Fix the 5th trash game

I actually can't complain about this after my current save. I uh... built a city that was health capped at 1... The silly things you do sometimes... I generally try to shoot for at least a health capped size of 4 so that you can whip 2 pop. But sometimes, the strategic reasons can outweigh the short-term penalties that a low health cap entails. I think the thing to remember is that if you do build a city that's jungle-health limited, you want to get workers + IW soon, so that the city will become a bit more useful (again, not necessarily advice that I followed myself).
 
Well, here's my shot. I'm actually happy that I did not see some kind of conquest defeat by barbs.

Spoiler :
Turn 0 - 875 BC
Some MM. Halted the settler at Delhi. We need more military now.
I noticed that my coastal copper site was built... :mischief:

Turn 1 - 850 BC
:whipped: the monument at Bombay.
Worker at Madras is going to road until Delhi

Turn 2 - 825 BC
Hm. Brennus had Iron on his borders... The Barbs pillaged it! :lol:

Turn 3 - 800 BC
Oh-oh. Barb axe near 1-warrior-defended Bangalore... :eek:
I try to lure him into German territory by moving my worker there. Not adjacent, but still on the open. Let's see if it works...

Turn 4 - 775 BC
No, it didn't... :cry:
Let's try again. I'm gonna put the worker right next to the axe...
Writing is in. I choose IW. Never know where you'll find iron... ;)

Turn 5 - 750 BC
The axe pillaged the gold mine. There's a barb warrior near the german city. I'll move the worker. Let's see if it works.

Turn 6 - 725 BC
YES! :woohoo: The barb captured the worker!!!! I can't believe I'm actually celebrating this.
I get another warrior inside the city and an archer in 2 turns.

Turn 7 - 700 BC
Right on time. Now we have a CG1 archer, a Woodsman 2 warrior and a warrior inside bangalore. Against ONE axe. RNG god must be very mean for us to lose that city now
IW is in... 22 turns.

Turn 8 - 675 BC
[party] the axe loses!!!!
Bangalore is safe now! We just need another worker. Delhi produced its granary last turn. Worker it is.
The cow is hooked up, leaving Delhi healthy again and connecting it to Madras.

Turn 9 - 650 BC
Madras's borders expand the exact turn our worker there is produced. Nice timing!
I send the "road worker" to camp an Ivory resource, even if it's jungled. We must revolt to No state religion. 1 happy will be provided by the Phants in 6 turns. And Brennus will not be annoyed anymore.
Actually, as Delhi is our only Hindu city, I :whipped: the worker there for 2 pop and revolt now. We don't need any more trouble but the Barbs.
Flash news from Barb civ: they captured the German city. They have 2 axes in the vicinity. Man, I see trouble.

Turn 10 - 625 BC
Delhi produced the worker. Started a settler for Horses site (still available).

Turn 11 - 600 BC
Some barbs nearby...

Turn 12 - 575 BC
Stinky weed :smoke:. We ALREADY HAVE IVORY HAPPINESS! :crazyeye:. 4 worker turns go to the toilet.
I have to :whipped: the settler again. We have barb warriors from north AND south. I may not stop them from pillaging. Delhi will suffer for 17 more turns...

Turn 13 - 550 BC
Would someone please take the beer away? The Ivory we had WAS NOT roaded. And that road would link us to the coastal Bombay. Man, where am I with my head??? I swear I hadn't drunk today...
Copper is online. Delhi will finish its emergency archer and then it's only axes. The settler is off to the beaches to find some horses.

Turn 14 - 525 BC
Ok, ok, barb warriors approaching. Next turn an archer will be born in Delhi.
Damn. I see Cyrus with a settler/archer pair near the horses. I hope he's not settling any closer than he is...
Bombay got Judaism.. Hm.. Tasty... It's good to be spiritual. Revolt again!

Turn 15 - 500 BC
The first barb warriors go down with the new archer, after pillaging the Ivory camp. Start an axe at Delhi.
Cows are pasturized near Madras. It starts a barracks, halting the granary for now.
Cyrus moved the settler. I'm standing on a hill now, 1 tile away from the river, but it has rice, 2 dyes and horses on the fat cross. I'll need some cleaning and culture, but it will be a good city sometime. Oh, and Cyrus now have Horse Archers!!!
I found Calculta on that spot. Unhealthy at size 1! :lol:

Turn 16 - 475 BC
That barb warrior is not going for Delhi....

