First succession game:

Nooooo, balls. Hmm, alright, CommandoBob, do you just want to skip your turn for now and let (is it tupac?) have a session??
 
Knickers said:
Nooooo, balls. Hmm, alright, CommandoBob, do you just want to skip your turn for now and let (is it tupac?) have a session??
Yes, skip me until I post otherwise.
 
Hmm everyone seems to be leaving except me and knickers...

well I'll play this turnset very soon, I have to play my turns for Tupac04 first but I should be able to get to this by tomorrow at the absolute latest.
 
D'oh! Hmm, it is getting a bit boring I must admit, but I'll stick with it until Tupac leaves. Anyone else want to join up?
 
Knickers said:
D'oh! Hmm, it is getting a bit boring I must admit, but I'll stick with it until Tupac leaves. Anyone else want to join up?
Don't give up. Just think of what you can learn from Tupac if it is only the two of you. And if I can get Vanilla fixed I will be back.
 
Pre-flight

Lots of MM to be done. Why have we let the Parisian settler factory die?
Also change a lot of builds, why are we building spears?
We have Republic coming in in 7 turns and we won't have MP's anymore?
Why did we not trade lit to Persia with peace to get Mono like CommandoBob suggested? Why are we at war with Japan? Theres a lot of things going on here that shouldn't be.
I assume we are doing an infra push based on all the other builds going on so I continue that theme.
Also set to build a few more settlers and workers.

Also why is Poitiers where it is? Its a horrible location that has landlocked itself. Switch to a settler and will whip-abandon once it reaches size 2 and move it.

IBT - zzz

Turn 1 (230BC)- paris: Settler --> galley, start sending galleys with workers and settlers to our colonies to help develop them (they will produce settlers in the colonies obviously). Peace + 160gp gets us Peace with Japan + Monarchy.
then... uh huh... prior to that trade Persia was ONLY up Monotheism. After the deal with Japan they have monarchy as well...

bizzare! oh well that kills that plan then.
I don't see what we plan to gain from war with Persia at the moment so I make peace getting 10gp and a world map.
Found Strasbourg

IBT - zzz

Turn 2 (210BC)- just moving guys
suddenly have a thought (yes a rare occurence indeed) and check the original save...
would someone like to tell me why we still had the MA with the Zulu against Persia?
Anyone? I take full responsibility for costing us our rep, I should have checked something like that, but Knick why didn't you follow CommandoBob's suggestion and make peace when the MA finished (first turn of your turnset) and sign the peace deal with persia trading lit for monotheism? I'm curious, not spiteful. We had nothing to gain from war with Persia when we have no military. Nothing at all and now its cost us our rep.
It won't matter very much as this is only monarchy and we probably won't need to be paying gpt for solid goods at any stage. We should be advanced enough to use techs in trading rather than gpt, but were this game to be played at deity (emperor you'd probably be alright as well if you were clever in trading) it would make the game a lot more difficult.

IBT - a reg galley defends against a barb galley and gets promoted to vet. China founds a city on the German continent.

Turn 3 (190BC)- zzz

IBT - zzz

Turn 4 (170BC)- zzz

IBT - zzz

Turn 5 (150BC) - zzz

IBT - zzz

Turn 6 (130BC) - Rep in 1 so cut back science to 20%, Rep still in 1 but at +35gpt.

IBT - Republic comes in, set to Engineering in 24 at 50%.

Turn 7 (110BC)- don't really see the point in tech hoarding so I decide to see what we can get for Republic.
Persia: Republic for Monotheism + 40gp + 34gpt + World Map

Unfortunately no-one else has any cash, but Persia and us are the only ones with Republic or Monotheism.
Before we revolt I decide to see what can be whipped. Whip 3 temples and a harbor, but its still another turn till we can whip-move Poitiers so I put off the revolt for another turn.
Found Brest

IBT - zzz

Turn 8 (90BC) - Whip the settler in Poitiers and Dijon then order a revolt, we draw 5 turns anarchy. We have to hire specialists in most cities, and we end up earning 41gpt during our anarchy from (mostly the Persian payments) but also from taxmen.
Found Dijon (again), Poitiers (again) and Bordeaux.

IBT - zzz

Turn 9 - ah, we get a few riots because I forgot about the unhappiness from the whip being transferred when the city is abandoned. Avignon gets 5 taxmen.

IBT - zzz

Turn 10 - zzz

OK we have a settler on the German continent, you can found where he is next turn or reposition as you see fit, just don't build another landlocked city without other cities to use those coastal tiles. We also have a settler on our eastern continent. he should probably make the long trek to get dyes. Then ship some workers to that continent and hook up a road to that city and one of our coastal cities on that continent (rush a harbor in one of them).
We will be out of anarchy soon and we should change to republic.
Don't forget to fire all the specialists once we get into Republic. From Engineering we should continue toward Mil Trad building horsemen along the way (trade to get horses as soon as possible).
In the meantime keep building swords for our offensive army once we get a bit of infra in our core cities (no more than a market, duct (if needed), granary (if you think it will make a difference for that city) and rax, maybe Paris could get a library but for now I wouldn't worry bout libs).

