Isengardtom
Prince
Some updated impressions on the gameplay after 10 hours and completing Antiquity and Exploration
1) Antiquity age
- as always the exploration part is very fun as is looking for new locations to settle
- the scouts and army commanders are big improvements - especially the scouts abilities
- I like the resources and their bonuses - Camels are strong !! And the optimisations of moving them around. I prefer that kind of micro over managing builders.
- I love the mechanics with the independent powers - if hostile they can be a bit of a challenge and I like how you can go from hostile to friend to suzerain to part of your empire. Maybe a few more suzerain options could be added.
- I like the narrative events in the sense that they offer choices . Some more impactful then others. The stories themselves I barely read if I’m honest. And they do come back, in new games, at least if you play the same leader again (only played Hatshepsut so far)
- city building is a lot of fun with the unique quarters and trying to optimise for adjacency - lots to learn still here
- the legacy paths in Antiquity are fun
2) Age transition Antiquity >> Exploration
- the crisis are not very impactful. I had expected more from this. I’m considering disabling them for future games until this is more fun.
- I like the way you unlock your next age civ options: Historic choice, Geographical choice and player unlocked choice
- choosing the legacies is nice I think. They could be fleshed out a bit more maybe with some more options
- the first turn of the new age you are asked to do a lot of actions which is ok, but if you have many units you have to do a lot of clicking on the turn wheel to give them all commands.
3) Exploration age
- exploring the seas and distant lands is great fun as is finding settling locations
- legacies :
* I really like the science legacy with the specialists and trying to get those big yields. As I had a lot of wonders from Antiquity it was not that difficult
* traseure fleets are fun too but you do have to be lucky with finding the resources. I had 5 and came up one short to get the golden Age which was a bit frustrating but it’s good to have a challenge and getting the science legacy pushed forward the age progression
* I dont like the cultural legacy path with the religion at all. I was already sceptical but it’s even less fun than I expected. I’d love for the legacy path to be reworked, maybe with great people / works of religious art and relics that way but I think the spreading of religion should be taken out and replaced with religion just as buff system for your empire (I know not everyone will agree with me here). At least it’s contained to this age in terms of being important
- overbuilding is fun but there’s a lot of buildings so can be a bit overwhelming where to put everything
- Yields : in exploration I had way too much gold available. At some point 10.000 which is a bit silly - needs some rebalancing . Influence is better balanced in my view.
4) general
- I like the concept of the celebrations - 1 general bonus option and one that’s tied to timing your strategy
- the attribute points are also a good mechanic. Feel they offer more relevant strategic choice than the governors in civ 6
1) Antiquity age
- as always the exploration part is very fun as is looking for new locations to settle
- the scouts and army commanders are big improvements - especially the scouts abilities
- I like the resources and their bonuses - Camels are strong !! And the optimisations of moving them around. I prefer that kind of micro over managing builders.
- I love the mechanics with the independent powers - if hostile they can be a bit of a challenge and I like how you can go from hostile to friend to suzerain to part of your empire. Maybe a few more suzerain options could be added.
- I like the narrative events in the sense that they offer choices . Some more impactful then others. The stories themselves I barely read if I’m honest. And they do come back, in new games, at least if you play the same leader again (only played Hatshepsut so far)
- city building is a lot of fun with the unique quarters and trying to optimise for adjacency - lots to learn still here
- the legacy paths in Antiquity are fun
2) Age transition Antiquity >> Exploration
- the crisis are not very impactful. I had expected more from this. I’m considering disabling them for future games until this is more fun.
- I like the way you unlock your next age civ options: Historic choice, Geographical choice and player unlocked choice
- choosing the legacies is nice I think. They could be fleshed out a bit more maybe with some more options
- the first turn of the new age you are asked to do a lot of actions which is ok, but if you have many units you have to do a lot of clicking on the turn wheel to give them all commands.
3) Exploration age
- exploring the seas and distant lands is great fun as is finding settling locations
- legacies :
* I really like the science legacy with the specialists and trying to get those big yields. As I had a lot of wonders from Antiquity it was not that difficult
* traseure fleets are fun too but you do have to be lucky with finding the resources. I had 5 and came up one short to get the golden Age which was a bit frustrating but it’s good to have a challenge and getting the science legacy pushed forward the age progression
* I dont like the cultural legacy path with the religion at all. I was already sceptical but it’s even less fun than I expected. I’d love for the legacy path to be reworked, maybe with great people / works of religious art and relics that way but I think the spreading of religion should be taken out and replaced with religion just as buff system for your empire (I know not everyone will agree with me here). At least it’s contained to this age in terms of being important
- overbuilding is fun but there’s a lot of buildings so can be a bit overwhelming where to put everything
- Yields : in exploration I had way too much gold available. At some point 10.000 which is a bit silly - needs some rebalancing . Influence is better balanced in my view.
4) general
- I like the concept of the celebrations - 1 general bonus option and one that’s tied to timing your strategy
- the attribute points are also a good mechanic. Feel they offer more relevant strategic choice than the governors in civ 6
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