First succession game:

Save game for discussion.
**** Still need to fix Paris ****
Cody and drakdan vote for city site 3 for the new settler. On its way.
Move the happy slider to 20% to keep Paris happy (and not waste a citizen).
[IBT]
Paris warrior -> settler, 5 turns.

08 2270 BC

South warriors head north.
Find a barb camp.
New warrior from Paris heads north.
[IBT]

09 2230 BC

vWarrior attacks Barb camp, wins, promotes and gets 25 gold.
[IBT]
We select the lawn of our palace..


10 2190 BC

Paris grows to size 6 and is cranky. Move a warrior in and drop happy down to 10%.
Mines completed, the workers make roads

[IBT]

11 2150 BC

zzz
[IBT]
Paris settler -> settler, 5 turns.

12 2110 BC

Settler heads to city site 1.
Worker begins road to that city site.
Other worker begins road to city site 3.
Goody Hut Settler on city site 3.
[IBT]

13 2070 BC

Lyons is built on city site 3, grows in 10, worker in 10.
Settler from Paris arrives at city site 1.
Put a warrior on the coastal hill west of Paris.
[IBT]

14 2030 BC

Rheims is built at city site 1, grows in 10, worker in 10.
Northern warriors discover we are on an island.
[IBT]

15 1990 BC

Road to Lyons complete, this worker begins road to city site 2.
Road to Rheims complete, this worker begins road to city site 4.
[IBT]

Paris settler -> settler, 5 turns.
16 1950 BC

Settler heads to city site 2.
[IBT]

17 1910 BC

Settler arrives at city site 2.
[IBT]

18 1870 BC

Tours built on city site 2, grows in 10, worker in 10.
[IBT]

19 1830 BC

zzz
[IBT]
Paris settler -> settler, 5 turns.

20 1790 BC

Settler from Paris heads south to city site 4.
[IBT]

End of Turnset 003 Stats:

Science: Writing, 4 turns
Treasury: 309gold, +11 gpt, 8.1.1
Cities:
  1. Paris (4) grows in, settler in 5.
  2. Orleans (3) grows in 8, vWarrior in 1. (need for MP)
  3. Lyons (1) grows in 3, worker in 3.
  4. Rheims (1) grows in 4, worker in 4.
  5. Tours (1) grows in 8, worker in 8.
Military:
  • settlers 001, 001 in production.
  • workers 002, 003 in production.
  • warriors 006, 001 in production
Build List:
  • settler [1] (Paris)
  • vWarrior [1] (Orleans)
  • worker [3] (Lyons, Rheims and Tours)
And the save is >>HERE<<.
 
The biggest news is that we are on an island. Rather a medium sized island at that. Which means we need a navy, at least for a while, until we move our core to another place. It also seems that Map Making will be our next tech.

The Settler factory is up and running. Our fourth new city will be built soon south of Paris.

As for any more new cities, well, they won’t be as good as our first one. Just look at the newly discovered terrain.

The North of France 1790 BC
1790BC_FranceNorthTrimmedDotted.jpg


This land features a nice large desert, some plains and grasslands, some jungle on the far north end and no rivers. It is close to another landmass, with three coastal tiles that touch this other land (the Shallows).

The big question is how to best develop this less than lovely terrain.

In the south things are better.

The South of France 1790 AD
1790BC_FranceSouthTrimmedDotted.jpg


We have added three cities and one more will soon be built. We have three workers on order, which we can use to improve our land quickly. The city sites are in yellow numbers; the green lines are suggested roads that will connect the outer cities with each other.

The lone warrior is headed south to look across the ocean where it has not been looked at before. Futile, probably, but could be interesting.
 
Damn, it's going to take ages to get that desert irrigated from that fresh water supply next to Paris.
I'm still not grasping the whole settler factory idea. Paris is going to produce a settler in 5 turns and is going to grow in 2 turns. Does that mean that it will grow in 3 turns next?? If you see what I mean.
Whose idea was it to play the first start eh?!
 
Knickers said:
I'm still not grasping the whole settler factory idea. Paris is going to produce a settler in 5 turns and is going to grow in 2 turns. Does that mean that it will grow in 3 turns next??

Take the very first save game we posted. Build a Granary, get to size 4. Work your times properly, so that you've mined 3-4 Bonus Grasslands, 1 Wheat, and Irrigated 1 wheat. If done properly you will have +5 food per turn. That is what you need.

Once you have it set up as so it should make itself clear. By monitoring your growth so you don't go into disorder, and down drop to +4 food per turn, you will make a settler factory.

Here, I attached a save file from the start of a 4 turn cycle.
 

Attachments

Ok, so, I'm only going to do 10 turns....
What does IBT mean by the way?

1 1750 BC
Orleans: Warrior > Warrior. He can just fortify on the spot. I send a warrior I found on Paris over to Tours. Settler gets sent to #5. Send worker to mine a tile in Rheims.

