Well another benefit of specialists is they ARE multiplied by for example Wall Street. Something wealth and research isn't.Hammers into wealth and research are also independent of the slider, and this is what crusher was getting at. Town hammers.
Well another benefit of specialists is they ARE multiplied by for example Wall Street. Something wealth and research isn't.Hammers into wealth and research are also independent of the slider, and this is what crusher was getting at. Town hammers.
Another point of Crusher's was the advantage of running Universal Suffrage precisely for the getting of the cottage hammers that he then turns into gold via wealth. I will further demonstrate that his cottage city becomes even more ineffecient than my merchant city when it is running Representation rather than Universal Suffrage.
I'll just post numbers here that will be easy to compare.
Now remember, his city possesses 0 farms and 20 cottages, and will therefore reach size 21 max with 1 merchant.
My base city will have 6 farms, 14 cottages and 6 merchants and will reach size 26 max.
Now, I'll list, in order, his city, my city under US, and my city under Rep. The numbers, in order, will be: beakers, gold and total beakers plus gold (bgpt)
Beakers Gold BGPT
Crusher 245 49 294
Me US 190 82 272
Me Rep 221 54 275
Now, of course, my city will obtain GM's, and so here's the numbers with 2 GM's
2 GMs
Crusher 245 49 294
Me US 202 120 322
Me Rep 244 90 334
4 GMs
Crusher 245 49 294
Me US 214 158 372
Me Rep 267 126 393
6 GMs
Crusher 245 49 294
Me US 226 196 422
Me Rep 289 162 451
I must also add the note that it is much easier and quicker to get 4 GM's than it is to grow 20 fully mature cottages. Because, every time that city grows 1 more level, it must then take an unworked cottage and wait however long for that cottage to become fully mature.
Hence, in conclusion, the idea of using Universally Suffraged Cottages to produce gold at 100% science is an entirely false idea in every way. My cities (especially without US) produce more gold and more science. The disparity between my city and his become even more pronounced if we are not running Free Speech.
Under Universal Suffrage, each GM is worth 2 FS Towns, and 4 non-FS towns. Under representation, each GM is worth 3 FS towns, and 5 non FS towns. For those wondering, that calculation derives from the fact that each GM provides food, and that 2 GM's provide enough food for an extra cottage or specialist. Hence, that extra production caused by the GM food counts towards its value yield.
A massive cottage city who has founded, say, Sushi + Mining Corps + a holy shrine + a few settled GMs can easily bring in much much more than 400 gpt at 100% slider if it has Wall Street.
What I'm saying Blitz is if you are running a CE, and not a SE, then you will be in Emancipation, not Caste, and if that is true, the best case scenario for your Wall Street will be in a COTTAGE CITY, not a merchant, specialist city.
They actually help. My personal best Wall Street in a cottage city was 550 gpt at 100% slider. It will take more than 7 merchants to match that, something which cannot be done unless you are in Caste. If you have a crazy food corp of some sort you could also run 7 merchants plus 20 Towns in the perfect site and do even better.
It's a simple WB test - no tricks needed. All you have to do is get 20 Towns, building wealth, with the appropriate modifiers like forge, market, grocer, bank, factory, power, and throw in Wall Street. Then you do the same with a 7 merchant city maxed out in food with no extra hammers and the Town city will be the one producing more gold at 100% slider. There's not trick to it. It's just the way it works out.
My point was Towns will produce more gold at 100% slider than 7 merchants.
My God man, my numbers are proof. Use an argument that shows numbers rather than resorting to empty rhetoric.
And your point is wrong except during a golden age.
Actually, Crushers numbers are right on track. I used WB using his conditions and the towns came out ahead every single time. Even DaveMcW agreed. But most people already know Crusher is right but that he is way off topic.
Completely wrong. World Builder proves otherwise. But once again, the fact that Crusher is right is off topic.
Completely wrong. World Builder proves otherwise. But once again, the fact that Crusher is right is off topic.
It's a simple WB test - no tricks needed. All you have to do is get 20 Towns, building wealth, with the appropriate modifiers like forge, market, grocer, bank, factory, power, industrial park, levee's and throw in Wall Street. Then you do the same with a 7 merchant city maxed out in food with no extra hammers and the Town city will be the one producing more gold at 100% slider. There's not trick to it. It's just the way it works out.
EDIT:
Some people trying to disprove my 100% correct statement have not been using all the necessary buildings nor meshing Civics!
Crusher is not right:
DaveMcW was wrong about this point also, a rare mistake from him.
So what you are doing here Crusher is reinforcing the point that WALL STREET does nothing with wealth produced by hammers?
No - he's just deliberately choosing not to clarify.
O? You made a WB test which does not meet the standards I laid out. Where is you're +50% for Capital!? Yes, you need Bureaucracy! Where is your +10% for Civics!? Yes, you need State Property! Where is your Industrial Park!? Where is your Levee!? Why does your Merchant City have a 2 Hammer City!?
He was just saying that at 100% science slider, cottages are contributing 0 to your economy. That's what the slider is, the % of going to science versus gold, right? Or do I have an error in concept (very possible).
Blitz if funny.
What I'm saying Blitz is if you are running a CE, and not a SE, then you will be in Emancipation, not Caste, and if that is true, the best case scenario for your Wall Street will be in a COTTAGE CITY, not a merchant, specialist city.
Wow. Crusher. I see you did not even attempt to address the proof my arguments gave. You cannot address that the most gold you can obtain from 20 cottages building wealth is 40. You could get up to 50 if it is a bureaucratic capital, but you'd be much better off running Free Speech to get an extra 40 base commerce to be multiplied rather than that 10 bureau gold.
Assinine. Totally lacking any truth whatsoever. Someone please address the max 40 gold that can be obtained by cottages. Someone, please. 40 max gold. That's it, no more.
20 cottages provide 1 hammer each under US, which can only be multiplied by 2 with a forge, factory and power to achieve 40. That is the max. How is this so difficult to understand?
6 merchants yield 6x3x3=54 gold. 54 gold. For those lacking math skills, 54 is greater than 40. In addition, it must be conceded that 6 merchants would have yielded Great Merchants that could be settled for an additional 18 gold/turn/merchant. Their can be no arguing this.
Your WB tests are illsuions. The first city is propped up by a levee and a Great Engineer, which you pass off as production from your cottages. This is a tasteless, tactless trick that is attempting to deceive the inattentive reader from the truth. Your second city doesn't possess the river and levee and Great Engineer, and has also not optimized its terrain like the city I described did.
Quit lying to the readers of this board, and use honest examples.
Those who understood were DaveMcW, Voice of Unreason
Myself, Th3 Punish3r, and of course, Crusher1.
in the face of such clear evidence against it.