Jean Elcard
The Flavournator
Just uploaded the final version of FlavourMod 2.0.0. Go to the first post to download it. Version 2's main features are:
Tell me, if you find any bugs or if you have a great idea how to further improve the mod. I'm especially interested in suggestions how to make the Unique improvement placing even more uniqe.
- Flavour Start: All civilizations will start in regions matching their flavour, if such a region is available on the map. This means elves will usually start in heavy forested areas, dwarves in hills, and so on. See the "Themes and Flavours" list for the deatails.
- Flavourful Unique Features: The same as above is now true for Unique Features. Flavourful locations (mostly terrain-wise) for each Unique Feature. I borrowed the idea from Sto to let the Maelstrom start in a rather small sea or ocean for example. Makes it a risk worth taking to steer your ships right into it in my opinion. (see the screenshot)
- Safety Distance: Dangerous Unique Features like the Broken Sepulcher and it's nasty inhabitant Barbatos won't be right beside your starting settler any more. Game over on turn three should be thing of the past.
- Game Option: No need to change mapscript code anymore to make FlavourMod work with a certain map of your liking. FlavourMod is now a simple clickable custom game option. Don't forget to check it, when you go for your next game! (see the screenshots for where to find the option)
- In-game Feedback: There will be an info message at start-up telling you about the quality of the starting area you've got. (see the screenshots for an example of this too)
- Installer: FlavourMod is coming with an installer, which guides you through the installation process and tries to prevent you from copying FlavourMod where it doesn't belong. If everything is working as intended it should find the correct location automatically.
- Customization: Changing a civs preferences, the min. distance btween Uniques etc is easily possible with only a little bit of knowledge about python. I tried to keep it as simple as possible. The file you would have to edit has the name "CvFlavourInterface.py". Ask, if you have questions.
Tell me, if you find any bugs or if you have a great idea how to further improve the mod. I'm especially interested in suggestions how to make the Unique improvement placing even more uniqe.