I had a few ideas for some cool things that might pop up, in the tradition of the Sailor's Dirge.
1: Isle of the Damned
-A 1x1 island, preferrably deep in the ocean, that contains a gateway that leads to Hell. Should produce undead like a Barrow, and be guarded by a Wraith named Death's Guardian. Basically provides a possible entry point to Hell, requiring only a strong unit and good exploration (as opposed to powerful magic)
2: Prophet of Doom
-A Barbarian Disciple, the Prophet of Doom should appear some time after Acheron. The Prophet of Doom is essentially an Inquisitor with a few extra promotions...
Hero, Sorcery, Fear, Chaos 1-3
Essentially, he's a Barbarian that can cast Rage and use Command, to bolster Barbarian forces, hopefully leading to more powerful Barbarians in the mid-game.
3: Nexus of Evil
-A portal that will open in a random location the moment Necromancy is researched. Demons and Undead will pour out of it constantly, but it cannot simply be razed... only a Priest (any Priest) can seal it shut.
1: Isle of the Damned
-A 1x1 island, preferrably deep in the ocean, that contains a gateway that leads to Hell. Should produce undead like a Barrow, and be guarded by a Wraith named Death's Guardian. Basically provides a possible entry point to Hell, requiring only a strong unit and good exploration (as opposed to powerful magic)
2: Prophet of Doom
-A Barbarian Disciple, the Prophet of Doom should appear some time after Acheron. The Prophet of Doom is essentially an Inquisitor with a few extra promotions...
Hero, Sorcery, Fear, Chaos 1-3
Essentially, he's a Barbarian that can cast Rage and use Command, to bolster Barbarian forces, hopefully leading to more powerful Barbarians in the mid-game.
3: Nexus of Evil
-A portal that will open in a random location the moment Necromancy is researched. Demons and Undead will pour out of it constantly, but it cannot simply be razed... only a Priest (any Priest) can seal it shut.