Turn 17 - 450 BC
The barb warrior found our 2nd Ivory. Good that our cities are not on the happy cap, as it's going down now....
Cyrus settler went away from the horses!

Turn 18 - 425 BC
We have our first axe. It's gonna have his first battle with that damn warrior. Now we're talking!

Turn 19 - 400 BC
I think I slept here...

Turn 20 - 375 BC
I'm scouting Brennus' land.
Barb archer is going to Bangalore. I'm moving the axe there too.

Turn 25 - 250 BC
Uneventful turns, if I may say. I'm bleeding coin @ 10% science. Not good. I still didn't get IW. The gold is being mined again and will be well defended. Let me call a night. I'll get to it again tomorrow.

Turn 26 - 225 BC
Houston... Reports say that Cyrus has Alphabet. Reports also say he has everything we have. Reports say we are soooo screwed.

Turn 27 - 200 BC
Barbs come in two directions to Bangalore. We have some axes nearby. Let's see if they lure their barb counterpart.

Turn 28 - 175 BC
Yeah, they did. They attacked and were both defeated without screatches.

Turn 32 - 75 BC
All our cities are Hindu but Bombay.
We are Jew because everyone is Jew. :p

Turn 33 - 50 BC
FINALLY IW is in. Now we're going to clean some jungle.

Turn 37 - 50 AD
I captured Munich as soon as I saw Iron in its fat cross and a german axe trying to attack it. Better ours than theirs.

Turn 38 - 75 AD
I fear Cyrus is becoming too advanced. HE HAS LONGBOWS!

Turn 40 - 125 AD
Maths is due in 7. Iron is hooked up. Cottages are running. Two gold mines are running. Science back at 50%. Military is good. Libraries are being built. Hope is going down the toilet...

Final thoughts:
  • You can see clearly when my wife got home and I started to take fewer detailed notes about each turn. ;)
  • Cyrus is going to be trouble. Too much trouble. Alphabet in BCs and Feudalism in the early ADs?
  • I have now 6 cities. It's actually a good number IMO.
  • Bizmark is a target for when catapults and Jumbos arrive. Well, if he doesn't get LBs himself by that time. The barbs slowed him down too much taking Munich from him.
  • After Maths, I'd get Sailing and Calendar. We need some happiness and I don't like Hereditary Rule too much.
  • It's actually hilarious. I'm Jew and all my cities but one is Hindu. Well, at least Cyrus is not getting that much gold from us. That's why I seldom bother founding a religion. Diplomacy-wise it has more downs than ups. And we are in no position of saying something like: "you don't like me come and get me". We'd be toast.
  • The jungle city I founded is one of the worst I ever did. The only reason I got it was for denial. It sucked my research funds and didn't yet pay off. But it will. The cottage on the Dyes was intentional. And I'd put another one right next to it. We have two other Dye resources and they are not workable by any of our cities.

Enough talking. Let me read some spoilers.
 

Attachments

Spoiler :
Ended up with fewer cities than when I started! :lol: Barbs captured Bangalore in 725bc and razed it. I gave Madras to Bismark in 500bc coz it was too far away and not well resourced. Built Calcutta in 250bc in Brennus's face just to annoy him ;) .
Techwise got writing (800bc), priesthood (650bc), IW (300bc), CoL (25bc), meditation (100ad). Traded CoL for monarchy and maths. Philosophy (125ad) from GS sling.
Civics: running slavery and HR, others basic. No state religion.
The early wonders have gone. Brennus has got pyramids though not in his capital.
I built a temple in Delhi, ran a priest, popped a Prophet in 150bc for hindu shrine.
We're solidly hindu. Bismark is solidly hindu.

stg1a0000.jpg


Brennus don't like us very much (even less when we apply border pressure and switch to hinduism ;) ).
stg1b0000.jpg


Edit: Before I gave Madras to Bismark I did manage to build/whip three archers from it so it wasn't totally wasted.


