BjoernLars
Warlord
What about adding flagships to enhance the naval side of the game?
Basic overview
1) Only one flagship allowed in play at time. If sunk, then you may start building a new flagship.
2) The flagship would be a more expensive and beefed up naval unit of the relative era.
3) This unit would act as a "Great Admiral", i.e. combat bonus of 25% to all units within a 2 tile radius.
4) Perhaps a flagship can only be built after at least one naval unit has reached 30XP or something along those lines. (The civilization has to have some maritime history before it gets a flagship)
There are various historical mega-ships which the units could be based off.
Ancient ~ Medieval Era: I can't remember the exact name, but while watching the History Channel (God Bless you History Channel!) there was a flagship built in the Mediterranean that was an 8 level Trireme. Oct~ something or other...
Renaissance: Man-of-War version of the Frigate
Industrial+: Yamamoto Class Battleship
What do you think?
Basic overview
1) Only one flagship allowed in play at time. If sunk, then you may start building a new flagship.
2) The flagship would be a more expensive and beefed up naval unit of the relative era.
3) This unit would act as a "Great Admiral", i.e. combat bonus of 25% to all units within a 2 tile radius.
4) Perhaps a flagship can only be built after at least one naval unit has reached 30XP or something along those lines. (The civilization has to have some maritime history before it gets a flagship)
There are various historical mega-ships which the units could be based off.
Ancient ~ Medieval Era: I can't remember the exact name, but while watching the History Channel (God Bless you History Channel!) there was a flagship built in the Mediterranean that was an 8 level Trireme. Oct~ something or other...
Renaissance: Man-of-War version of the Frigate
Industrial+: Yamamoto Class Battleship
What do you think?