[FIXED] Traded horses expires, resources readded turn after turn (over 9000 horses!)

I had the same problem, but it was adding 4 Horses each turn, saying a Trade Agreement I had with Arabia was expiring each turn. By end-game, I had a couple thousand or so Horses. Egypt's stables sure must've been cramped.
 
Hi mate, yesterday i made the same post as you about getting 1700+ horses because of this bug.

It seems that when you trade with someone you have to make sure all the trades take the same amount of turns.

For exemple: trading horses for gold and they both run for 45 turns then there is no problem and the bug wont activate.
But if you trade horses for only 20 turns against gold for 45 turns then afther the first 20 turns you get your horses back every turn till the compleet deal is over (afther 45 turns)

Hope i helped you with this.
 
Just wanted to confirm this as well. It does seem to be caused by mismatched number of turns.

The same issue seems to cause the eternal peace treaty bug. If you settle for peace for 10 turns, but take resources for 30 turns (playing on standard speed), then the game notifies you every turn for 20 turns that your peace treaty has expired.
 
So Ive been playing as Persia, and I've now stocked up a colossal number of horses. What makes it more interesting is that all the AIs are willing to give me every amount of gold they make per turn for 100 a turn. Which makes me think, why on earth do they need 100 horses? Are they just building lots of circuses, or is Catherine the great really just a real "lover" of horses? Oh, and Napoleon and Askia for that matter. Anyways, that, and my 50 turn golden age (with 2-3 extra special people, and 25 turns to go before its over) seems to assure my victory by domination soon enough.

Of course, I do seem to control all the horses on the map at this point, with 2 continents (france and catherine on the third continent having absorbed most of songhai, chinese and the iriquois, gandhi and japan reeling from an attack on tiny corners of my continent at peace w me and also giving me what little gold they have for horses)

edit-I think its actually like 11,000 horses now. Boy they breed fast.

Moderator Action: Merged with existing thread. :)
 
Found a really strange, kind of game-breaking bug today. From what I can tell, it was caused by trade deals not expiring properly in terms of trade for strategic resources.
I didn't notice it at first, but what seemed to happen was, I traded 5 horses to Arabia. At some point, I got the message that my deal had ended and I got my 5 horses back. Then, the next turn, I got a message that the deal had ended, and I got another five horses... then another... then another. I'm not sure how long this went on, but I didn't realize something was really wrong until I noticed was getting a surplus of over 100 horses! Before then, I was playing an expansionistic game, so I just chalked the high numbers up to the war I was having with Germany where I wasn't using any horses (he had lots of spears).
Eventually, Arabia was willing to trade away every luxury they had, including some single luxuries, and give me massive piles of gold in exchange for dozens of horses, which would then result in dozens of more coming back to me. To save the quality of my game, I stopped trading horses entirely, but the bug continued until I had well over 2000 horses.
I've attached a save file and a screen shot from when they were around 500.
It's likely that the other resources were doing the same thing (I seem to have a lot more coal than I should). I was playing a game with mods, but none of them should have touched trade numbers or resource totals. I only had a few balance tweaks, and a ui enhancement. The save file is base-game compatible.
View attachment Too Many Horses!.Civ5Save

Civ5Screen0002.jpg

Edit: Whoops! Didn't know this one was so popular! Sorry!
 
I have the same issue in my current game. I think i found out why.

I traded the AI 5 iron, i asked what he would pay for it, the result was that he changed the number of turns to 20 from the default 90 (marathon speed) for my iron, but he wanted to give me 1 gold for 90 turns, i agreed and 20 turns later....

5 iron per turn (for the next 70 turns i think, i will not continue this game :cry:)

Moderator Action: Threads merged. The_J
 
OK, So I just finished playing a Small Continents game as Catherine of the Russians. Her special ability double the amount of horses, iron, and uranium you get automatically. However, in the game I played, this was bugged.

First off, I had 8 actual Horse resources, which correctly doubled to 16. But around the Renaissance Era I began trading them away. I would offer 10 horses for 30 turns for a lump sum or other resources, etc. etc. However, the very next turn after the negotiations, I would get a notification saying something like "Horses to Bismark deal cancelled". And I was confused. I still had the money he had payed me, but not only did I get my horses back, it doubled the horses I got back.

So I tested the bug out. Traded 10 horses to Bismark and 10 more to Oda, all for lump sum gold. Sure enough, next turn rolls around, the deals are ended for both, and I'm given back 40 horses, while having only given away 20. I think the attached image speaks for itself.

Now, here's a bug I'm not too unhappy about :goodjob:
 

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Moderator Action: Threads merged.

Thanks for reporting, but it's already known.
Has nothing to do with catherine, but i wonder if at least there the math is applied correctly.

Yeah it seems to be a double bug because I get all the resources back and I also get a multiplier...Sorry for the dupe thread too.
 
I found bug that made my empire owning 237 horses on small map - there were some glitch with trade offer when i sold it to bismarck and Darius for gold - when contract was finished i started to receive message about Horses contract ended ended , but then i noticed that i get same message repeatedly every turn, and it does adds every turn number of horses that were in that contract - that mean if i traded 10 horses total - i were recieving message of contract finished and getting more and more 10 horses per turn...

In attached screenshot you can see 237 horses
 

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Thanks for reporting this problem. It's a known bug that supposedly will be fixed in the forthcoming patch.

Moderator Action: Thread merged.
 
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