First Look: Lakshmibai

Oh hey, she does something I wanted for incorporating cities as a rule, so I'll definitely enjoy her. Sounds like great fun in antiquity in particular, paired with Greece.
 
Ottomans are expected for the long time and they clearly belong to modern age, which is mostly focused on XIX century. The only surprise here is that they were hinted in this video.
 
Pretty cool ability. I'm always a fan of city state play and doing things no one else can. She kind of reminds me of Austria in 5 that could absorb city states into their empire. I look forward to trying her out.
 
She probably needs suzerain bonuses to be nerfed though or her incorporate ability is a bit of a waste.
Unless its been changed, but don't city-state bonuses stick around when a city-state is captured? Also, I've never once used incorporate city-state, so I don't know if that removes the bonus.

Obviously, this would make some of the bonuses that depend on number of city-states much less useful long term for Lakshmibai, but there have been added bonuses that don't depend on number of city-states.
 
Unless its been changed, but don't city-state bonuses stick around when a city-state is captured? Also, I've never once used incorporate city-state, so I don't know if that removes the bonus.

Obviously, this would make some of the bonuses that depend on number of city-states much less useful long term for Lakshmibai, but there have been added bonuses that don't depend on number of city-states.
It does stick around. But you probably get more from keeping the city state around to the next age.
 
woah didn’t expect this! anyone who’s been here for a while and known my leader requests knows that i’ve thought she’d be a good leader choice.

would’ve still marginally preferred a chola leader, and i still don’t have civ 7 as i still don’t think buying is worth it when i see the glut of game issues and civ-changing mechanic, but this makes it all the more appealing.

its a shame that the best leader and civ choices are coming at a time when so many other aspects of the game are struggling
 
It does stick around. But you probably get more from keeping the city state around to the next age.
I often incorporate city-states which are on good locations. They often spawn near natural wonders, for example.

Thinking about exploration age, though I believe incorporating takes too long. 15 turns to befriend without busts, plus 10 turns on incorporation.
 
I often incorporate city-states which are on good locations. They often spawn near natural wonders, for example.

Thinking about exploration age, though I believe incorporating takes too long. 15 turns to befriend without busts, plus 10 turns on incorporation.
It's usually the wrong choice though, no?
 
Her influence abilities is a nice way to try out the new Independent Power types that are being added. Befriending Independents is already very powerful, also getting to keep their units is nice. Looking forward to seeing the new independent powers and new map types. Thanks!
 
The bonuses are good. You always retain CS bonuses even when you incorporate, so she doesn't go against the current meta but rewards it with more land near the end of the age.

What makes this really interesting is the Exploration age. She can puppet an indep in the Distant Lands near an enemy, annex it and then launch an invasion with its army.

Glad to see the Ottoman Icon (NOT happy to see it in Modern, but oh well.)
Maybe? I'm guessing that by the time you discover the independent power, befriend it, and finish incorporating it the units you get are likely to be technologically behind what the nearby civs have, so you'll at least need to spend gold to upgrade them. You also most likely won't have a commander nearby to lead the units, either.

I do think this sounds like a fun bonus that I can get some real use out of, though.
 
We have not seen the Qajar symbol yet, have we? Now the three crescent moons do look much more like Ottomans, but then the best symbol for Qajar would be awfully close to the current Mughal symbol.
It’s a lion with a sword
It was revealed in the original RtR image
 
Yay, no Gandhi!

But anyways, I wonder if they should focus on leaderless civs first, rather then doing this overlap thing.
 
It's usually the wrong choice though, no?
I disagree. I usually have 1 or 2 CS at the end of antiquity that is geographically a good fit with my emerging empire, and I do incorporate 1 or 2 of them just before the 10 turn tracker starts (I play continuity and tracker starts at 95%).

Losing 1 or 2 IPs in the next 2 ages isn't going to change much in the flow of the game.

Thing is, the CSs are usually less well developed than if you'd done it yourself, but they're a nice add still... and keeping units is a huge plus, even if they're not upgraded since at age switch, they will be...
 
I disagree. I usually have 1 or 2 CS at the end of antiquity that is geographically a good fit with my emerging empire, and I do incorporate 1 or 2 of them just before the 10 turn tracker starts (I play continuity and tracker starts at 95%).

Losing 1 or 2 IPs in the next 2 ages isn't going to change much in the flow of the game.

Thing is, the CSs are usually less well developed than if you'd done it yourself, but they're a nice add still... and keeping units is a huge plus, even if they're not upgraded since at age switch, they will be...
The units are likely minor in a lot of cases as the AI has a tendency to get into a few fights with CS in my experience..
 
Maybe? I'm guessing that by the time you discover the independent power, befriend it, and finish incorporating it the units you get are likely to be technologically behind what the nearby civs have, so you'll at least need to spend gold to upgrade them. You also most likely won't have a commander nearby to lead the units, either.

I do think this sounds like a fun bonus that I can get some real use out of, though.
Those aren't an issue if you incorporate them right before the Age ends... auto upgrade of units (also you could use influence to get them to build units before incorporating them.)
 
Those aren't an issue if you incorporate them right before the Age ends... auto upgrade of units (also you could use influence to get them to build units before incorporating them.)
Not likely something that's going to help you in the exploration age as the post I quoted suggested, though - you wouldn't have even discovered those distant land city states yet.

Now, *maybe* that could help you right at the start of Modern Age but by then I've typically got my own settlements in the distant lands anyways.
 
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