I play on mac and all my mods work so that might not be the problem. I find using mods is actually easier to put on my mac then on my old PC. I use MOAR units, take your time civics and science X3 (slows the trees down but not city production), better aqueduct/ water tiles and historical religions. I would strongly recommend them all if you can get them to run. I share your frustration on the start location 10 times is lucky! The amount of time I've spent restarting maps is almost as long as I've played the game!
The problem is certainly not in the Mods, it's the fact that technically, my Mac (6 years old) only marginally meets the minimum requirements for Cv VI, so I have to be especially careful of any Mod that adds any graphical complexity - the poor old machine starts to have spasms. Unfortunately, it is perfectly capable of handling all my 'real' work (I write military history and keep a large military data base on the Mac) so I can't really justify (yet!) buying a new computer 'just' for gaming..
Yes sorry back to topic I think that because golf courses are all over the world used by every civilisation they would make a great general tile improvement that every civ could build. I don't think it should be a uniquely Scottish improvement just because they invented the game. The tile improvement should be something that is only found in the country of origin. That is why I would have preferred a Celtic style castle built on lakes (only found in Scotland) to a golf course (built in nearly every country in the world).
I agree that the Golf Course is a more universal improvement than civ-specific. It also seems that there is actually no limit to the number of golf courses you can have in a small area: where I grew up in central Pennsylvania there were 3 golf courses within a 5 mile radius of my home, and where I live now in Puget Sound there are at least 6 golf courses within 10 miles of where I sit!
Castles on lakes or beside rivers are actually pretty ubiquitous in Europe: I know of at least 4 just in the places I was stationed in Germany. On the other hand, a Clan Castle Improvement that provides Defensive Value in a Tile, a small amount (+1?) Culture which increases if the Castle is on a cliff overlooking the water (lake or ocean), And the Culture points are equaled by Tourism points starting in the Industrial Era, plus Great General points and/or Great Musician points (who d'ye think sponsored all them pipers?) - That would be peculiarly Scottish. Throw in a few rustled cattle grazing around the Castle, and you've nailed it.
And, of course, all the Culture and Tourism points would be doubled if you get Sir Walter Scott as a Great Writer - the man almost single-handedly invented the Romantic Highlands, which before him had been regarded even by the Scots as simply a windswept and desolate lair of cattle thieves...
I've seen a lot of comparisons but does anyone else think that Robert looks a lot like Harald? With Tomyris and Tamar looking very similar as well I think there might be a lot of design re-use going on. Does anyone like the clothes idea though? Leaders changing fashion and dialogue for each era?
At first glance I thought for sure they had just re-skinned Pedro for Robert. Nw I think all three are the same basic face with some hair and color switches.
"Gimme a red rinse, will you, I'm going out Bannockburning tonight."
Unfortunately for multiple leader animations, even simple costume changes, Animation seems to be the most expensive thing (in sheer hourly wages invested in artists) in the game - they certainly spent more money on it than they did on game design or testing - so anything that adds more animation will probably be resisted strenuously.