes, I know this is a VERY petty complaint, but I'm sorry).

I don't care for the leader interaction screens. Prefer the VI model where it seemed like they were directly talking with you.

As others have noted, it's lame you can't name/rename cities.

I'm glad they kept the CIV VI model of not only playing the music for your civ, but also the musical themes of other civs you encounter. THAT is something I wholeheartedly endorse.

Camels as a resource! Yay! I do like that. 🐪

When do we get cat scouts? 🐱

Not sure how I feel about Gwendoline Christie as the narrator, as I'm just so used to Sean Bean (yeah, I docked a LOT of hours on VI). Nice to see another GOT alumni being represented, though.

I can't comment on things like combat or trade routes yet as I haven't run across them at the moment.

Game crashes for me a LOT, and it can be everything from completing the construction of a granary to trying to move a scout from one tile to another. Also notice a lot of lag time when I select a unit or hit "next turn." Or when I try to jump to a spot using the mini-map. Also, despite having pretty much everything set on the lowest possible settings, I'm seeing weird glitches on the map, like pixelated bodies of water or these giant black smudges, and it seems to depend on how closely I'm zoomed in or out. Maybe my computer is just too old for this game. :(
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I am curious about first impressions beyond the 1st age. The clutter and inability to 'read' anything on the map seems to be way worse judging from yt videos. We have hardly anyone who shares that experience and also the 3rd age, where I would guess, issues might be worse as it has never been shown and tested really.

Anyone?
 
I am curious about first impressions beyond the 1st age. The clutter and inability to 'read' anything on the map seems to be way worse judging from yt videos. We have hardly anyone who shares that experience and also the 3rd age, where I would guess, issues might be worse as it has never been shown and tested really.

Anyone?
On later ages I find myself looking more at tile tooltips when building and the UI is not very helpful in determining whether my building placement will be an improvement or not.

City sprawl is beautiful but we need more readability.

I also wish for a photo mode without the UI objects so I can relish the graphics.
 
I won my first game on default difficulty and I realized I don't need to focus too much on optimization. All I do is look at green highlighted tile (or yellow if there is none) and click that for buildings. It helps a bit knowing that I don't have to read too much, but I do wish individual buildings stand out more
 
I've got 10 hours into the game and only about 1/3 of the way through exploration age. I can't tell if this game is just verrrrrry long, or if it's just because I am new to it. Even my "long" Civ 5 & 6 games would only take about 12 hours with similar settings.

I'm stuck on this "treasure fleets" step. I have 4/5 "treasures", although I don't even know what that means. Civilopedia and tutorial was no help. Does this just mean resources that aren't on main continent? (edit: just checked my resource screen, and it says four turns until treasure fleet. Yes, it is the exotic resources like tea, etc. Damn, I had an event that could have given me "gold", but I chose the other option because I didn't need any more money. Oops. I wonder if duplicate resources count?)

Fun so far, but I suspect I have difficulty set too low. The AI isn't pushing the era fast enough, and I sure as hell am not, either! I'd rather the game end more quickly with a loss than spinning my wheels like this.

I haven't had any technical issues. None. No weird text. No crashes. No poor performance. Absolutely nothing that I have noticed. Running on a four-year-old gaming laptop (i7 11800H, 16GB, RTX 3060) at high settings and it's smooth.
 
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cool , now all the things I hated about civ 5 are showing up, plagues and unhappiness.

Did the developers just ask the ultra-player what they liked and forget about the casual gamer? I have put in over 12 hours and I am disappointed

One more day and I am out waiting on DLCs and patches

3 out of 10 and going down. The trend continues for me with the even number of Civ games are better
 
First impressions after doing the first age 2x (first time was a very sloppy brain not working run started after the midnight download was done that I did not continue :P) Catherine and Greece for round 2.

So much of the game FEELS great and is esthetically pleasing but as anyone can tell you the game just absolutely fails when it comes to readability and providing information

I'll skip the UI problems as we all know it fails in so many ways but will say that I do love the general esthetics of the black and gold UI

The actual map also looks amazing and it felt like standard worked fine for 4 civs but it shouldn't be so difficult or impossible to parse without waiting for a tooltip for literally everything. I should be able to tell what IP a unit belongs to at a glance, and I hate that I can't. I really should be saying that I miss the way that 6 used colors to make districts and units so easy to tell apart.

The health bars just blow, there is absolutely no way to sugar coat it, they look awful while being hard to see.

I absolutely love the feel of towns+cities, the growth mechanic/placing population, and the changes to districts/urban districts but I like a lot of things it is hampered by interacting with the UI

All most forgot about merchants/trade routes. What in the world were they thinking? You click the unit and it brings up a UI that makes it look like you are just clicking a place and being done with, why? I get they want to show you where you can go and what you can get but the UI provided and how you actually use the unit feel like such a massive crossing of wires.

First age transition and crisis felt fine but I am playing the default difficulty so I am absolutely cruising, maybe going from 6 deity to 7 normal was a bit too much. I need to see how it feels when the age slams its door in my face during a war or when I'm desperately trying to push things out before the transition

Will try to come back and leave another comment after a full game but as I have been keeping up with all the news since the announcement I think combining what I know with what I have experienced I could probably just correctly guess what I think about most of what's to come, with the exception of the final victory.

Very much looking forward to see if what they have done pays off and the last chunk of the game isn't the worst part of the game anymore but if I keep coasting I don't think it'll matter.
 
