Roland Johansen
Deity
Here are my general comments:
A good number of you seem to not like improving tiles. Early improvements on tiles can give huge benefits and it's something to consider. Also, the city defenses are a little scant in some of the saves - having access only to warriors/archers can be bad if you get unlucky on barbs (like me). I think hooking up some sort of strategic resource is critical in the early game.
I fully agree on the benefits of early terrain improvements. A terrain improvement makes a tile about twice as efficient and because a civilization typically develops at an almost exponential rate until the expansion phase is over, a doubling of that exponential rate is huge.
I don't think that early strategic resources are critical to defend against barbarians. I normally play on huge maps (at higher than monarch difficulty level) and strategic resources are spread thinner on those maps while research is more expensive on huge maps. Both of these factors result in barbarians, even axemen, regularly appearing before you've had the chance to get a strategic resource connected. Sometimes because you didn't go for the technology early enough, sometimes because the resource wasn't in the neighbourhood. Since there is more open space on huge maps, the barbarians typically will also appear in larger numbers.
Often it is up to your archers to defend against them. With some fogbusters on forests and hills, you can defend yourself quite well against even axemen. Especially once your archers get the shock promotion.
Of course, axemen and chariots are often more succesful at defeating barbarians. I agree with that. But the statement that strategic resources are critical versus barbarians is a bit too strong. Axeman are also more expensive than archers. But of course, in the end, they're more cost efficient versus barbarians.
Roland: Like mice's save, the access to gold is nice but it also lacks food. However, Judaism has spread to our cities which is a huge bonus diplomatically. IW is complete, which is nice for all that jungle but no strategic resources hooked up yet. Maybe grab the horse/rice city? Delhi has developed quite nicely.
Iron will be connected in 6 turns and then I'll be able to build barracks-enhanced axemen, spearmen and swordsmen in two of my cities. It's a lot later than what you did, but it hasn't caused me troubles. It could have cost me a few archers if I would have been unlucky with barbarians, but it hasn't. The fogbusting northern warrior might have helped a bit and the city placement by other civilizations might have helped a bit.
The settler that can be poprushed now in the capital is destined to go to the horse, rice, dye(2) city. The archers are moving ahead of the settler and one or two workers will follow him. (I think I'll build another worker in the capital).
I don't know why you think that my gold city (Madras) doesn't have enough food. Of course, using both of the two gold mines at the same time takes 4 food. But the city is expanding its borders in 8 turns and will have finished a granary in 10 turns (actually quicker as one of the workers is going to chop a forest). When the borders are expanded, the city will have a cow and a floodplain in the fat cross. Both of which can be improved by the worker in the neighbourhood which can stop chopping forests at that point. If you irrigate the floodplain, then you will be at +2 food with the 2 gold mines, the floodplain and the cow. Not great, but good enough with a granary and there aren't many other tiles you want to use really quickly after those 4 tiles. The city will grow very quickly if you don't use both of the gold mines. It's not that I want to use massive pop-rushing in that city next to using the gold mines.
By the way, my research rate is about twice as high at the moment as most of the other games. That's not only because of the gold mine (also because of cottages), but it does play its part. I really love gold.
