Is it just me, or is there too much fleeing going on in the game? I'm talking mostly about defending units fleeing.
First, kudos to the team for fixing the problem of fleeing in cities and in the field. Units seem to move away in the field and stay put in cities now.
However, depending on the civ you are up against, I think there are a few things regarding fleeing that need change (I am going up against the Illians and they have apparently mastered the art of fleeing):
1. The chance to flee needs to be reduced. Here is an extreme example in my game: I am attacking an Illian city. Seven units in the city flee from seven attacks. I cannot attack again with my units. My units are damaged and take more time to heal than those that fled in the Illian city. I know promotions increase the chances, but it is getting a little silly trying to fight a civ like the Illians that flee from more battles than fight.
2. Units should be permitted to flee ONCE. I've seen many units flee after two attacks and can remember one fleeing three times.
3. Along those lines, units with 0.X strength shouldn't be allowed to flee any further. They should die when attacked.
4. Workers shouldn't be able to flee. Too many times I've seen them with their 0.0 strength flee. It doesn't make sense that they could get away.
5. The amount of damage given to your unit by the fleeing unit is out of whack. Here are two examples:
I attacked a simple Worker with a strong Ranger. The Worker fled and my Ranger needed 3 turns to heal.
I attacked an Illian Warrior with my strong HN Sword Spider. The Warrior (inside a city) fled and the Spider needed 22 turns to heal.
The Combat Odds in both cases was 99.9%
Any comments are appreciated.
First, kudos to the team for fixing the problem of fleeing in cities and in the field. Units seem to move away in the field and stay put in cities now.

However, depending on the civ you are up against, I think there are a few things regarding fleeing that need change (I am going up against the Illians and they have apparently mastered the art of fleeing):
1. The chance to flee needs to be reduced. Here is an extreme example in my game: I am attacking an Illian city. Seven units in the city flee from seven attacks. I cannot attack again with my units. My units are damaged and take more time to heal than those that fled in the Illian city. I know promotions increase the chances, but it is getting a little silly trying to fight a civ like the Illians that flee from more battles than fight.
2. Units should be permitted to flee ONCE. I've seen many units flee after two attacks and can remember one fleeing three times.
3. Along those lines, units with 0.X strength shouldn't be allowed to flee any further. They should die when attacked.
4. Workers shouldn't be able to flee. Too many times I've seen them with their 0.0 strength flee. It doesn't make sense that they could get away.
5. The amount of damage given to your unit by the fleeing unit is out of whack. Here are two examples:
I attacked a simple Worker with a strong Ranger. The Worker fled and my Ranger needed 3 turns to heal.
I attacked an Illian Warrior with my strong HN Sword Spider. The Warrior (inside a city) fled and the Spider needed 22 turns to heal.
The Combat Odds in both cases was 99.9%
Any comments are appreciated.