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I definitely wanted to see a cinematic for the victory I got (spaceship) TBH.

Second game started up now with lessons learned. Is there no way to check available trade routes without building a merchant first?

Honestly, they need to do a second round of updating on the civilian unit mechanics because it is just unnecessary micromanagement to have to do merchants/missionaries/explorers that way.
 
The game really throws a lot at you very early, every discovery/civic unlocks like five new things. I can't imagine what this would be like for a brand new Civ player.

I prefer the brighter colours of Civ 6, they make the game "pop" more and make the different tiles and districts more recognizable.
 
I'm enjoying it! I read all the negative reviews about UI issues and they for sure could use improvement but it's not stifling my enjoyment of the game that much. I'm not hardcore and just kind of let a bunch of stuff wash over me. Am i confused as hell about adjacencies? Yes. But i really care. The icons tell me how to max the use of each building and where to place, and the advisors i find relaly helpful when they remind me to stuff. The map is for sure a little busy and chaotic though. And it would be nice if the upgrades weren't so dry seeming. But overall i enjoy!
 
Tecumseh leading the Maya, having fun. Reached my settlement cap (7) in Antiqutiy, by taking 2 towns from Confucius. One was his forward settlement.
Play with fire, you get burned. Have two Army commanders, have filled them both up so that my troops survive the first transition.
First crisis is angry IP's, which is fine because I have a decent sized military. The map is almost taunting me... my ship found little 1-tile stretches of ocean just off my coast. Nyah nyah, can't cross me :wavey:

My laptop is a little old, so I am playing on low graphics settings. I have a screen option question -- when I move my mouse to the edge, it doesn't scroll?1?
Maybe an option I'm issing? Even Civ3 scrolled when the mouse got to the edge of the screen. About 8 hours of playing, still trying to understand all of the interactions of buildings and adjacencies.

So glad I took the afternoon off work!
 
Rapid First impressions, since so many people already left theirs, I'll try not to repeat them too much.

Still in my first game, went Isabella with Mississippi as planned, Sovereign, normal map, normal age length, continent+.
I just started exploration (around 40 turns). I did very well in ancient era, led 3 out of 4 paths, and the 4th one I was just 1 away from leading.

The IPs in ancient are just so annoying, as everyone mentioned. You really can't play the "I won't even build any millitary units I don't need to" game like in VI. But they (the IPs) are now practically inexistant in exploration, at least on the starting continent.

Somehow now in exploration I can't seem to go forward. Had a pretty bad starting map was way south in tundra and all the distant lands were FAR from my 3 coastal cities, could barely get a cog across, settler won't make it except one place, and the AI already beat me to that place cause they were close.

Abbasid Xerxes kicked my butt with a three pronged attack (attacked three cities) and over 20 units. I managed to lose only one settlement, but it was a good one, barely survived the others and took one of his.... then on the peace deal, he gave me back my settlement he had taken ?
very stupid, I think the AI is trying to smooth out some of the bad rep he got with the war by not holding on to the settlement he stole... I sincerely hope this is fixed very early on in the support life, because why go to war if you won't hold on to your winnings ?

Apart from all those UI deficiencies already mentioned, the one that annoys me the most is that mouseover on a tile will NOT tell you how many moves going through a tile will consume.
You have to remember by heart each and every tile type move cost and pay extreme close attention to the move borders. It's annoying as hell, I mean how hard is it to tell on a mouseover : Will take 1 move, will take 2 moves will take 3 moves ?

Deception with Isabella; I don't know about the start biases weight, but the closest natural wonder was more than 20 tiles away from starting position. Talk about a bummer. And I only found 3 total so far. I don't think I'll play her often, honestly.

As for Mississippi, Burning arrow is as fun as expected, but... not so easy to play. The burning tiles are not very visually apparent. And they WILL burn your units too if you stay on them ! Now, you might think "How stupid is this guy if he walks on a burning tile he created",
and to that I will answer "well.... a little yes". But it's extremely easy to attack a unit with your burning arrow, NOT kill the unit, and then use a melee unit to finish off the enemy. What happens then ? Your melee unit walk right onto the burning tie and stops there :hammer2:
Believe me, it's easy to do ;-)

All in all a very worthy product so far, I feel very far from competent with the game (normal in your first game), and from what I've seen so far, I'm really not close to crank up to Immortal, never mind deity ! Sovereign is dealing me with a full hand so far.

And oh... I'm having a ball :goodjob:
 
I like it. As a more casual less detailed player, don’t really feel like the UI is the disaster people are saying it is. Were I a more high level player, more demanding to know how to optimize all my choices, yeah, I could see the frustration. Sort of. I’m fine with making choices with less than perfect information and seeing how they play out. I think the optimize gameplay perfectly players will learn through trial and error too.

But ultimately, the game is where it’s at now. They absolutely could have worked on it for another year to make it more polished and not have to hear as much *****ing. But then I wouldn’t get to play it now. While I do trust that they will fill in the missing stuff in time, totally understand people that want to wait until they do, not pay until they do. Fair choice. And, they will likely get to buy with more of a discount. But, I will have played a pretty awesome, if flawed, game for a year. If this was an RPG I was only going to play through once, for sure, I’d wait for GOTY version. But, it’s not that, so pretty happy to play it now.

Edit: Also looks great in 4K, super happy I upgradeded comp for that. Old computer could just barely squeak in 6 at 4K and I found once I’d done that, didn’t like going back to 1080.
 
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