[IBT 610 BC]
Paris galley -> settler, 2 turns.
MM Orleans to grow in 20 turns (assumes aqueduct build after Lighthouse).
Price checking:
Code of Laws: Rome - 139, Zulu - 143 and India - 128, Persia, Peace and 8 pieces of gold.
Can't make peace with Persia, breaks our MA with Zulu against Persia (rep hit). MA has eleven more turns to run, Persia may learn currency by then.
Selling Currency: Rome CoL + WM + 26, Zulu CoL + WM + 29, India CoL + WM + 80.
This will drop the price that Persia has to pay for Currency, but since they must be researching that now, we should trade before Persia learns it and trades it.
Persia will not trade Construction at any price just now.
Persia is at war with Rome, both their UUs are Super Swordsman and both have Iron Working. Neither has iron connected. They are not on the same land mass. Drat. Would like to see Persia and Rome both at war with each other AND both of them having their Golden Age at the same time. sigh. Not meant to be.
Decide to wait one turn to get more money before selling.
Hit enter.
01 590 BC
Sell Currency to India for CoL + WM + 82 gold (all).
Sell Currency to Zulu for WM + 29 gold (all).
Sell Currency to Rome for WM + 26 gold (all).
Galley finds a land mass to the west of Rouen.
vWarrior wipes out barb camp and get 25 gold.
[IBT]
Paris settler -> catapult, 4 turns.
02 570 BC
Settler heads north.
[IBT]
Iron is connected.
03 550 BC
worker moves, irrigating northwards for new cities.
[IBT]
Great Lighthouse 550 BC
Orleans, Great Lighthouse -> settler, 4 turns (do not know how to build aqueducts, need Construction)
04 530 BC
Terrain improvements.
[IBT]
Great Pyramids built by Persia in Persepolis.
05 510 BC
Settler moves to Pink Dot.
[IBT]
Lose a galley to barbs near Sardis.
Paris catapult -> settler, 5 turns.
Marseilles market -> harbor, 27 turns.
Rome and Japan learn Monarchy.
06 490 BC
See German borders on the island to our west.
Found Poiters on the Pink Dot, grows in 10, worker in 10.
Meet the Germans. They need the Alphabet and have 182 gold. They know nobody.
Sell Alphabet to Germany for WM + 29 gold.
We have Writing and Mathematics to sell.
Sell Writing to Germany for 153 gold (all).
Germany 490 BC
[IBT]
India and Persia sign an MA vs. Rome.
India declares on Rome.
We learn Literature (Libraries).
Republic in 12 or Construction in 14.
Chose Republic, to help our economy.
Uprising near Amiens (or so we are told).
07 470 BC
Thought Republic was in 12, but is in 21, and Construction in 11.
[IBT]
Orleans settler -> library, 12 turns.
08 450 BC
Automove the settler from Orleans towards Rouen (three turns), to meet with Galley and settle a city on South Germany, just to give us a toe-hold on Germany for later use.
Automove a spear towards Rouen, three turns.
Automove a galley to Rouen, two turns.
Road building in the north for new cities.
[IBT]
China and Persia sign an MA vs. Rome.
China declares war on Rome.
India and Japan sign peace treaty.
09 430 BC
We have a monopoly on Literature.
Zulus have learned Monarchy.
India, Rome and Zulus have Construction. Time to go tech shopping.
Sell:
- communication with Germany to China for WM + 95 gold (all).
- communication with Germany to India for WM + 54 gold (all).
- communication with Germany to Rome for WM + 53 gold (all).
Buy:
- Construction from the Zulus for Literature, contact with Germany and 24 gold (of 834).
We are now in the Middle Ages.
Road building done up north, begin jungle clearing.
[IBT]
Paris settler -> settler, 6 turns (Paris is size 3 now, expected in to be at size 4, I missed something somewhere.)
10 410 BC
Paris settler heads north.
Galley moves into Rouen.
Spear and Settler outside Rouen.
Marseilles is cranky, increase the happy slider to 20%, Marseilles is fine, but we are at -3 gpt.
Might be better short rush something in Marseilles with a whipped citizen and then switch back to harbor.
[IBT]
End of Turnset 10 Stats:
Science: The Republic, 18 turns
Treasury: 812 gold, -3 gpt, 1.7.2
Cities:
- Paris (3) grows in 1, settler in 6
- Orleans (4) grows in 4, library in 10
- Lyons (3) grows in 2, market in 12
- Rheims (4) grows in 6, market in 7
- Tours (4) grows in 10, market in 6
- Mars (5) grows in 2, market in 2
- Marseilles (5) grows in 10, harbor in 17
- Chartres (3) grows in 3, market in 6
- Avignon (4) grows in 10, market in 22
- Besancon (3) grows in 8, harbor in 11
- Rouen (3) grows in 2, market in 7
- Grenoble (3) grows in 18, temple in 38
- Dijon (2) grows in 12, temple in 38
- Amiens (3) grows in 9, barracks in 3
- Cherbourg (1) grows in 10, rArcher in 10
- Poiters (1) grows in 6, worker in 6
Military:
- settlers 002, 001 in production
- workers 018, 001 in production
- warriors 019
- spearman 003
- archers 000, 001 in production
- catapults 002
- galleys 003
Build List:
- settler [1] (Paris)
- library [1] (Orleans)
- market [7] (Lyons, Rheims, Tours, Mars, Chartres, Avignon and Rouen)
- harbor [2] (Marseilles and Besancon)
- temple [2] (Grenoble and Dijon)
- barracks [1] (Amiens)
- rArcher [1] (Cherbourg)
- worker [1] (Poiters)
Allowed units 64; current units 48
And the save is
>>HERE<<.