The Save:http://forums.civfanatics.com/uploads/90414/Trashy_gandhi_pigswill_125ad.CivWarlordsSave
 
Spoiler :
turn 0 :
I check every city. Bombay is building an archer, is size 2 and working a jungle for 1 food :smoke: ! I whip the archer for fogbusting purposes.
one more settler is being built, one more worker and a monument. all very good moves. I move bangalore's woodsman warrior into the woods.

turn 1 : I move the fogbusting units towards the horses. woody fortifies in the woods. Bombay starts a monument.

turn 2 : gold is mined and worked. :). Fogbusting is getting better.

turn 3: writing in, alphabet next. I switch to no state religion. Dehli switches to library.

turn 4 : dehli whips a library for 3 pop points.

turn 5 : monument finished in bangalore. library started. dehli continues towards a settler with 2 scientists assigned. I'll just apply the overflow from the library before going for more growth. Open borders to brennus.

turn 6 : fogbusting archer finds stone. seems too late for pyramids, though. dehli is back to growth, continuing the granary. Barb axe in sight. woody runs away.

turn 7 : woody moves back to the woods. the barb axe suicided to munich. monument is whipped in Bombay. I know it's a lot of unhappiness, but those useless citizens bother me.

turn 8 : fast worker is finished in madras (barracks next). The city's borders conveniently expand and the copper is in the borders. the worker starts mining it immediately. delhi grows back to size 4, goes back to settler and hires 2 scientists. I spot a persian settler stack. Should I kill him? Not yet. But i change my mind and try to get the settler out of delhi asap (3 turns).

turn 9 : another axe in sight. woody runs away again.

turn 10 : woody didn't hide well enough. He gets killed by an axe (without a scratch!). copper is online. Madras works the copper and starts an axe. bombay starts an axe.

turn 11 : settler done. he moves towards the horse site. barb axe pillages the road to germany (which german workers built :))

turn 12 : barb axe suicides against the garisoned archer of bangalore :). That was close.

375 BC : (lost the count) alphabet in. start litterature.

125 BC : brennus declares war on me. I was on the verge of declaring on cyrus. bit of luck here.

crash to desktop :mad:

I somehow finished my round. sorry for the bad report.
I'm well on my way to get the Great Library. I'm also not too badly set for attacking brennus. I'm lacking intelligence here, but I "see" the iron.

What I intended to do :
- tech to alphabet asap OK
- trade for maths FAILED (not hopeless, though)
- settle the horse city HALF SUCCESS (I culturally took the horses from cyrus ;))
- stay out of wars FAILED (I changed my mind when cyrus settled near the horses, then brennus attacked)
- develop nicely the empire HALF SUCCESS (most cities are runing good tiles, but delhi could use another mine which I overlooked, and bangalore isn't big enough to work the second gold mine)
- go for the great library SUCCESS (not yet done, but should be alright : monopoly on litterature)

What I would do next :
- hurt brennus to get extort a tech or 2 from him.
- get the next GS to lightbulb taoism.
- spread hinduism to cyrus (and possibly bismarck), switch to hinduism and pacifism and run for liberalism
 
Spoiler :
This round certainly posed a question about which way to go. Should India invade a foreign empire or press on with peaceful expansion?

Content to pursue Iron Working to prospectively increase hammer productivity I otherwise opted for a Literature bee-line with peaceful expansion.

Pre-Turn

Delhi commits to one turn of Settler production, Archer in Bombay, Madras keeps on with the Fast Worker, while Bangalore goes for the Archer. Continue with Writing.

875BC – 500BC

Having built the road to the Copper, the Madras Fast Worker heads for Delhi to start hooking up some resources. The Settler is whipped out of Delhi and we go after a Granary, which likewise is left for a turn with its overflow, and whipped out. Much of Delhi’s citizenship is directed to work on food-heavy tiles to stock up the Granary. The Settler goes to the south east to grab the Horse-Pigs-Rice coastal site.

Having just completed the Gold mine, Bangalore is threatened by a Barbarian Axe. No opportunity to complete the Archer, the city is not long afterwards razed.

Writing > Iron Working, and Delhi starts on a Library. A fast Worker starts to chop a River-Forest tile.

Fast workers in the meantime have connected resources up to the trade network. Calcutta (the Horse city) is founded and starts on a Fast Worker. Research drops to 50%.

Madras’s Fast Worker is produced and heads straight to the recently available Copper tile. A Granary is queued before taking on the 'Unit Pump' mantle.

