Flying Mod [SDK Mod]

Updated to version 2.0. Many enhancements as well as a new world wonder "Lindbergh's trans-Atlantic crossing": adds +2 to the range of air units for the civ that completes it.

See first post for details.

Roger Bacon
 
These improvements are wonderful. It just keeps getting better and better.

Just when I get ready to ask if someone can do something I find that RogerBacon has already done it. :D
 
Caesium said:
You forgot to provide the entries in CIV4ArtDefines_Unit.xml

Opps!

Try this:

Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TOMAHAWK</Type>
			<fScale>0.14</fScale>
			<fInterfaceScale>1.00</fInterfaceScale>
			<NIF>Art/Units/Tomahawk/Tomahawk.nif</NIF>
			<KFM/>
			<SHADERNIF>Art/Units/Tomahawk/Tomahawk.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

Roger Bacon
 
Caesium said:
You also forgot to provide the entries in CIV4ArtDefines_Building.xml

There is no new art for the wonder, at this time. That is why I have ART_DEF_BUILDING_SHINTO_TEMPLE listed as the art define. I've posted a request on the forums for someone to do a model for it but I wouldn't hold your breath.

Roger Bacon
 
Hi - I am sorry, RogerBacon, but you wrote about 2 minutes for adding code from TheLopez´s "Water Animals Mod", which make possible barbarians water creatures birthday on the water squares.
Is this code included in 2,0 version, please?
 
hrochland said:
Hi - I am sorry, RogerBacon, but you wrote about 2 minutes for adding code from TheLopez´s "Water Animals Mod", which make possible barbarians water creatures birthday on the water squares.
Is this code included in 2,0 version, please?

Yes, it's in there. I guess I should have credited him in the first post.

Roger Bacon
 
Unable to download from civ4mods.loadedinc.com.
Can you upload this cool mod somewhere else?
 
RogerBacon said:
BONUS (LIMIT?)
Air units doing a rebase mission are limited to 2 * range instead of being able to teleport anywhere.

Any way for this to be set for regular units as well? In the current vanilla Civ_4 game tanks, workers, etc, can teleport anywhere in the world as well.
 
Did you change something in the Flying code itself or did you only add new not-flying-mod code?
 
Caesium said:
Did you change something in the Flying code itself or did you only add new not-flying-mod code?

The code related to the <bFlying> tag did not change, if that's what you mean. I just decided to put the other thigns in the same DLL because they were all related to flying and it saves people the time of merging source code.

Roger Bacon
 
Nice work RB, theirs been a lot of nice SDK work coming out latley and were swamped over at the CCP trying to both do our own mods and include other folks work as well. I included your Flying mod in the first version of CCP but as things get more complex its becomes harder and harder to include outside work. Perhaps you would like to get involved in our project and help add your mods. So long as they have a control varaible to activate them and are default off without some kind of activation their candidates.

Our goal is to create a universal SDK platform for moders with improvments to all protions of the game and which will avoid fragmentation and incompatability between mods. Check the original thread for more info, the steps to sign up are in the first post.

http://forums.civfanatics.com/showthread.php?t=167004
 
zulu9812 said:
this link is down

Yeah, Civ4Mods seems to be dead but the other link still works. It's too bad. Civ4Mods was supposed to be the main site for mods but now it's dead. That means people have to hunt the forums here to find mods.

Roger Bacon
 
Roger, both links are dead now...


EDIT: nevermind, the second link is working now.
 
hey roger,
are you going to update this mod for warlords? or does it already work?
i really need it. can't live without anymore :D ;)
 
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