First Monarch Victory!!!

madscientist

RPC Supergenius
Joined
Oct 6, 2006
Messages
6,954
Location
New York City
Well, after my 32 leader marathon on Prince I upped it to Monarch. Space ship launch in 1712, score 26011, about average for my Prince games. Huge map, Marathon speed, Random everything else. I will try to attach 3 saved games at certain spots, please comment, criticize,ignore, mock or praise; all are welcome. I tried to add 2 other but they were too large, oh well.

The Random genie selects Ragnar.

First save 3535:
Start on coast with two seafood, one flood plains, cows.
Meet Ghengis to the north.
Pop two huts for sailing and animal husbandry, hey sometimes you get lucky.
explore abit no horses, some marble to the north, pretty good land

Save 2485
Find 2 copper sources, one inside the fat cross

Save 820 BC
Up to 3 cities, two on coast.
Meet churchhill
Find two horses on my half of the continent (looks like a continent map), one settles by a barbarian city on tile from a great river location, Argh!!!!
Most important I built the Great Lighthouse. Popping sailing helped alot and the extra two trade route helped alot.

330BC
up to 4 cities, took the barb horse town. Did not raise, it was on coast. Discored alphabet and did some limited trading with Kahn/church

532AD
6 cities but missed the prime northern spot for iron to Kahn, I did get a souther coastal one though.
Popped great scientist and bulbed Philosophy (yes BULBED). Founded Taoism and Kahn quickly converted and became friends. A little later Churchill joined the lovefest. Connected marble and built great library (the only other world wonder I got or tried for except for engineer ruching the space elevator) ot a greta merchant for cash to keep science slider at 100% which was important while I teched COL and Currency. It is obvious there are just three of us on this continent.

832AD
Getting crowded with Kahn, there is a -4 diplomacy penalty. I remained patient with Kahn but started a major buildup with Cats/Swordsmen/Horse archers. I have a great tech edge with philosophy/Fuedalism/Compass. I bulbed a great scientist for the compass the get harbors quickly for the 50% increase in trade yields on my 4 trade routes per costal city.

1000AD Reality hits.
I meet my rivals, Montezuma and Mansa Musa who are bith Hindu and at war. They have atremendous tech lead and all I have to offer is philosophy. I held Phil for a while attempted to get liberlaism but when I popped a great artist rather than a great scientist the race was lost, I got hat I could. Monty has the city of Pisae so I assume one of the Caesars are out there. Kahn has a few cities south of my empire which is OK, he can pay the maintenance and nothing too interesting there. I declared war on Kahn a little earlier and have his capital surreounded. He capitulates after I take it. I quickly send my great artist up the the former mongol capital and let him create his greta work.

1230 AD
Met all other leader but 1 (later Cyrus). Now there are Wang/Mehmed/Ramses in addition to Mansa/Monty all killing me in tech. At this point I lmost gave up but decided to fight to the end. I met Agustus and Napolean who were eek with a few cities and close to me in tech. I got engineering and Guilds from them. I think the Phil bulb actually somewhat got me about 3 or 4 techs. I research Astonomy since noone except Monty had it (Monty got to liberalism first, go figure)

1354
Start loading up units to invade my friendly English Pal. I am a viking and those prime costal cities look very ripe!!! My whole emphasis is building corttages, building libraries/markets/courthouses/grocers/univerisites/observatories. My Nidros and Upsala rpoviced most of the troops for the English invasion.

1400
churchill invaded and vassaled fairly quickly. I took only three cities but took the early capitulation. I now had a continent to myself and put all my emphasis into research. The other continant had alot of people who hated each other, Mehmed was the only one I was concerned about, but I was sure I could defend myself.

1471
Defensive Pact with Cyrus. Only one to really stay out of the wars on that continent. I didn't even have to bribe anyone, they were happy to declare was amongst themselves. I continued to research techs few knew while telling churchhill to research what I needed and didn't want to get from trades.

1582 Monty did declare on me, dropping some cav and cannons which were eliminated the turn they landed. His navy was no match to mine. Send my own fleet and razed hist onley western costal city which was his horse town. By the time i declared peace with Monty I had slowly caught up almost everyone in techs, except for dead enders like Medicine, Facism. I tried to time building Apollo with getting all tech but got it 12 turns before Robiotics. I merged my last engineer in the Docking Bay city.

Space ship Launch 1682.

Overall I used everything I have learned myself or from these forums. Alot of common sense and utilize situations as they come. Building the great lighthouse after poppong sailing early was big. great Library was easy. Befriending Kahn and Churchhill for a long time then attacking when I was ready was key. Situation use for great people (I actually dropped another greta artists in my most northen captured English city). All in All a great game, lots of fun, and Monarch was not as difficult as I feared although the tech deficite was an early concern. I knew I had the resources, land and cities to recovery I just needed the patience.

I'll check tomorrow, now I need to start a new monarch game. Perhaps industrious roosevelt and go merge some great engineers/prophets. thatnk to all for the advice!!!!!
 