A Barbarian Archer kills one of our exploring Warriors in the north. Note that Brennus has Iron.

500BC – 175BC

Delhi’s Library is built with the aid of the chop, and two Specialist Scientists go straight to work. We send an Archer towards the ruins of Bangalore to see whether the German borders have captured the resources or not, however like ‘ships in the night’ as our Archer heads north east he passes an Archer-Settler pair heading towards Delhi. Delhi alternates between growth, supporting the Specialists, and popping another Settler.

Iron Working > Alphabet

The Germans settle Cologne between Bombay and Delhi. While Delhi’s last Settler heads back to ‘Old Bangalore’, and founds Lahore on the same tile. Back to work on that Gold mine! Munich’s borders pop, now threatening cultural pressure. Lahore starts on a Library.

Hinduism is spreading gradually, and finds a Persian city ‘down south’.

175BC – 125AD

The Specialist Scientists in Delhi bring about the arrival of Mikhail Lomonosov (co-founder of the Lomonosov Moscow State University) who founds an Academy in Delhi. The lightbulbing option was Mathematics, which while a useful prerequisite to an important military technology, was still comparatively cheap and perhaps not worthy of a lightbulb at this stage.

With all neighbours converting to Judaism, I step away from our Hindu faith as our resources can address the happiness void evolved by converting to Agnosticism!

An Archer has been sent to check out the Barbarian lands to the north west.

Alphabet > Literature (due in four).

Available deal: Brennus will trade either ‘Mathematics’ or ‘Priesthood + Fishing’ for Alphabet.

P66605_875BC_culture.jpg


Overview

All neighbours are Jewish, and therefore there will be no religious wars for a while, and some negative “You declared war on our friend” modifiers can be expected if we invade somewhere.

Technology-wise we’re lagging. Literature has already been researched by the ‘Industrious’ Bismark – who also has Horseback Riding, but no Horses! Cyrus is up Horseback Riding and at least Metal Casting and Monotheism. All opposition tribes are up Mathematics, Fishing, and Priesthood.

In terms of strategic resources, we have Ivory, Horses, Iron and Copper hooked up. Bismark is missing both Iron and Horses, but has Copper. There aren’t any enticing resource deals. There’s Marble to the north east towards the Tundra that may be of use later in the game.

A SoD of five Axes, one Spear and a (nearby) Chariot has been formed from Madras and Delhi’s productivity, and is resting in Delhi. There are a couple of ‘passable’ Barbarian cities to the north, or one of our neighbours could provide us with some expansion.

Delhi has a Hamlet and a Cottage that is just a few turns away from a Hamlet. It's working on a second Great Scientist, albeit temporarily in starvation thanks to unhappiness caused by a whip.

Wonderwise – nothing from India, but Berlin has both The Great Lighthouse and The Temple of Artemis. The Pyramids, The Colossus, The Hanging Gardens, and The Oracle were other WoWs to go in this round.

Exploration is still only fair.

Culturally, we’ve got some border pressure already, with India’s Lahore and Germany’s Cologne each facing a struggle.
 

Attachments

Internet was down where I live for 2 whole days. Ouch .

By the way, for those who dont know, you can change the in game name by
using alt D .

It helps for scanning all the games if you go into a save but then instantly forget whose save it was. I do that all the time.


Spoiler :

850 BC Bangalore falls in a few turns to that ?%&^! axe.

Nevermind. Whipped in Dehli a new settler,Archer combo. They walk, with the worker who fled Bangalore, back to the site to settle again.

The new city, Calcutta(gold) founded, monument whipped soon after.

Run 2 scientists in Dehli after farming some tiles.

Some barb attacks on the capital repelled by archers.

from Writing to Alphabet next.

The worker is killed in Calcutta(gold) by another axe. I didn't see it coming .(that town might be cursed)

Alphabet in, trade it to Bismark for IW and fishing. Brennus is too annoyed to trade and Cyrus is too advanced.

Also Cyrus settled the horse spot. I am annoyed with Cyrus.

GS born in Dehli. Settle or academy? or Mathematics. I settle him.

Fog bust north of Calcutta.

irrigating the rice to get health for Delhi which needs it.

150 BC.


Decided to tech Literature and try for the GL instead of Construction.