Our long term strategy involves a mass cavalry upgrade, so leo's could be nice. Maybe start a prebuild?

When building the infra in the core (and for this I mean in the actually core, so the capital and 1st ring) don't be afraid to cash rush markets, ducts and granaries, as the sooner these cities can turn to military production the better. The space freed up by moving Poitiers and Dijon can now be filled by another city so the next settler we build at home should head there.

With regards to the numbers, assuming CommandoBob gets vanilla working again (and I hope he does because I'd like the whole team to play through in Tupac03 seeing as we are coming up to the conclusion) thats 3, try advertising in the Succession Game Registry at the top of the page. If the worst comes to the worst and Bob cant keep playing and no-one else joins then I'd recommend increasing our timeframe for playing turns and increase the turns in each turnset to 20.

anyway here's the save
 

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tupaclives said:
Also why is Poitiers where it is? Its a horrible location that has landlocked itself.
This one is mine. When I put that one the dotmap back in Post #92 I was seeing that it had 3BGs adjacent to the tile, one north, west and south. Thought we had plenty of coastal cities already and didn't needed another one. What did I miss? :confused:

would someone like to tell me why we still had the MA with the Zulu against Persia?
Is auto-renegoiate turned on? If so, it is probably Knickers preferred style of play, and since this is his first SG, he was just unaware of how it could affect a game.
 
Oh, crap. Sorry about some of those bad points that Tupac sorted, I wasn't really aware of a few of them. Ah, that's what the auto-negotiate button at the start does, damn. It's well annoying. I'll have a look at the save soon, it's a bit late for me...
 
Knickers said:
I have a few questions Tupac, Why don't we need to build any more spears? What's an infra push?
Sometimes 'spears' refers to military units in general, not just the Spearman unit from the Ancient Age. Couldn't find the exact quote, so the context would really be critical. I think tupac means to stop building military units for a while.

An 'infra push' is local jargon for 'building up the infrastructure of the cities'. I found this quote and what tupac is talking about is building things like aqueducts, markets, harbors, factories,etc, that will allow our cities to grow, be happy and productive. Aqueducts and harbors help cities to grow, marketplaces and luxuries help to keep people happy without using the happy slider (the luxury slider). I think that banks and stock exchanges add to happiness too, but I might be wrong.

Tupac sees that the Frenchies have a nice strong foot hold in the world, but need to beef up their core cities before trying to conquer the world.
 
Knickers said:
I have a few questions Tupac, Why don't we need to build any more spears? What's an infra push?

When I say spears I did mean leave off all mil for a little bit to get our cities with the minimum infrastructure (harbors, ducts, markets, maybe a lib in 1-2 cities) before cranking mil production back up.
However when I say lets not build anymore spears I do also mean, 'lets not build anymore spears'.
They are unnecessary, I'll give you some examples from some of my recent deity games.

China - Huge - Deity - Variant OW (oscillating war), Defiant.

My mil numbers on entering the MA

17 swords
12 cats
5 warriors
2 spears
4 galleys

Upon entering the IA

29 swords
41 cannons
2 warriors
3 spears
1 pike
4 muksets
56 riders
8 cavs
2 armies.

Rome - Standard - Deity - Variant: Despotic

Entering MA

31 Legions
4 cats
1 spear
2 horsemen

Entering IA

92 Legions
45 cannons
1 musket
21 knights

Swords defend like spears, plus they can attack. Spears/pikes/muskets even rifles to a degree are a waste of time really because there is usually a unit which will defend as well or almost as well as it which can fight better.
Infantry its a different story as they fight like cavalry but Infantry are a long way off and we shouldn't even get that far, the game should be well won before Rep parts comes in.
Why build spears when we can build swords?
MP duty? we're in a Republic!
Covering stacks? Why not just build more swords?
Defending cities? All you need is enough units to make sure the city doesn't fall on turn 1 and you should have a mobile force to arrive to relieve the city and defeat the enemy army.
Also if we are goign for conquest most wars should be fought on our terms, thus defence becomes a secondary issue, the best defence is a good offence.

Hope that helped explain my thoughts slightly and wasn't just inane ramblings :)
 
OOOOOOOOOOOOOOOH, yeah, it all makes sense now. I always find something really frustrating when playing in the middle/late industrial age and that is that when I'm fighting a civ with cavalries and they're defending with infantries, I usually have to wait for tanks. It's annoying (that actually has little relevance here though...)
 
Tuapc, I'm going to have to put this on hold for a while, my exams are really getting on top of me at the moment (A levels) and so I'll be giving up Civ (or trying to at least) for a while, I'll still be cruising around here every once in a while though, but I really need to concentrate on revising. Sorry; we will finish it.
 
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