Not even the sun is spotless. And though the space phase of Spore might be one of the most innovative space games ever, there are many flaws, some of them even making the game unplayable.
Here are some:
* War diplomacy is broken. A human player can only make peace by playing an enormous tribute.
* Warfare is broken altogether. Seizures of planets are too fast. AI invasions come too often. AI does not seem to have the ability to retreat.
* The radar points out artifacts or money bags even during battle. This is annoying. Point out the closest enemy, or turn off.
* The player might meet a "twin" race, with identical name and appearance.
* Forced building editor, whenever a new colony is founded.
* The abduction ray is too slow and clumsy. Might add to game atmosphere during early game, but gets annoying over time. Should be able to upgrade.
Have you found any other flaws that ruin the experience of space?
Here are some:
* War diplomacy is broken. A human player can only make peace by playing an enormous tribute.
* Warfare is broken altogether. Seizures of planets are too fast. AI invasions come too often. AI does not seem to have the ability to retreat.
* The radar points out artifacts or money bags even during battle. This is annoying. Point out the closest enemy, or turn off.
* The player might meet a "twin" race, with identical name and appearance.
* Forced building editor, whenever a new colony is founded.
* The abduction ray is too slow and clumsy. Might add to game atmosphere during early game, but gets annoying over time. Should be able to upgrade.
Have you found any other flaws that ruin the experience of space?