KMadCandy
giggling permanoob
- if AND ONLY IF you happiness and health resources, and pottery, spam cottages there. Then it's useful without any infrastructure. Otherwise, you can wait until metal casting, democracy, super-slavery or something.
i'm trying to understand your logic here, no sarcasm, i want to learn what works for you. background: this week i tried the latest isolated start game with Willem VanO (dunno if you followed that and know the map) and had a lovely city with a lot of FP, the production was basically a grasslands iron tile. 2 grassland forests that i didn't usually work. i was on my own island so i had big health issues in that city, couldn't do resource trades or expand my territory for ages upon ages.
it was a great city. i cottaged it to heck and back and those guys researched many many beakers for me. but it's the only city where i never did build a forge! i didn't play thru the late-game health techs, and given the landscape i had so very few hammers there before windmills, 25% of 10 hammers or so isn't all that much. going by memory but even with the AP (so +4 hammers there) it was a low hammer city.
i'm not sure why you're talking about waiting until metal-casting for that type of city? you mention happiness, maybe it's for the forge to double the 3 luxuries, but i don't think so. waiting for democracy to rush-buy i can picture, but that's awfully late if you don't have the pyramids. anyway, i built my infrastructure thru the whipping away of bodies in a lot of cases, IMO that was going to better long-term than putting a forge in there i could never get rid of. it also happened to end up double holy and there was no freaking way i was ever gonna get wall street in there without a GE but it didn't come to that

what am i missing? thanks, signed, the flawed logic permanoob who yup, sometimes wins emperor+ but also can lose below warlord level. i'm flexible!