First step towards making a new sci-fi game - need critique from yall

I learn piano as a kid and played Trumpet and then Tuba/Sousaphone in middle/high school and even a bit of college. I always had a hard time reading music and learned mostly from memorizing fingerings or putting in the names of the notes. So yeah I was a band geek.

You must have some really talent to compose a piece like that. It always baffled me on how someone could write a piece of music. Especially when incorporating many instruments.
 
Alright, so I trust the C2C group over many other groups that I know on the internet to keep my property safe from stealing patent pending ideas. As such, I'm making a teaser poster for an indie game that I'm making just to get my feet wet. The game universe is called Fabled Celestium and the game itself is The Road to Xenorgas.

If you all could comment and critique the teaser poster I made and give me feedback of any sort, I'd greatly appreciate it. I'm REALLY self conscious about my work and need some sort of feedback from friends. The poster itself is going to be put up on 8bitfunding.com so I can gather enough money to buy the proper software. Since I have no money to buy professional software right now, the entire image was made in GIMP2.

Love your ideas, Civ Fuehrer!,
and your willingness to explore both your ideas, and our collective dream.
I hope both your game and C2C do well and continue to help each other. Thank you for continuing to be a part of us, and exploring your dream together.

I like your poster, but I think it could be textured in a way to convery unique feeling, that makes your game special. I think you should make a rough concept page, using the best ideas from other game intro titles, and then vary it up to remove copyrighted material. Tweak it and get critique until it becomes awesome!

I have a really good eye for graphics and placement, I was a double-major in marketing until my last semester (would have had to wait a year to graduate for 1 class), and have a lot of experience in desktop-publishing, design, and marketing since I've been on many business projects. I've worked on many visual design projects and businesses.
I'd stop short of calling myself an artist (though I have many artist friends) since I have poor hand-eye coordination for free hand drawing, and I'm pretty slow with editing pictures, but I'm actually quite good with critique, and concept design. I would be glad to give some suggestions if you would like them.

When I say I'm a jack-of-all-trades type of person, I really mean it.

Yeah, I know the feeling. I'm way over-educated, and have picked up a good bit of varied experience in different things. I constantly have to say I'm no expert at that, but I know enough to add to the conversation.
I hate even being considered a know it all, but I find myself often having to show people that I know more than they realize I do.
By no means am I good with everything, but I'm very good at a several things, and knowledgeable about a lot.
Imagine what we could do with enough 'Jacks' and specialists focusing their efforts?

You can count on me to give feedback and help support your individual game to become successful.

I hope we can all see the value of continuing to help each other and push the limits of what we can accomplish together.

Having individual and collective projects that cross-pollinate and build off of each other allow us the benefits of a shared community and individual expression. Staying together will allow all of us to build a bigger and better reality.

That way our personal vision, and our collective efforts will continue to improve each other and allow us to explore further.

I hope your project bridges the best of both worlds, and keeps us all pointed into a better future, for the fun of exploration and pushing the limits of creating better games, as a team.

@Civ Fuehrer

You should just come back to Civ4 modding and help work on C2C.

We always need the help.

You can always develop both projects,
each one can be a break from the other.
Having both a community project and a individual one let's you explore and test out ideas as you wish, and guarantee good feedback.
Inspiration can continue to flow both ways, and discussion can improve them together.

Instead of letting individual projects divide us, I think we all need to try to stay together as a community.
This is not to say you shouldn't continue your project, it's that both have value.
Individual expression and projects must be allowed to add and challenge the C2C experience and growth, and not to diminish it. Instead of C2C falling apart and dividing into a thousands individual expressions, I think we should all strive to bridge those expressions and challenge each other to bring them together, so our personal visions, add to our collective one and make it greater than we could have hoped. C2C has more than a glimmer of that greatness!
Your game can carry off of that and be as great, or better, in it's own right.
Like MrAzure idea to bridge with the community of ORION'S ARM,
C2C - ORION'S ARM / Encyclopedia Galactica Discussion
http://forums.civfanatics.com/showthread.php?t=464148
is a step in the right direction.
Bridging can make them both more, not less, the more we unite for common purpose.

C2C is gradually increasing it momentum and if we can all stay together,
it can and will become everything we want Civilization to be! and even possibly more. :)
C2C is so far along thing path, it deserves to become what CIV, ROM, and AND should have been. With C2C were are closer to that goal, than we ever have been! Let's see what happens. :)

When C2C comes into it's own and definitively realizes it's vision,
we will be ready to move on to create the next Civilization game.
Everyone will know, because it will outshine the other versions of Civ.
That's see how far we can go together, and see what we can come up with by ourselves.
C2C's momentum is growing, let's keep making this Dream Team even better.

All success to your project, and Our's! Let's make this all even better, together. :)
What do you think?
 
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