Mine the iron in Bombay, Calcutta's gold coming online.
Whip barracks in Madras and start to build Axes there and in Delhi with an eye to Brennus' land.


Next Great scientist in 3 turns.
 

Attachments

the game already in :
mice played
cabert played
cam_h played
pigswill played
fbelintani played
Ojevind played (immune)
shyhue played

the games missing
kmad
roland

a few hours (make it more than half a day ;)) left before official end of round.
If I get eaten by aliens before the round is over, or more likely if my wife prevents me from accessing my computer, I put the next step here :
voting for worst game due on sunday, returning officer is Ojevind Lang.
No voting for your own game, no voting for Ojevind's game and no flaming.

Ojevind, thank you for collecting the votes, and you have the "final vote" in case of a tie.
 
I'm just in time, aren't I.... :)

By the way, I'm in favour of picking a best game instead of a worst. I think we are in a bad situation. However, I haven't looked at the other games. Pick a bad game for the next save. We could easily lose if someone had some really bad luck with barbarians. I think this might be the most crucial time period yet. I'll take a look at the savegames now.

Spoiler :
End result: 7 cities, 5 granaries, 2 barracks, 3 libraries. 7 workers, 12 military units. Going for a great prophet in the capital for a shrine. Some monuments, a Hindu temple to get a priest. 11 cottages in various stages of development. Fairly good relations.
Iron, copper and horses. Cows, rice, ivory, gold connected.
I think I did ok, but still we're not in a good position.
Read the turnlog for more information.


Trashy gandhi-Roland Johansen- AD-0125.CivWarlordsSave
Turnlog Trashgame-Roland Johansen-875BC-125AD.txt
 

Attachments

By the way, I'm in favour of picking a best game instead of a worst. I think we are in a bad situation. However, I haven't looked at the other games.

Roland, I think your idea is good. I know it's not in the original format, but we are against a Monarch AI (which I never won against) and a little backwards. Some people had, let's say, trouble this turnset.
What do the others think about it?
 
I don't think we're necessarily doomed yet. We're on monarch so it's not surprising to be behind a little at this point of the game. Our northern neighbor is lacking in some resources (sorry for the slightly spoilerish info) so worst come to worst, we can always go war during the next "best" game set to fix things. I haven't looked at all of the saves either, but it sounds (from the descriptions) like none of the saves are dead in the water yet.
 
Had a quick look at most saves; quite a lot of variation (except for the popularity of Glib beeline); some stronger than others but I'd not be keen on switching to best save just yet.
 
I don't think we're necessarily doomed yet. We're on monarch so it's not surprising to be behind a little at this point of the game. Our northern neighbor is lacking in some resources (sorry for the slightly spoilerish info) so worst come to worst, we can always go war during the next "best" game set to fix things. I haven't looked at all of the saves either, but it sounds (from the descriptions) like none of the saves are dead in the water yet.

I'm not saying that some savegames are a lost cause, if I had to play from that moment on. But half of the time, you get the least succesfull game with the worst luck of 8 people and that will hurt.

If you pick 8 emperor level players and let them play a monarch level game where they have to continue with the worst save continuously, then I think they will generally lose. The worst luck combined with the least succesful decisions from 8 good players will lead to a bad game.

This game is supposed to be a training for a space ship victory, but if we pick the worst game now, then I think we'll have to make it into a war game. You can win the space ship victory by conquering a lot, but it is a bit against the idea of this succession game (IMHO).

I'm just suggesting to change it from:

trash-best-trash-best-trash-best

to

trash-best-best-trash-best-trash.

Nothing really radical here.

Oh, by the way, this is only an opinion and I actually don't expect the players or leader (Cabert) to agree with me. We started with a certain setting and I can imagine that people don't want to change that just because I suggest it. ;)
 
Roland: it's good to have a different viewpoint expressed. It gets us out of a rut and encourages us to think. I would certainly prefer to win than lose due to rigid adherence to a set of rules. I'm not sure we're in that deep a hole yet on any save but its certainly an option we could consider if we're getting trounced.
 
I can certainly see where Roland's coming from and do have some empathy with the position, but 'call me conservative' but I think that we should press on with the existing format.

Roland's point about converting the game from a Space Race to a military campaign is a valid one. As we advance in level however we must expect greater resistance and not drop our guard on the military side of things, and as such I think that this in itself is a good 'educational experience'.

