Magma_Dragoon
Reploid
- Joined
- May 10, 2008
- Messages
- 2,354
First impression: they spent... literally minutes QAing the quest system. And why is the interface so bad? Was the city view even designed by human beings?
The single biggest issue with games like CiV, Civ BE, and many other similar games is, IMHO, the AI. It makes me sad to see these fantastic, complex, immersive "computer board games" get created, with obviously a huge investment of manpower, and the opponents we are to spend hours and hours playing against are treated like a tertiary feature. That is simply shameful.
It's the 21st century and while the industry has changed, and the games we play have become quite amazing in many ways, the artificial brains behind these games feel like they simply haven't kept up. I am the target audience for the Civ-like games and the 4X games, yet I've stopped buying them because I know it's all coating and no substance. I check in on the steam forums and the civ fanatics forums, desperately hoping to find posts about how the most surprising feature of this new games is the AI!! It's brilliant! Unfortunately this is never the case.
I'm sure many developers are already lamenting that the PC strategy genre is "not exactly super profitable," but I can tell you why you haven't been getting my money lately - I expect a modern PC strategy game to entice both my eyes and my brain, and that has largely stopped happening.
First impression: they spent... literally minutes QAing the quest system. And why is the interface so bad? Was the city view even designed by human beings?
Agreed. As you have remarked, it is an issue with every 4x game I've seen, no matter which genre.
thats why its incredible ppl still dont understand that the only thing that matters is multiplayer, the only place wher eyou can test real strategies and have real opponents
thats why its incredible ppl still dont understand that the only thing that matters is multiplayer, the only place wher eyou can test real strategies and have real opponents
Turn 250+. Is it just me or is it like almost impossible to capture cities. Ive been trying to capture a capital city for the last 100 turns without luck.
Don't worry. your post doesn't sound harsh to me at all. I have been playing computer games for nigh on thirty years now and in that time I've seen them evolve from simple text-adventures and 'shoot-em-ups' into the very, very complex beasts they are nowadays. Computer games like this require teams of skilled artists and programmers to create just like movies do nowadays. This talent doesn't work for free so the developers have a limited time to develop their game and they have to make decisions about what can be in the game at release and what will come in DLC later. For example, religion in Civ V GK was much better that religion in Civ IV. It took a lot of time to develop and code that into the game, both the UI for it and its function in the game.
I don't expect a game to arrive fully developed anymore unless it is quite simple in its scope because the costs of developing games is astronomical now.
Too bad the netcode and everything about the multiplayer seems still as completely broken as it was in Civ V. Ugh.
I played two duels , one FFA and one COOP vs AI , so four MP games . I had two resynch that went well and that s it.
Where are the bugs ? I missed them I guess.
Agreed. As you have remarked, it is an issue with every 4x game I've seen, no matter which genre. And yet, we can find some very challenging AI in some computer war-games.
The problem is affinity unit progress is so cheesy that when you fight with just one tier lower opponent, it's a massacre. My conclusion is that simplifying unit progress to 4 tiers with insta upgrading was a very bad move. But alas, this is one thing, I believe, that won't be changed.
Yeah, that'd make a lot of sense as well w.r.t native life as well. Right now, I'm finding it too easy to outpace the strength of the native life, making it mostly a non-threat once you get the first round of upgrades for all units (of course, it's partially because with the full unit roster you just have so many more abilities than the natives, which only have one ranged unit).Some work can be done in readjusting the combat strengths of units to make higher tiers less overpowering. I think that is something that is very patchable.