750 BC (pre-turn)
I cancel a worker mining a hill by the Capitol. We are nowhere close to being able to use 3 hills.
I ship the Viking $14/turn and $158 and get Polytheism.
I ship the Netherlands Polytheism and $1/turn and get Philosophy and Literature.
Not a killer 2 for 1 deal, but it does help the tech picture.
(IT) You have got to love AI wars. The Vikings and Sumeria ally against the Aztecs.
I watch a lot of Sumerian and Dutch troops die.
The Aztecs start Zeus - sorry boys, but you are way too late.
730 BC
(IT) The Aztecs demand $18. I tell him he can kiss my cash.
690 BC
There is a Zulu Impi next to our exploring warrior in the Viking lands. [dance]
The bad news is they are up 3 techs. The good news is that we can now get tech at 6th civ prices.
670 BC
It sometimes works out in your favor to be kicked out by the AI. Our warrior has a new area to explore, and we know where Zulu lands are.
(IT) Japan and Sumeria ally vs. the Aztecs.
650 BC
(IT) The anti-Aztec dog pile continues as Japan and the Zulu ally vs. the Aztecs.
630 BC
(IT) The Sumerians are building Sun Tzu.
610 BC
I disband a regular warrior to avoid negative GPT.
(IT) Sumeria declares war on Japan.
Aztecs and Viking make peace.
590 BC
We badly need to get more techs, and more buildings to work on.
(IT) Demand havoc continues as Japan sucks $20 from us. That leaves us with $3 making $3/turn.
Summary:
We desperately need to get Currency and Republic. With just one lousy luxury, and no resources I see no easy way to get this game moving in our favor. I think we are going to have to gambling on a few AC beating someone up for some pointy stick research.
http://www.civfanatics.net/uploads7/5CCR-550BC.zip