It's nice to be playing this variant again. Looks like we've got some consolidation to do.
As Hotrod said, we can't do much techwise until the Zulu deal expires. At this stage of the game I don't think falling behind in tech is an irreversible disaster. There's plenty of time to catch up, especially with all the AI wars, and as long as we stay less than an age behind we'll be fine. At the moment we can't be much more than half an age behind, so no need for panic yet.
Persepolis changes to market and moves off the gold hill to a grassland; max food is more important than commerce. Pasargadae and Arbela also change to markets. Arbela and Gordium configured to max shields at size 6. Moving off military production at this stage is something of a risk but we need markets right now more than anything else. If we get attacked we should hopefully have enough time to react.
Overall our cities look good. 4 of them are in excellent long-term positions. The dilemma is Gordium, because of its heavy overlap with Pasargadae and the need for a coastal city. For now I'll continue with infra in Gordium, markets and courthouses will pay for themselves anyway, and we don't know how long it'll be before we change the 5th city location. I do feel, however, that long-term Gordium will have to go for a coastal city perhaps somewhere near where Amsterdam is right now?
Resource-wise iron and horses and not too far outside our borders. Once we go on the warpath proper we should be able to clear those areas and found colonies. In the meantime, ancient cavalry are a blessing in this game.
Turn 1, 130BC: moving units back to cities to heal.
IT: Persepolis produces ancient cav.
Turn 2, 110BC: settler joins Bactra.
IT: Aztecs already have muskets running around. Sumeria starts Copernicus...
Turn 5, 50BC: up to a princely 6gpt
IT: Sumeria demands 22g. I seriously consider telling them to stuff it, but I decide not to let the AI have first strike over a measly 22g, so paid.
Turn 6, 30BC: trying to keep cities growing, little else to do.
IT: Sumeria and Japan make peace. Persepolis produces ancient cav.
Turn 7, 10BC: Consider increasing lux to 20%. Instead, decide to send only dyes to Aztecs for incense and wines. Lux stays at 10% and cities stay on max food.
IT: Persepolis market ----------> catapult.
Turn 8, 10AD: whip library in Bactra.
IT: Aztecs join the party and extort 22g.
Bactra library -----------> courthouse
Turn 9, 30AD: plodding away at micromanagement.
IT: Scandinavia and Aztecs make peace.
Persepolis catapult ----------> catapult
Turn 10, 50AD: we have our gold back and can trade. Japan is down to 2 cities, so purchase from them in hopes of getting out of deal early when they're eliminated. Construction purchased for 27gpt. We draw feudalism, which China lacks! Feudalism sold to China for republic, dyes, worker + 32g. I think we should revolt immediately and use taxmen to cover our payment to Japan (only 91g treasury), especially as Japan may not be around for much more than another 5 turns. Nevertheless, will leave that to the next player in case the team feels differently.
Persepolis changes to colosseum, Arbela and Gordium to aqueduct.