Congratulations :goodjob:

I remember I first beat Monarch playing as Mehmed (not counting the times is played as Rome/Persia)...

madscientist said:
Space ship Launch 1682.
Phew. For a moment I forgot you were on Marathon speed :lol:

A space ship launch in 1680 on normal speed would be quite an unbelieveable "First Monarch" win ;)
 
Congrats, 1682 is a pretty fast launch, i never did better than 1808 on immortal.

@frob2900,i always thought that for a space race speed is not that important since it scales with the building time, only troops move relatively faster. I must have missed something.
 
@frob2900,i always thought that for a space race speed is not that important since it scales with the building time, only troops move relatively faster. I must have missed something.

Nope. Marathon skews the tech speed like theres no tomorrow.

My earliest launch on Marathon is around mid 1500's.
 
I'm a Prince wannabe, but I know how i felt when I got my first Prince win. Well done. Nice write up too.
 
Thanks to all. One correction, my ship launched in 1712 (in first sentecne). The 1682 was the last saved date, sorry for the error.
 
Thanks Futurehermit!!! I have played alot of early vanilla games on standard speed and typically launched 1900-2000. Now on marathon speed I launch arround 1700. I did have a few standard games where I was more pressured to finish by 2050, which was frustrating and one reason I mover to marathon speed. The other I got tired of going from swords to muskets during a lengthy war or missing the entire middle age warfare era because gun powder was only 15 turns away.
 
can someone explain why marathon speed means you are finishing sooner? things take much longer to build and research, so I'm a little unclear what you guys are saying about this.
 
can someone explain why marathon speed means you are finishing sooner? things take much longer to build and research, so I'm a little unclear what you guys are saying about this.

Yes that's true but it doesn't take long enough to research things. Therefore you get to space age techs a bit earlier.
 
First you have alot more turns, second everything cost more in production/research times proportionate to the increased number of turns. The kicker is that bulbing techs, buying building/units with universal sufferage abd tech trades are the same speed. Slavery also. Ends up getting things done faster as far as the timeline.
 
Not sure of the whole xml language on the game, but you can bulb all of phil with a GS or theology with a GP on either speed thus taking one turn (or a lower percentage of total game turns on marathon). I may be totally wrong this results in earlier marathon finishes but makes sens eto me.
 
Congratulations madscientist! im close myself :)

I've also noticed that tech popping thing on monarch ... i had one game where i got 3 techs in a row w/ a warrior! Hunting - Ag - BW ... so wierd ... I was happy though!
 
Gratz!

I pop techs pretty often from huts on monarch.

One weird thing happend the other day when I was messing around with Loius. I got gifted CoL from FDR.

I was playing a pretty weird opening where I only had one city and had to beeline straight to alphabet then music with out researching anything else, relying on any trades for the rest. In some ways I managed to keep up, but in others I fell behind, and thus got that gift.
 
:goodjob: MadScientist.

Do you always play on Huge maps and Slow speeds? Maybe give smaller maps a try. You will be able to Micro-manage a little more and finish game faster in RL times.
 
I personally find standard/normal to be enjoyable settings that allow me to finish a game in 3-8 hrs. But, to each his own. That is one nice thing about civ4, it is very customizable so everyone can be happy.

What I would really like though is an option to assign # of civs/continent. That way I could play games with 4 civs per continent instead of always having lopsided distributions of civs.
 
First you have alot more turns, second everything cost more in production/research times proportionate to the increased number of turns. The kicker is that bulbing techs, buying building/units with universal sufferage abd tech trades are the same speed. Slavery also. Ends up getting things done faster as far as the timeline.

There are many reasons, though one of the biggest is tactics. The AI simply sucks at warfare. You give a human player extra turns to do something in the field, and the AI just gets crippled with ease.

There are factors with speed of defence tech in relation to the attacker... movement speed scaling issues, etc.

But all that has been discussed already at one time or another. However, one issue I think that many people skip, is error-leaks. Any time you do an error, (get sloppy on management, miss a turn on something, run a civic too early/late, etc) you are doing an error and while they may not be game-breaking, they are leaks to your game. When you are running at a slower speed the effects of the errors are minimized because of the scaling down factor of production/etc.
 
:goodjob: MadScientist.

Do you always play on Huge maps and Slow speeds? Maybe give smaller maps a try. You will be able to Micro-manage a little more and finish game faster in RL times.

BigCiv. I have considered this after my 32 civ marathon. However, I did want to bump up to monarch and going to a smaller map is quite different ( I am not saying harder or easier, just different), so i kept things the same. I know with wetting the same before and after my 32 game marathon, I could not even compete on Monarch before it but now played a fairly decent game and won after!!!

When I get BTS I plan to run marathon speed, standard maps. I am tired of those very long late game space launches because the computer slows down due to game size. Of couse I could just bully my kids off the new faster computer but that probably not right (not that i won't do it!).
 
However, one issue I think that many people skip, is error-leaks. Any time you do an error, (get sloppy on management, miss a turn on something, run a civic too early/late, etc) you are doing an error and while they may not be game-breaking, they are leaks to your game. When you are running at a slower speed the effects of the errors are minimized because of the scaling down factor of production/etc.

This is another reason I choose marathon. If the kids interupt me with questions or I have to do something I am more likely to make a mistake when I get back. I do want to enjoy the game, not kill myself if i make a mistake.
 
Back
Top Bottom