FIXED_GEM_ preset_No_Custom_Civs

IAlso they may be literally hiding, since even without Hide and Seek invisibility is a thing though its simplified.
I checked with World Builder all 10 autoturns.

in customfile it is
<Type>SPAWN_CAMEL_NATIVE</Type>
<UnitType>UNIT_CAMEL</UnitType>
<PlayerType>49</PlayerType>
<bNeutralOnly>0</bNeutralOnly>
<iTurns>200</iTurns>
<iMaxLocalDensity>20</iMaxLocalDensity>
<iStartDate>-200000</iStartDate>
<rateOverrideDefineName>ANIMAL_SPAWN_MODIFIER</rateOverrideDefineName>
<bLatitudeAbs>0</bLatitudeAbs>
<iMaxLatitude>25</iMaxLatitude>
<iMinLongitude>-173</iMinLongitude>
<iMaxLongitude>-60</iMaxLongitude>
 
For playability reasons, all civs need access to basic resources like stone, copper, etc.

I would like less resources on map, but there is so much resources in game that it gets crowded anyhow, and like said, civs needs to have access to many of them to not fall badly behind.

Some resources are also placed to get access to cultures.
 
For playability reasons, all civs need access to basic resources like stone, copper, etc.

I would like less resources on map, but there is so much resources in game that it gets crowded anyhow, and like said, civs needs to have access to many of them to not fall badly behind.

Some resources are also placed to get access to cultures.
It's your map, but from my position the ressources shoud not be different from reality. However, our planet is a very rich one, we have lot of resources allover the world and somewhere in mass and otherwhere w/o it.
The civs setteling and their culture is a result of that, and of trade, not reversed.
Missing natural resources get able to transport (i.e. Horses) when the settlement has a trade connection to a resource (i.e. harbour, ship).
So I would not set resources because civs requirements. They have to settle, if they cant, they have to fight.
Stone is not overall but very often, clay ist nearby overall where is a river and no rocky, salt is overall where is coast and warmer weather (sea salt), and at some places subterranian in big rock salt. Iron, copper, coal, etc. you find the worldwide positions in Interent. If you really want to set up it real and search for infomation, you will be astonished where overall you can find what. (that we're not exploiting everything is primarily due to cost reasons. Think at oil and shale oil, as example). And last hint: remember that in history there had been MUCH more forest, than today (i.e. Spain). Fields with resources may be under forest.

Edit
for playable reasons maybe you need to change starting positions of civs, so that they are closer to the resources they need for the start, not reversed. As you start with units and not with a fix start city, they may run around, but not too much. Maybe give them a 2nd explorer. But do not set resources because you want they settle at a special point. If you want such, you need to make a map with fix starting city.
 
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It's not really my map XD. I't's Harrier's I think. I just updated and tried to improve it a bit.
 
It's not really my map XD. I't's Harrier's I think. I just updated and tried to improve it a bit.
now it's yours, you decide what it will be after all (and how much work you will invest). Harrier give OK to modify it.
 
It's not really my map XD. I't's Harrier's I think. I just updated and tried to improve it a bit.

Not my map either. :nono: I have never ever played it. :lol:

I was asked to do some changes a few years ago, to the worldbuider file using Notepad (after I initially updated the SEM map). At that time, I could not even load the GEM mod in game (poor computer spec). I made the requested changes and someone else tested it and then committed the file. At the time I was not able to update the SVN.

I have never loaded or played a GEM scenario. :)

As the originator is no longer here, do as Dreifels suggested, now it is yours - do what ever you want. :goodjob:
 
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@Fermongu,

100% agree with Harrier. It's yours now.
 
@Fermongu

JFYI - Acularius is the original creator of the GEM map for C2C. So give him credit. Also, as he has posted previously he is happy for others to take up the ownership.

You have been elected. :goodjob::)
 
@Fermongu
your investigation and corecting of resources is required, badly. I.e. England has no copper, by that, Elisabeth built endless Enforcers but no worker and no settler and no mil unit. A civ w/o copper somewhere cannot grow and expand.
 
Hello, I need some help updating map to 40.1

Old BONUS_METHANE, what's the new name?

New BONUS_GUAVAS, what's the old name?
 
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Hello, I need some help updating map to 40.1

Old BONUS=METHANE, what's the new name?

New BONUS=GUAVAS, what's the old name?
I think you might need to PM raxxo2222, I think this was his area.
 
Thanks. Updated map and spawn file to latest SVN (11133).

- placed desert in radius of Carthage. Now it can build her own Culture in capital city.
- there were missing Guavas resource on map! Placed some in central and south America.
- moved manganese to land.
- there is now badlands terrain surrounding namibian desert instead of rocky.
- tweaked oasis a bit more.
- minor tweaks to spawn of some animals.

TO DO things:
- to place a few craters and rock forms out there.
- to place some trenchs.
 
Thanks. Updated map and spawn file to latest SVN (11133).

- placed desert in radius of Carthage. Now it can build her own Culture in capital city.
- there were missing Guavas resource on map! Placed some in central and south America.
- moved manganese to land.
- there is now badlands terrain surrounding namibian desert instead of rocky.
- tweaked oasis a bit more.
- minor tweaks to spawn of some animals.

TO DO things:
- to place a few craters and rock forms out there.
- to place some trenchs.
Renamed bonuses and features will disappear from scenario, if you don't update it by editing file directly.
Terrains will be changed to grassland.
 
Can't wait for an updated map.
Though I'm currently halfway to wiping out the entire Old World, so it's a bit too late to start a new game AGAIN.
 
Adapted custom spawn file to latest changes in SVN.

Adapted xml for flag fix to latest SVN.
 
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