Pre-Flight
Go to Orleans and move one of its warriors out and send it to Paris, who is switched back to Settler production. I agree we need more workers though so I set Tours and Rheims to worker production.
IBT - Map Making comes in, set research to maths at 0.9.1 due in 9. Scroll ahead to start Orleans on the Great Lighthouse
Turn 1 - Switch Mars from rax to galley, start an irrigation path towards our plains in the north & south.
IBT - zzz
Turn 2 - Start roads toward Avignon and Marsielles.
IBT - zzz
Turn 3 - start irrigation at north and south, start re-mining the irrigation path.
IBT - zzz
Turn 4 - Paris: Settler--> Settler, Lyons: Rax --> Settler, Rheims: Worker --> Worker, Tours: Worker --> Warrior
Worker moves etc.
Kill a barb in the north, send the settler south.
IBT - zzz
Turn 5 - Mars: Galley --> Galley, send the galley norht to make contact with the zulu to our north via the island to our west.
IBT - zzz
Turn 6 - The island to our west looks good, grasslands, choppables and a grass cow. Will send a settler there for sure.
IBT - zzz
Turn 7 - our galley rejoins the sea-route north. Found Besancon --> worker.
IBT - zzz
Turn 8 - Paris: Settler --> Settler, Tours: Warrior --> Worker, Rheims: Worker --> Warrior.
galley keeps going north.
IBT - zzz
Turn 9 - Maths due in 1 so cut science back 10%.
IBT - Maths comes in, set research to currency at 9.1.1 due in 40 @ +22gpt (can be changed prior to next players interturn if desired)
Turn 10 - our galley heading north makes contact with Zululand
Zululand is up Contact with Persia, BW, CB, the Wheel, WC and Philo. We are up maths and map making.
Want max value for our techs so I decide to buy contact with persia.
Zulu: 288gp + WM + 2gpt for Contact w Persia + TM.
Persia is up BW, WC, CB and The Wheel
We are up Alphabet plus all techs after.
Start by selling Alphabet to Persia
Persia: Alphabet + WM for The Wheel + TM + 21gp.
Then decide to sell Writing to them.
Persia: Writing + 21gp + 1gpt for Warrior Code + Ceremonial Burial + Bronze Working
Persia now has HBR, Mysticism and IW visible.
Zulu has the same but is up Philo, they have a monopoly on it but we have monopoly on MM and maths.
Zulu: Maths for Philo + 44gp
Persia: Maths + Philo for Iron Working + Mysticism + 28gp.
Zulu: 65gp + 1gpt + WM for Horseback Riding.
So we are now at parity but we get to keep a Map Making monopoly

.
Summary of Trades
Spent:
297gold,
our World Map (basicly just our TM neway),
4gpt
and our monopoly on maths.
Got:
Bronze Working,
Warrior Code,
Ceremonial Burial,
The Wheel,
Iron Working
Mysticism
Horseback Riding
Philosophy[/b]
Not too bad me thinks.
Now that the trading is concluded I set research to 3.6.1 to have Currency in 23 @ -1gpt.
Some worker moves.
NOTES FOR NEXT PLAYER:
Orleans should have its extra citizen assigned to work the unroaded forest upon growth as it can't grow anymore without a 'duct and the extra 2spt will take it over the 10spt barrier finishing in around 22 turns. Of course we can change it to another wonder if we want. The pyramids are still up for grabs, but on an island that mightnt be that great, or the Great Library but I absolutely think we don't need or want it. The fact that we are on an island is what makes the great Lighthouse attractive to me. I didn't cancel the prebuild in Marsielle's so it could be anything really.
We have 2 sources of iron on our island but no horses. Zululand and Persia both have iron in their territory and horses in both too I think. We'll need to trade for horses and depending on how many persia and zululand get could make the Great Lighthouse even better, as it would allow lux and resource trading (potentially) with other civs prior to astronomy (not talking about Zululand or Persia here).
We have 12 workers (24 reg civ workers) for 10 cities and we have a settler down south ready to found a city next turn. (its at RCP 7, for our 2nd ring atm).
We want to fill up the north quickly though.
The island to our west turns out to be the same continent as the zulu are on and persia is that direction (though a good many turns of galley travel away so I stick by buying contact with persia). If we get a spare settler send it to the plain grassland tile 1S of the BG as that is RCP 7 to Paris or the forest tile between the BG and the cow (also RCP 7) as that has the BG AND the cow... actually yeah, send the settler there
We will maintain a Map Making monopoly for a little while but no idea how long for, until we fill up our island we do not want to trade it away

no sir-ee!
Oh well can't think of anything else so good luck!
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