Flood plains offer a base of 3F 1C with a penalty of 0.4 food per flood plain, giving an effective rate of 2.6F 1C per flood plain before development. This, upon casual observation, seems like it could only work in your favor. However, this is not so, because the unhealthyness ALWAYS APPLIES even if you're not working the flood plains.
So, take a city built around 10 flood plains with no other food resources. The initial production in the city will be 2F 1H 1C for the city tile and 3F 1C for the flood plain. This results in a 5F 1H 2C city at pop 1. However, the flood plains will be giving -4F from unhealthyness (Assuming you're at the unhealthy cap). Therefore the net production of the city is 1F 1H 2C. I/E a very slow growing city. I've had capitals in games start off like this. They end up growing very slowly due to the FPs.
Yes, the innate bonus to health and the river bonus can help, but you can end up suffering in the beginning due to flood plains. And because Civ is a game that is based around compound interest growth, immediate gains are more valuable than long term gains.
I have had a game where I had a city with nothing but flood plains surrounding it. The city was worthless until I discovered Universal Sufferage and could rush some +health buildings. Until that time it was a drain on my economy. I would have been better off splitting up these FP between 2 or 3 cities.
So, take a city built around 10 flood plains with no other food resources. The initial production in the city will be 2F 1H 1C for the city tile and 3F 1C for the flood plain. This results in a 5F 1H 2C city at pop 1. However, the flood plains will be giving -4F from unhealthyness (Assuming you're at the unhealthy cap). Therefore the net production of the city is 1F 1H 2C. I/E a very slow growing city. I've had capitals in games start off like this. They end up growing very slowly due to the FPs.
Yes, the innate bonus to health and the river bonus can help, but you can end up suffering in the beginning due to flood plains. And because Civ is a game that is based around compound interest growth, immediate gains are more valuable than long term gains.
I have had a game where I had a city with nothing but flood plains surrounding it. The city was worthless until I discovered Universal Sufferage and could rush some +health buildings. Until that time it was a drain on my economy. I would have been better off splitting up these FP between 2 or 3 cities.