Like some other 'series' games, we always seem to win anyway, so I wouldn't be devastated if we really did have to dig ourselves out of a serious mid- or late-game hole - even if the last round boils down to three wins and five losses, I think that we can learn a tremendous amount from the few successful games.

With all that said, I think after this round that we should be more liberal about discussing 'grand strategies' and 'nifty tactics' in order to draw some better focus to the submissions. I think everyone's been a bit surprised how diverse the submissions have been to date with relatively few options available. With more building options, unit options, cottage vs. specialist issues, civic choices, and more distinct technology paths opening up, the submissions may become so diverse that comparison will become very difficult without a few agreed parameters or guiding principles.

My 'bottom line' position is that we stick with our existing format, but we keep Roland's suggestion 'up our sleeve' in case we are compelled to choose a trash game which is universally agreed as 'beyond hope'. I'd re-put the suggestion that from this next round onwards we can be a bit more open about our strategies and options.
 
Well this is definitely an interesting set. There are a few MM issues that I noticed in some saves but they're pretty small for the most part. I think my choice is just going to be personal preference (what kind of position I don't like to play) but here are some stats if they help (bpt numbers are roughly at break-even, and I may have missed some techs):

jevind: 22bpt, 5 axes + 3 spears, 5 cities, monotheism + writing

fbelintani: 18bpt, 6 axes, 6 cities, IW + fishing + writing

pigswill: 42bpt, 4 axes + spear, 3 cities, IW + writing + math + monarchy + COL + philosophy (WOW)

cabert: 24bpt, 6 axes + 2 spears, 5 cities, writing + alphabet + meditation + priesthood + literature, war with Brennus

Cam: 36bpt, 5 axes + spear + chariot, 5 cities, writing + IW + alphabet

mice: 31bpt, 3 axes, 4 cities, fishing + writing + alphabet + IW + math

Roland: 40bpt, 2 axes + 2 chariots, 7 cities (WOW), fishing + sailing + monotheism + priesthood + IW + writing

shyuhe: 59bpt, axe + chariot, 5 cities, fishing + IW + HBR + writing + alphabet + math
 
I suspect that my game has been the least conventional this round. Losing the city to barbs is partly down to bad luck (i.e. which way the barb axe moved). Giving a city away is not so common.

My aim for this round was consolidation and making using of philosophical so I got a prophet for the shrine and a philosophy slingshot at the cost of expansion. Techwise I've done ok. My game is 10 turns from construction for cats (and elephants if you like that kind of thing). I think that our best target is Brennus because if we're aiming for space then lots of cleared jungle to convert to cottages and/or workshops makes for powerful late game cities. I'm trying to goad Brennus into declaring so we don't get diplo penalties from Cyrus who I don't want to annoy atm. Cats/axes/elephants is enough to capture a bunch of cities; CoL means (whipped) courthouses so we can afford to keep them.

I think that some kind of war is inevitable unless you have an isolated start. On monarch at least its unlikely you will be able to expand fast enough to acquire 8-10 good city sites which seems aboutthe right number for space. If you're going for war then better to identify one victim and go for it and get it done (though vassalisation does complicate things).

On the other hand if you want to vote me as trash game that's ok too.
 
On the other hand if you want to vote me as trash game that's ok too.
wouldn't that somehow follow Roland's idea ? ;)
I see why Roland is a bit tense about going with the trash game every other turnset, but look at trash game 2. Our position wasn't better, and we sticked with trasj (monarch level too) and got there. It sure was a bit scary, but nothing we can't overcome.
The scary part is good for those who feel a little too comfortable on monarch level. This will make the issue a bit unsure, and this is good for the fun.
 