2 1725 BC
Mars gets built (yeah, I renamed it, as I'm not French and I know I'll miss-spell it every time).
Mars: > Warrior.
I try to complete CommandoBob's road picture.

3 1700 BC
Lyons: Worker > Worker

4 1675 BC
We learn how to write > now we will make some maps in 19 turns at a loss of 2 GPT. The lux slider has been reduced back down to 0 as there are only 4 citizens in Paris.
Paris: Settler > Settler.
Rheims: Worker > Rax (20 turns). - Hmmm...
Settler gets sent to #5.

5 1650 BC
ZZzzz....

6 1625 BC
Lux back up to 10% as Paris grows again. Map making in 17 - Partay.

7 1600 BC
Marseilles founded (did I spell that right?)
Marseilles: I don't quite know what to do with, so I start to pre build the palace in hope that you will suggest some stuff.

8 1575 BC
Orleans: Warrior > Warrior.
Tours: Worker > Rax.
Paris: Settler > Settler. I send the settler south to settle on a tundra. No, I'm not mad.
The lux slider comes back down for 2 turns and we'll have map making in 14 turns at a loss of 2 GPT.

9 1550 BC
Zzzzzzzzzzzz...

10 1525 BC
Orleans: Warrior > Warrior.
Paris: Grows.
Lux slider: back up to 10%.
Tech slider: back down to 90%. Map Making in 11 turns. Woo.



The settle at the bottom of the screen needs to go 1 square/tile south to where I originally sent him.
 

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Knickers said:
What does IBT mean by the way?
In Between Turn or In Between Time; when the AI moves and things get built.

Marseilles: I don't quite know what to do with, so I start to pre build the palace in hope that you will suggest some stuff.
Barracks or harbor come to mind; probably barracks; one (any?) of the three other coastal cities will build boats faster than Marseilles.

The settle at the bottom of the screen needs to go 1 square/tile south to where I originally sent him.
Okay, but why? :confused:
A slightly better place might be on the hill on the west end of France. That gives us visibilty at sea and the last of the silks is ours. That would give us three or four silks for trading. But cannot tell how far from their to Paris, which would affect its corruption, along with Marseilles.

We are going to need to irriagate from Paris around to Tours to get our plains up to speed.

If the worker south of Tours is working on a road, it might be better to have him stop, chop the forest to add to the barracks and then resume the road. Depends on how long he has been working.
 
Alright, I suppose it's my turn. Please forgive me if I do anything stupid :) Also, since I don't really know what I'm doing on this game (I also have a lot of things to do here at home) so I'm going to only play 5 turns.

Turn 1 - 1500 BC: Chartres is settled... also I do some irrigating by France.

Turn 2 - 1475 BC: A settler is built.

Turn 3 - 1450 BC: Couple of warriors and a worker built.

Turn 4 - 1425 BC: Nothing

Turn 5 - 1400 BC: Avignon is built.
 

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got it, will play asap. Will post turnset here.
No I don't. Your savefile seems to be corrupted. If someone else can get it working by all means go for it.
 
drakdan said:
got it, will play asap. Will post turnset here.
No I don't. Your savefile seems to be corrupted. If someone else can get it working by all means go for it.
The save is not corrupt; it is a PTW save file, not a vanilla save file.

What I have done (because I am not always careful) is have two shortcuts to Civ on my desktop. One is vanilla, the other PTW.

PTW can open a vanilla save, but when PTW saves the game it does something different from vanilla in making the save and so vaniila cannot read PTW saves. The same is true for C3C; it can open both but only saves to C3C.

The vanilla exe, Civilization3.exe, is located in Atari/Civilization III. The PTW exe, Civilization3X.exe, is located in Atari/Civilization III/Civ3PTW.

The turns will need to be replayed.
 
Oh, crap, seriously?

Someone else is going to have to do it at the moment then, because I'm not sure where my Vanilla disc is.

My bad. Sorry about that :blush:
 
cody_the_genius said:
Someone else is going to have to do it at the moment then, because I'm not sure where my Vanilla disc is.
Maybe not; I only use Disc 1 to play both Vanilla and PTW.
 
Turn 1: Nothing major, just moving workers.
Turn 2: Chartres founded.
Turn 3: Settler produced. Sent north.
Turn 4: Worker moves.
Turn 5: More Moves
Turn 6: Avignon founded
Turn 7: Blah
Turn 8: Blah
Turn 9:Blah
Turn 10: Map Making in 1 turn. I've already adjusted the slider. We can see Egypt up north. Overall, this turnset was a snore. I made units and waited for Map Making.
 

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Righteo, just got back and have an update for Montupac's Tight Squeeze, and am up for Tupac03 so this will have to wait a little more, if its too much hassle then, CommandoBob do you want to do a swap and I'
ll play after you?
 
Pre-Flight

Go to Orleans and move one of its warriors out and send it to Paris, who is switched back to Settler production. I agree we need more workers though so I set Tours and Rheims to worker production.

