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Fleet and Armada Tweaks

Discussion in 'Civ - Ideas & Suggestions' started by Sostratus, Dec 4, 2017.

  1. Sostratus

    Sostratus Chieftain

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    One very slick way that Firaxis has helped alleviate end game carpets of doom is through the Armies system. While I think it's a brilliant addition to the Civ universe, there's two things that really bug me:

    1. A naval unit, fleet, or armada is always displayed as one boat. Likewise with their terrestrial counterparts.

    My "simple" suggestion:

    When combined into a fleet, the model should be two boats. An Armada would display three. It would be very obvious visually that there's some serious naval hardware floating your way.

    (For land units, I would apply this same concept to apply to the tank, modern armor, and mechanized infantry.)

    The downside, of course, is that we would need a whole bunch of new combat animations created for the melee units. Especially the boats; land units have animations for killing 1-4 infantry soldiers, but boats only ever attack one boat. Ranged units just sort of blast their targets anyways, so this isn't as big a deal.

    2. Why do carrier fleets not have increased air unit capacity? A carrier fleet should hold 3 or 4 air units, while an armada should hold 4 or 6. (Depends on balance.) I just cannot understand why I should sink hammers into just getting more defense and not denser air unit capacity! It feels like an oversight.
     
  2. Uberfrog

    Uberfrog Warlord

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    Yeah there really is no good reason why these features weren't in from the start.

    For a game that is determined to show things on the map, they dropped the ball when it came to Corps/Fleets/etc.
     
  3. criZp

    criZp Chieftain

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  4. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

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