Well this is definitely an interesting set. There are a few MM issues that I noticed in some saves but they're pretty small for the most part. I think my choice is just going to be personal preference (what kind of position I don't like to play) but here are some stats if they help (bpt numbers are roughly at break-even, and I may have missed some techs):

jevind: 22bpt, 5 axes + 3 spears, 5 cities, monotheism + writing

fbelintani: 18bpt, 6 axes, 6 cities, IW + fishing + writing

pigswill: 42bpt, 4 axes + spear, 3 cities, IW + writing + math + monarchy + COL + philosophy (WOW)

cabert: 24bpt, 6 axes + 2 spears, 5 cities, writing + alphabet + meditation + priesthood + literature, war with Brennus

Cam: 36bpt, 5 axes + spear + chariot, 5 cities, writing + IW + alphabet

mice: 31bpt, 3 axes, 4 cities, fishing + writing + alphabet + IW + math

Roland: 40bpt, 2 axes + 2 chariots, 7 cities (WOW), fishing + sailing + monotheism + priesthood + IW + writing

shyuhe: 59bpt, axe + chariot, 5 cities, fishing + IW + HBR + writing + alphabet + math

Great Info shyuhe. Great job with your science production. I should have gone for alphabet, but I thought that I would not reach it first and was afraid that I couldn't trade it for something else. In hindsight, I could have made it first because it was only invented around 0AD. I chose for a safe path, researching those things that I could use myself.

I'll add some statistics of my own. I'll add number of archers to the statistics because it is also a capable unit. Probably not as useful as an axe and chariot, but often good enough to defend with. Heh, I only beat barbs with archers this round. After I had axemen and chariots, they refused to come and visit. ;) Chariots and especially axemen show your ability to attack or defend aggressively.

Other statistics that I like are number of workers, it tells us how able you are at improving the terrain. Number of cottages and specialists: it tells us how well you have developed the economy. Total population: I have 7 cities, but some of them haven't grown that large and are thus not very efficient. Actually, I also value total number of improved tiles, but it is too much work to count all of those tiles. ;) You just have to make an impression for yourself.
Religion: number of cities with your state religion and with your holy city religion.
Number of buildings (without palace). This tells us something about how developed your cities are. Of course some buildings are more important that other. A monument is almost worthless when you already have a state religion in the city.
Production: this tells you something about how developed that part of your economy is. It influences the speed with which you can build a military or good buildings.
And the relations with the neighbours. That can be important when you want to trade or make war.

Shyuhe: archers (6), workers (5), cottages (7), specialists (3), production (32) population (20), state religion (1/5), holy city religion (3/5), buildings (14).
Ok relations with neighbours.

jevind: archers (6), workers (5), cottages (3), specialists (1), production (36), population (20), state religion=holy city religion (2/5), building (10).
mixed relations with neighbours.

fbelintani: archers (7), workers (6), cottages (4), specialists (0), production (43), population (24), state religion (1/6), holy city religion (3/6), buildings (11).
Good relations with neighbours.

pigswill: archers (6), workers (4), cottages (1), specialists (4), production (15), population (12), state religion (0/3), holy city religion (3/3), Shrine!, second holy city, buildings (9).
mixed relations with neighbours.

cabert: archers (3), workers (3), cottages (2), specialists (0), production (35), population (16), state religion (0/5), holy city religion (5/5), buildings (12).
relations are fairly bad.

Cam_H: archers (5), workers (4), cottages (2), specialists (2), production (36), population (21), state religion (0/5), holy city religion (3/5), buildings (9).
relations are ok.

Mice: archers (7), workers (4), cottages (4), specialists (2), production (21), population (13), state religion=holy city religion (1/4), buildings (9).
relations are mixed.

Roland Johansen: archers (5), workers (7), cottages (11), specialists (1), production (40), population (25), state religion (2/7), holy city religion (3/7), buildings (14).
relations are fairly good.

Of course, this doesn't cover everything.

I'll vote sunday evening Dutch/French time is that is still ok. Otherwise, you'll have to vote without me.
 
Good point from cabert about underlying idea of the series: its not only to help less experienced players develop but its also about more experienced players having to up their normal game to keep us level with the AI.

Lots of statistics being produced; very useful facts which you can't glean just by looking at the map though looking at the map is also useful for getting an impression of the elements of people's games that can't be reduced to data.

All of which makes it difficult to vote. It might be helpful (if people have the time) if we could explain the underlying rationale for why we played in a particular way (I'm only saying this coz I've done it already :lol: ).
 
So far, I have only received the votes from two people. Come on, folks! It's voting time.

The games one can vote for as the worst game are those posted by the following:

Mice
Cabert
Cam_H
Pigswill
fbelintani
Shyuhe
Roland Johansen
 
Back
Top Bottom