IBT - Map Making comes in, set research to maths at 0.9.1 due in 9. Scroll ahead to start Orleans on the Great Lighthouse

Turn 1 - Switch Mars from rax to galley, start an irrigation path towards our plains in the north & south.

IBT - zzz

Turn 2 - Start roads toward Avignon and Marsielles.

IBT - zzz

Turn 3 - start irrigation at north and south, start re-mining the irrigation path.

IBT - zzz

Turn 4 - Paris: Settler--> Settler, Lyons: Rax --> Settler, Rheims: Worker --> Worker, Tours: Worker --> Warrior
Worker moves etc.
Kill a barb in the north, send the settler south.

IBT - zzz

Turn 5 - Mars: Galley --> Galley, send the galley norht to make contact with the zulu to our north via the island to our west.

IBT - zzz

Turn 6 - The island to our west looks good, grasslands, choppables and a grass cow. Will send a settler there for sure.

IBT - zzz

Turn 7 - our galley rejoins the sea-route north. Found Besancon --> worker.

IBT - zzz

Turn 8 - Paris: Settler --> Settler, Tours: Warrior --> Worker, Rheims: Worker --> Warrior.
galley keeps going north.

IBT - zzz

Turn 9 - Maths due in 1 so cut science back 10%.

IBT - Maths comes in, set research to currency at 9.1.1 due in 40 @ +22gpt (can be changed prior to next players interturn if desired)

Turn 10 - our galley heading north makes contact with Zululand

picture38de.jpg


Zululand is up Contact with Persia, BW, CB, the Wheel, WC and Philo. We are up maths and map making.

Want max value for our techs so I decide to buy contact with persia.

Zulu: 288gp + WM + 2gpt for Contact w Persia + TM.

Persia is up BW, WC, CB and The Wheel
We are up Alphabet plus all techs after.

Start by selling Alphabet to Persia

Persia: Alphabet + WM for The Wheel + TM + 21gp.
Then decide to sell Writing to them.
Persia: Writing + 21gp + 1gpt for Warrior Code + Ceremonial Burial + Bronze Working

Persia now has HBR, Mysticism and IW visible.

Zulu has the same but is up Philo, they have a monopoly on it but we have monopoly on MM and maths.

Zulu: Maths for Philo + 44gp
Persia: Maths + Philo for Iron Working + Mysticism + 28gp.
Zulu: 65gp + 1gpt + WM for Horseback Riding.

So we are now at parity but we get to keep a Map Making monopoly :D.

Summary of Trades
Spent:
297gold,
our World Map (basicly just our TM neway),
4gpt
and our monopoly on maths.

Got:
Bronze Working,
Warrior Code,
Ceremonial Burial,
The Wheel,
Iron Working
Mysticism
Horseback Riding
Philosophy[/b]

Not too bad me thinks.

Now that the trading is concluded I set research to 3.6.1 to have Currency in 23 @ -1gpt.
Some worker moves.

NOTES FOR NEXT PLAYER:
Orleans should have its extra citizen assigned to work the unroaded forest upon growth as it can't grow anymore without a 'duct and the extra 2spt will take it over the 10spt barrier finishing in around 22 turns. Of course we can change it to another wonder if we want. The pyramids are still up for grabs, but on an island that mightnt be that great, or the Great Library but I absolutely think we don't need or want it. The fact that we are on an island is what makes the great Lighthouse attractive to me. I didn't cancel the prebuild in Marsielle's so it could be anything really.
We have 2 sources of iron on our island but no horses. Zululand and Persia both have iron in their territory and horses in both too I think. We'll need to trade for horses and depending on how many persia and zululand get could make the Great Lighthouse even better, as it would allow lux and resource trading (potentially) with other civs prior to astronomy (not talking about Zululand or Persia here).
We have 12 workers (24 reg civ workers) for 10 cities and we have a settler down south ready to found a city next turn. (its at RCP 7, for our 2nd ring atm).
We want to fill up the north quickly though.
The island to our west turns out to be the same continent as the zulu are on and persia is that direction (though a good many turns of galley travel away so I stick by buying contact with persia). If we get a spare settler send it to the plain grassland tile 1S of the BG as that is RCP 7 to Paris or the forest tile between the BG and the cow (also RCP 7) as that has the BG AND the cow... actually yeah, send the settler there :D

We will maintain a Map Making monopoly for a little while but no idea how long for, until we fill up our island we do not want to trade it away :nono: no sir-ee!

Oh well can't think of anything else so good luck!

Roster

drakdan
tupaclives - just played
CommandoBob - UP
Knickers - On deck
CodytheGenius - has personal problems with vanilla ;)

and the Save
 

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tupaclives said:
Roster

drakdan
tupaclives - just played
CommandoBob - UP
Knickers - On deck
CodytheGenius - has personal problems with vanilla ;)
I won't be able to play until next week; 30 year High School Reunion this weekend.
Please skip me this turnset.
 
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