[to_xp]Gekko
QCT junkie
ah, I wasn't aware of that. I was basically thinking of something similar to snarko's resource options, but done in a way that wouldn't interphere with the flavour starts 




) , and for all 3 metals as well ( their smithy gives a bonus with those, and it fits them ) .
) , so it seems that they knew were those lairs were, since they actually told humans "go there to find mithril" and then laugh hard as those tall guys got slaugthered




If my Fall Further team mates should update to 0.40 earlier than me you might want to think about playing Fall Further to get back the advantages of FlavourMod. It's an integral part of this modmod.
I love FF, but I assume FF team will wait a bit longer than you.When selecting "Flavor" from the game options (Fall Further) is it OK to use the Erebus map script?




[to_xp]Gekko;7579714 said:thanx a lot, it's awesome seeing that you even managed to squash the temp terrain bug of main FFH![]()
[to_xp]Gekko;7579714 said:do you recommend disabling Erebus' own flavor starts and let your game option do its work?
[to_xp]Gekko;7579714 said:btw, any plan to add the "Avoid Angry/Unhealthy Citizens" buttons and/or civ4lerts to this?
and for another thing every feature I add delays future updates to new version of FfH.[to_xp]Gekko;7579714 said:edit: when forests disappear due to terrain changing to desert ( EoW ) , do they turn to scrubs or disappear completely? I think turning them to scrubs would be a nice touch![]()